The Dire State of Feral PvP

Another thing I want to say here I forgot:

I think Shadowlands Feral (Snapshotting Feral Frenzy) was BEAUTIFUL. Man, it was so much fun to play and play with. I miss it. I wish they’d bring that playstyle back.

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Great argument and rhetoric!

Also, I don’t remember the last time I’ve seen a feral in shuffle and that’s probably a bad thing.

Agree to a point but cyclone needs to be instant (with or without a cd ) again. In woltk we got it with ps as extra defense / offensive pressure- with some counterplay - spellsteal/purge the ps procs. Then in cata it got a cd of 20sec . All still better then what we have now.

Wild attunement needs to go. Our tankyness/ def cd needs an increase. Thorns should work against casters too. Shifting should be on their own gcd and not lock our other abilities.

Berserk 3min cd should be 2min baseline . Feral should get tigerdash baseline and charge should be a choicenode with displacer beast

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Yes indeed the thing is said

The biggest issue with feral druid is convoke is bugged in pvp and starts biting random npc pets and bite nerfed to 4 combo points.

Need to hotfix convoke the spirits to be 5 combo point bites again and have it ignore pets unless a pet is the main target.

based

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Lol oh man I miss convoke XD. I think it actually does do 5 combo point bites again? The bites just don’t benefit from the new Saber Jaws talent which is the cause of the big bites you see now…so it’s still underwhelming unless you have max bleeds for taste for blood modifiers, tiger’s fury up, trinket bonus, and an isolated target(as you mentioned). Even then, you’re one kick/micro cc away from wishing you just played incarn.

I would love if it was viable again though.

Agreed 100% with the above. Talent tree needs a rework, some defensive buffs, more damage back into dots

s1 if feral got trained we’d AOE damage meme our way through the squishiness - which was prob too far the other way. Just let us bleed and run / kite / heal again.

Maybe rework wild attunement - feral talent off off frenzy instead of pvp talent. Cyclone puts you back in cat, but the frenzy ONLY activates off of maim - cannot be cheese spammed for damage but still gives a strong mini-go

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:dracthyr_nod:#BuffFeral :dracthyr_love_animated:

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I didn’t know that was how the spec worked at current. Sounds super degenerate and I can’t help but agree with you, OP.

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It’s pretty clear to what blizzard wants. This is what we will have for the rest of the expansion unless there is major changes.

Nerfing boomkin armor is troll, nerfing bear form because of rdruid is troll.

Not nerfing DH damage is obvious.

Get ready for verdant 1.5.

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Didn’t know this was a contentious topic. I thought the entire community agreed Wild Attunement was absolutely awful game design from the get go …

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Make feral great again <3

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i agree buff feral

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Meows in cat

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I read nothing of this but I will agree with w/e you said because feral is the Disc Priest of DPS people make excuses for justifying it being trash.

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Idk where they should put tuning to accommodate this but just letting ps permit a casted cyclone(obviously after the removal of wild attunement )in cat form might be cool

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Wild attunement was one of the most dumb ideas to date. Clearly, a couple of interns do the PVP balancing in Blizzard now.

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100% agree with basically all of this. This post is well thought out and well said and I hope it gets the attention it deserves.

The only thing I’d have against removing Wild Attunement is that I’ve finally broken myself of the habit of shifting back into cat after a Cyclone cast… I think I’d be happy to pay one of the 6 talent points it costs us for Cyclone to keep that part of it.

On the survivability point: I think that Feral’s survivability isn’t unplayably bad, but it is still pretty dire. And as you point out, it’s a combination of having poor survivability and being completely shut down if we can’t get a Cyclone cast off that really leads to us being trained every match. My issue is just that we don’t have a “f*** off” button. We don’t need an immunity, and bear form shouldn’t be so massively powerful that people have to swap off just because we pre-bear something, but we can pre-bear, trade barkskin and still die through… Thorns doesn’t dissuade, and our one-charge, six-second, three-minute cooldown wall doesn’t really stop people from tunneling us.

We need something, and I know you mention the barkskin leggo as contributing to past problems, but my go-to suggestion has been just that: The Natural Order’s Will from Shadowlands (Barkskin reduces damage taken by an additional 10% and when it starts or ends in bear form, you also gain Ironfur and Frenzied Regen). It’s still a high skill-expression play, it’s nowhere near a get-out-of-jail free card because you still have to have the awareness and foresight to pre-bear, and it’s essentially a 1-minute cooldown. Additionally, I think that it really wasn’t the main contributor to why our healing was oppressively high in Shadowlands; in my opinion, it was Well-Honed Instincts, which if I recall correctly, had its internal cooldown down to like 45 seconds by the end of the expansion, and as you say, Fleshcraft, especially when paired with bear form and Ursine Vigor.

That said, if the Druid Class Tree wasn’t so awful (out of all 13 class trees, it: has the least lateral mobility, has the most dead-end nodes, has the only 3-point node, and is the only tree with completely wasted off-spec nodes, among other issues) we’d be able to pick up things like Ursine Vigor, Feline Swiftness, Well-Honed Instincts, and even things like Protector of the Pack or Nature’s Vigil if they were unnerfed to a point where they’d be remotely viable. That might be enough to boost our survivability to a solid point.

Finally, one big thing that seems to always bug me with Feral’s ebbs and flows is when they shift too much of our damage into Bites. Thinking back, I think I’ve always enjoyed Feral more when our bleeds were more of an emphasis than our Bites. If and when they redistribute damage from Wild Attunement, I would like to see some of our damage shifted back into them and a buff to Adaptive Swarm; I love that ability, even in a cleave setting.

TL;DR (because us Ferals are a wordy bunch):

  1. Get rid of Wild Attunement (but keep the swap to cat after a successful cast);
  2. Move Cyclone to a reasonable spot/fix the Class Tree to get rid of wasted nodes and lack of lateral mobility (my more-fleshed-out thoughts on the class tree can be found here: The Druid Class Tree: A Comparative Analysis of Why it Fails and What it Needs) and
  3. When redistributing damage from Wild Attunement, shift more of it into bleeds and buff Adaptive Swarm.
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Wild Attunement drew me to the spec because it seemed cool. Thought the spec was going to be OP. Silly me. :flushed:

If at all possible I’d like to keep the mechanic, but it probably needs some sort cooldown or proc. It would feel a lot better to try to sync its burst with Feral Frenzy, Adaptive Swarm and Tiger’s Fury, rather than fish for them all game long on 0 CD. Maybe that 0 CD is why everyone is saying it’s awful game design, rather than the mechanic itself?

I liked this post and loved your other one in the druid forums. I really wish there were more spells that put moonkin and feral back into their “combat form”, because that global feels SO clunky on already-global-capped-specs.

You don’t mention it directly much in either post, but tireless pursuit for boomy is the same kind of garbage point investment that cyclone is for feral.

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