That screenshot proves what I said, with EVERY buff your not even 400 spirit. unbuffed closer to 250 and 700 int. Its decent for raid buffs no doubt for a mage. If it makes arcane viable, why not go with it? P2 will bring longer fights anyways so the regen will be appreciated.
Ya, I wasnt arguing with you
On the PTR in full BIS our mages are STILL under 200 mp/5. Youāre just making stuff up lol
Fair, still surprised to see 300mp/5 on a mage. I wonder if an actual spirit based arc build using priest gear could work. pump that mana regen to 5 or even 600, maybe sustain 3 stack arc blast enough to override pure +dmg gear.
Most mage gear in phase2 includes spirit, and some items that some mages consider ābisā for arcane are in fact healing items. Namely KT cloak. And before anyone gets the wrong idea⦠i certainly dont expect mages to be getting any sort priority on that stuff.
It is the same as classic vanilla. Everyone thinks they are such a better player when in reality much of that comes from playing a nerfed version of the game. Balance changes that were in alignment for each phase should have been part of the scope of Classic. The game is worse without a shifting meta.
I mean every bit helps of course when fights are 5-15 minutes long⦠But its going to be Spriests, Mana Tide and runes/pots that are accounting for the lions share of your regen. The gains from stacking spirit are probably never worth it.
Actually not quite. Combined together? sure. But individually, Iām already seeing about 20-21k from regen (including wisdom tho) compared to about 17k from spriest over 5 minutes. And it will be a lot higher in phase 2, with over +100 spirit being added to ideal mage gearset.
And it was intended that way. The devs clearly got tired of int and spirit being considered worthless stats for mages after putting those stats on our gear for years. The current system is a good balance, making them just good enough to be desirable.
Well yea but thatās ALL your regen, compared to one Spriest. So the relative gains from stacking spirit will be very very small relative to your overall regen, to the point it probably doesnāt make sense to stack spirit
Every stat has a breaking point. Mage discord has been doing some serious math for a while now and spirit starts to outweigh int at around 6 minutes, so spirit stacking certainly makes sense situationally. But again, breaking points; you dont do silly things like drop 100 int + 100sp for 100 spirit, yet dropping 100 int for 100 spirit for a fight like KT could certainly make sense.
Sure. But how often are you choosing between Int and Spirit on an otherwise equal item? In most cases, stacking spirit means losing a significant amount of SP/Crit and/or hit, its usually not just an even trade on Int
Well arcane mages value hit very low bc of a low hit cap, and crit as a stat is valued pretty low in general. There are definitely some items (as mentioned, KT cloak; trades 18sp for 2int & 20spirit) where you could be willing to choose spirit over int/sp.
For example; at 900 int, +22 spirit results in +18.5mp5 while casting for an arcane mage. Over 5 minutes thatās an additional 1,108 mana regenerated. Mana = damage for arcane, and thatās a sizeable chunk of mana.
Nice unfortunately no one cares because its a re launch of 15+ year old game no point in balance changes when the game isnāt meant to last more than a year or 2 before wotlk.
I can only assume OP rerolled a hunter or warlock for tbc and got really upset when he lost on dps to an arcane mage
The reason the formula was changed in wrath was because the addition of the Replenishment mechanic which was 1% maximum mana as mp5. Also the mana income from totems, blessings, and judgements scaled even further. I donāt seem to remember a time during wrath when mana was really even an issue unless you were a haste build arcane mage and even then you might have to evocate once a fight.
Except for arc mages every single mana point you can squeeze out IS worth it, 100% of the time.
Iām all for nerfing mages in Pvp. Mana regen isnāt the issue though.
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