Standings are weekly with no carry over. There’s no inflation of standings, and very few people actually tried to maintain the R14 title. The few that did were the exception, most bowed out to make room for others or due to burn out.
Now to be fair, the PvP system was designed for long term rank as a proxy for longterm leaderboard standings when the armor required you to actually be the rank to even equip it, but that was changed pretty quickly, so you end up with a very silly system for the way it ended up being used.
I think most did it with very little expectation of holding the title beyond the week they got it. The trophy is the weapon, your view my be tainted by the fact that they started giving away R14 gear to anyone so it was the title that made it special.
But it works in tandem with the amount of honor required for the next rank + decay. So if you remove the decay, what kind of system are we talking about? The standings would grant you honor towards your next level and everyone would just hit R14 at varying rates?
Why have the weekly standings at all at that point? It’s not really a leaderboard system it’s just an ‘exp farming’ exercise where the more you play the more exp you get
I’d be on board if Blizzard then also did away with armor/weapon rewards and just gave cosmetics like titles. We’ve already had an era where players AFK farmed BGs for ‘welfare epics’ and it wasn’t great.
You have to get standing #1 x times to get R14, just like how it was in practice for most people. There’s a difference between losing progress and hitting a wall.
I did it as a druid so it was even less about the weapon. When I said trophy, I meant trophy, not reward. Before anyone could get it for a few BG’s, along with server reputation, it acted like a pseudo-title.
We DID THIS and made everything purchasable through enough time and farming. This system is what gave rise to the “LAWLAFKFORPOINTS” attitude.
No. Honor system is fine, if you dont have the time to hit R14 unfortunately then you’ll have to invest your time into raiding.
AQ40 and Naxx items are better than pvp epics anyways… You’re basically farming the ranks for a title to hold - and after the first initial rushes of people trying to hit R14 it will be easier to do. After phase 4 or 5 after the people who REALLY want it have gotten it…
It will be 10x easier because everybody isnt fighting for that spot.
Is that only for R14? or just 12+ because it has the armor? or even 11+ to keep mounts prestigious?
It sounds like all the lower ranks just get tossed out due to how easily players would obtain them. So instead of 14 ranks - how about 1 ‘Faction Hero’ who achieves the #1 spot 3-4 weeks consecutive or w/e and that accomplisment just grants everything in one bundle (mount/armor/weapon/title)
It means calculations are identical except you can’t actually go into the negative with RP loss. You just get 0. You can’t get the standing you need to progress then you hit the wall. Try again next time.
How about decay within a rank, but that decay prevents you from ranking down? So you’re still looking at several (consecutive) weeks as top 25 to go from R11 to R12 for example?
I and a roommate got a toon to Grand Martial in college back in the day.
PvP gearing in Vanilla is awful. End game raids gear quickly out paces pvp rewards, even though the time investment was a literal full time job for the last month.
Battlegrounds was a side game added onto the core pve experience. It was an experiment back then, and their first foray into how to make good pvp in an MMO. It was of course massively flawed. BUT, the point of the classic server is to preserve this like almost a museum. You’ll get to see the start of PvP battlegrounds, what they did right, and what they did very very wrong.
I mean whatever, it’s not going to be implemented, so it’s not an actual consideration. I only mean to point out that the system is silly because it was designed differently than the way it actually ended up being used because of tweaks that happened soon after. I don’t really expect anything other than the original system.
maybe but it’s still a fun exercise to flesh out an idea that might work better while still being reminiscent of how it was… It’s a better discussion than “the system sucks, fix it” or “no changes”
I like it the way it is. I won’t get R14 this time because I don’t have that time/commitment anymore, but I want it to be like before. It is a crazy achievement and props to those who will get it.
While it sounds like your plan makes a bit of sense, I don’t think the goal needs to be “make everything fair”. If that were the case, druids and paladins would need to be changed significantly to be able to end-game tank, and so on.
That’s pretty cool, but most people have a job these days. There’s no way that a system which prevents hard working men from achieving Rank 14 is justified.
If by this you mean to say that PvP and PvE sides of the game should be unequal then I completely disagree. PvP and PvE need to be equal because each players pay the same sub fee.
I’ll tell you this, if they end up changing the honor system by removing decay or something along those lines, I’m not going to come to the forums and complain at all.
I may not necessarily like “how” they change it. But, I probably won’t be complaining, because that system blows. It is the absolute worst PvP system I’ve ever heard of.
Honor system was intended as an alternative way to gear up for PvP’rs.
Since there’s no alternatives to honor system for PvP’rs, and since honor system doesn’t fulfill it’s intended purpose, I propose that it should be changed.
Exactly.
I think most people understand that the changes I propose are “reasonable.” Theres a lot of people that perceive my changes negatively and are angry about them, but if you’re assessing them logically, you’d realize they are actually good for the game.
Which is in Blizzard’s best interest, because satisfaction = subs = money.
Nobody would get upset over my changes and quit, but people who might otherwise quit after reaching Rank 10 and being unable to progress, might stay subbed longer now that there is a tangible goal for them to reach in Rank 14.
I fail to see how this would not benefit Blizzard.
No. You continue to conflate your play style with game meta.
All players are free to gear through PVP and PVE. The choice is there for each of us. Most of us use a combination of the two.
If you choose to gear up via PVP only, you are of course free to do so. But there are limitations.
There is no such thing as a PVP player or a PVE player in WoW. You don’t choose such a mode when creating your character. It is only personal play style and choice. It is you who has decided to create an absolute demarkation between the two.
You have chosen to limit yourself. That’s not the game’s problem to correct.