Yeah magic is a weird factor as it seems to be dependent on the caster skill and power as well as outside forces can block it
If the alliance could extend the Tram northwards to Arathi they could really move around and deploy large amounts of forces quickly
The same could be said of the Orcs setup a railway through the barrens between ogrimmar and thunderbluff. though Not sure if they have the skill to run it underground like the Gnome/dwarf one. though it would probably be a heavily armored like to Iron horde one.
If there was a tram extension, perhaps it could go up to that old Dark Iron village by the Thandol Span? Dun Modr? Could be fixed up into a new Tram station area. Especially since it’s right on the border of Stromgarde’s territory.
Oh I would love a tram expansion. It would fit great as a part of my theoretical WoW Expansion that is based entirely underground with Dwarves, Gnomes, Goblins, and Gol-goblins as the main players.
Funny enough, the Tram was supposed to run from Ironforge to Darnassus.
Explain that to Varian when he orders entire regiments teleported from Stormwind to Northrend in one go.
This is also ignoring the fact that the horde army traversed all of Ashenvale literally in a night. Even with roads this never happens in real life, just ask the Soviets how it panned out for them in Finland.
I don’t think anyone here doesn’t realize that Blizzard ignores all this stuff constantly in favor of whatever is convenient but that doesn’t mean we can’t still have fun theorycrafting how things might look if they didn’t.
Not to mention how utterly ridiculous it is to believe that the Night Elves would be alert to the Horde army marching, somehow mobilize their forces and set sail to try and beat them there like it’s the amazing race without keeping an eye to make sure they were still going in that direction.
A ruse is only as smart as the participants. You don’t get extra points for tricking idiots.
I like this. Keep humans with sailing aesthetic. Stormwind, Gilneas, Stromgrade, and Kul Tiras all have ports.
Above ground train would be preferred. Have a nice train station starting from Orgrimmar that travels to the west side of Mulgor, then down to Feralas/Dire maul and ending in Tanaris. Enables the horde to transport goods and resources all across Kalimdor.
This sounds super neat if its more of a cave/tunnel system than an open on like Deepholm.
For some reason this conjured the image in my head of a congressional hearing, with rows of muscly oversized creatures (orcs, worgen, tauren etc.) trying to squeeze into suits and ties, wearing glasses, and shuffling papers with tired looks in their eyes as they call rambunctious goblin and gnome lobbyists to testify on the Train Bill.
I have weird thoughts sometimes. WoW Congress amuses me more than it should, although I admit that shoehorning fantastical creatures and races into our dull humdrum human existence kind of strikes a chord with me. If you’ve ever seen the GATE anime, the scene where they have an elf testifying at a government hearing is the kind of thing I’m talking about.
That’s honestly why I love the idea of a Forsaken democracy. Blizz would never in a million years have the chutzpah to do it - mean cmon the made officially LGBT characters long after that ship had sailed, circumnavigated the globe and returned with exotic spice - but the grounds so fertile for satire.
“We don’t care much for these Kul Tirans coming in and taking our jobs”
‘None of you ever expressed any interest in maritime professions because you’re from a land locked region’
“That’s 'cos I’m Lordaeronian through and through!”
‘Stephen most of your body is replacement parts from Stromgarde, and we’re just guessing the left leg’s from Alterac as it twitches everytime someone brings out a tuba’.
I think I’ve looked into Shadowrun before, but from what I remember it struck me as too future-dystopian and it didn’t resonate with me. It’s been a while, so maybe I’m misremembering?
I always got the impression that Horde industry has been primarily kneecapped by the fact that
A) They have to rely on Goblins, who while skilled tend to underdesign things
B) The Horde’s spiritual leadership seems to generally be opposed to industrialization, at least to the extent that the Iron Horde or Garrosh’s Horde did so. It’s doubly a hard sell since the periods of the Horde’s history where they were at their most technologically advanced tend to also be the periods of the Horde’s history that were the darkest.
Its a genre of cyberpunk, so being as dystopian as real life is a part of the setting. Its a “right around the corner” type of cyberpunk with magic, elves with machine guns, Dragon CEO’s of mega-corps, Orc street-Samurai with vibro-katanas, Dwarves with bio-augs, Matrix-style hacking, and “one last job” type of black ops work by street crooks.
It started off as a pen and paper tabletop game, but there’s some good video games of it by Harebrained Schemes. Dragonfall was probably my favorite.
In fact, come to think of it “technology bad” is a driving theme for the Horde’s narrative. Even in the Eastern Kingdoms, technology took the form of horrible chemical weapons, mad science, and arcane instability. The most morally good groups in the Horde tend to be the most primitive, while the most amoral tend to be the technologically advanced.
For Horde, the morally correct path seems to always be the spiritual one, whereas a materialistic one suggests they’ve strayed.