The current state of healing in M+

This would completely miss the point of the change, which was to de-emphasize high throughput making Blizzard have to balance the game around Rocket Tag. It would actually make it worse because when you’ve got high absorbs, damage has to be even higher to be threatening.

Would probably be better to just nerf hybrid healing and defensives if they’re a problem.

But Blizzzard being Blizzard would just add another +25% dmg/hp modifier to mobs, without buffing healers.

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Tank self sufficiency has been overtuned for years now. Making tanks overpowered is easier than balancing around healing.

Being OP is fun though so when you call this out, you get backlash.

I cant really blame people though because why wouldn’t you wanna be OP in a power fantasy?

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Yeah the self healing of a pally tank is so good if done right you can keep yourself totally fine and spot heal DPS with plenty of procts to your instant healing. It’s pretty crazy.

Or they can go the other way and make all the other tanks as self sufficient. Or heck just give druid tanks some love…

Nah prot pally can shine until next season atleast. You will be okay lmao.

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Prot Paladins also have an AoE interrupt. How about giving an AoE interrupt to all the other tanks?

Hard to take any damage when none of the monsters can ever get their casts off.

I know I’ll be fine I am a DPS and have a prot alt. Nothing wrong with stating the obvious. Blizz has let them be so they will shine and that’s fine. Just need to give some buffs out to the ones not doing as well.

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And you are trying to say that what one group has done should suddenly start being what every single group does? That the <1% of groups should all of a sudden magically start being the norm?

Okies. You go on ahead now, and do all of your groups with no healer. Post all results please.

Oh - and also - make sure that you do not stack the group with classes that all have dispells and off-heals, like the group you are referring to who did the 24. kthnx

I am interested to see what you come up with and how you do. :smiley:

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I wish I had a single target silence… If my aoe interrupt were on a CD as avenger’s shield… God I wish.

Damn. i kinda wanna play prot now.

This problem started when blizz made tanks immortal. When healers don’t have to heal tanks, dungeons have to be tuned to constantly one shot dps. How many runs have you been in where everyone in the party died but the tank just kept on going until the rest of the party ran back? That is a ridiculous situation. It used to be only blood DKs because that was their thing, but now it’s all tanks. To fix the healing role blizz needs to start by gutting tank self healing.

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This right here. Thread done.

What would you change?

My mind goes to adding a cooldown on the avengers shield interrupt interaction. Maybe a 15 second internal cooldown so it’s not just spamming insane amounts of interrupts anymore.

Then any group healing that can be done would need gutted if not enough has been done with the last wog nerf on prot.

Tank sustain was just as good in Shadowlands.

The design shift that caused the problem was keeping the Tank paradigm all while caving to people who complained about having to DPS as a Healer.

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I’d do to Avenger’s Shield what they did to Mark of Ursol in Legion.

Which is the better way to play it. Personally I wonder if WoW wouldn’t benefit from taking a look at how healers work in other games. WoW seems to go back and forth on how much it wants healers to contribute damage. They don’t do that with tanks for instance, if someone suggested that tanks shouldn’t do damage or that tank damage didn’t matter then we’d all look at them like they were crazy. Yet tanks do far more damage than healers and aren’t suffering from an identity crisis right now.

Blizzard needs to just admit that healers should contribute something other than healing to the party. The main way I see this handled in other games is that a healer’s healing abilities are oGCD while their damage abilities are GCD, or their abilities which heal also do damage. This means they don’t have to choose between damage and healing. They can have both. Indeed Blizzard ALREADY does this with tanks. With rare exception, defensives are oGCD and their damage abilities (which generate the resources they need to use defensives) are GCD. They can do both at once. So long as healers are the only role that’s forced to pick one or the other, we will continue to have this healer identity crisis problem.

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Healing is fine, there will always be DPS that stand in bad, tanks that don’t know the perfect positioning, and of course every affix that becomes our problem.

I personally like the new afflicted, very easy to handle on my own as a healer and makes me feel more useful in groups going super smooth. I add small bits of dps as well, but I’d rather just handle the affix and let the actual DPS do their thang.

The solution is to increase healer’s damage and/or increase their support abilities. If all a healer does is healing and nothing else, when groups are able to handle damage a healer becomes replaceable.

Let hybrids be hybrids, that’s not the problem.

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Maybe in season 4 when everyone was OP, but for the first 3 seasons tanks still needed some healing. In a game based on team work the tank role shouldn’t be this self sufficient.

Oh man I loved SL S4 m+.

I had a blast on resto shaman. To do + 8 literally dropping a totem and earth shield/riptide off CD.

Then we got mega nerfed going into DF S1 and went into c tier. Mana issues where they never existed before and people getting chunked. To have the kinda of versatility we did and have it ripped away sucks but seems like experimenting with it the most.

I conclude that you’re correct they don’t know if they want us pure healing or not.