The current abysmal state of class balance

Yup!

It was the day that you might as well not have a ban because you always use it for Kassadin.

Fun fact, Kassadin was my very first champion i’ve ever played in League of Legends.

I remember my promotion into diamond. First pick didn’t ban kass and said it would be “fine.” He was a mid main, he could handle if they picked Kass.

Long story short, I did not hit diamond that day.

Oof.

One does not simply be confident against a Kassadin.

… Unless you’re a Talon main that know what you’re doing.

EDIT: Actually screw that, Talon wouldn’t do much against Kass either… LOL.

they won’t because it add’s more flavor. that flavor is… :poop:

why? cause it’s the same recycled bs borrowed power systems we’ve dealt with that they label as “new” and “less grinding”

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I don’t think you want to unironically use TBC and Vanilla, of all things, as a sample of good class balance.

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Balance? Not really. Design? Kind of. Most people claim to love many things about those xpacs including class design. Things were capped.

Agreed. 100%. Blizzard is out of excuses.

How would this 5% be measured?

Average of all bosses of a given tier?

Execute priority damage?

Burst aoe?

Spread sustained cleave?

Single target burst for a high priority add?

Sustained 2 target close cleave?

Mythic+ overall damage? At what level of mythic+?

How do you gather this data?

Fight duration and it’s impact on cooldown usage?

Lost uptime?

How does the selection bias of serious players play the “better” spec?

How does utility impact it? Buffs? Debuffs? Immunity to cheese a mechanic?

Progression or farm?

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Did OP really try to use League of Legends class balance as a point of merit?

Oh honey, no. No no.

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Quite different to adjust League, but I will agree to an extent on your contrast that WoW probably could balance better.

Don’t forget that League is basically the same three lane game every time. WoW has to balance for questing content, dungeon content/mythic plus, Torghast, Raid content, 2v2 Arenas, 3v3 arenas and of course, battlegrounds. If WoW is to have any variety at all, then its reasonable to assume that not all classes/specs/legendaries/covenents will be equal in all content. I’m not saying Blizzard can’t do more, but its very unlikely they could create a truly “balanced” experience without gutting the things that make every build unique and interesting.

What if there is one spec that is ahead in nearly all case if not already all over another?

Boomy, fire mages are prime example of that
UA lock and SP are strong but not in all category, so they are dialed back a bit.

Demo, feral, surv hunter, havoc dh are some example of specs that could use some love

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I urge everyone to watch the “28 boomkins vs castle Narthia” video.

That is how broken boomkins are right now. And they are not the only class.

It’s very entertaining, watching bosses on heroic die in less than 2 minutes. They did a full clear.

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I don’t think that is the case?

I’m not opposed to Fire nerfs, primarily to flame patch, but they aren’t dominating every fight type.

Same with balance, who gets especially propped up in the “overall” metric with council useless padding showing them like 1000 dps higher than the rest.

Council padding is not useless btw, try doing mythic council without any boomy. The adds management becomes an issue.

Boomy and mages are not best (#1) for all situation but they are top 3-4 for all situation. On top of that, they are best for Mplus. Top 200 keys have a fire mage in team, and most have a boomy. Imagine out of the entire pool of class n specs fire mage and boomy dominated a 5 men group by far.

Also, I’m not in favor of blizz style nerf of nerfing to ground. They mentioned they dislike nerfing stuff, well then buff underperformers no harm done.

Wait until he hears about 25 DKs doing current-content raids from Wrath all the way to Legion or 40 Priests doing Onyxia in 2005.

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Nobody at Blizzard cares about balance at the top of an infinite scaling system that by definition will form an extremely tight meta. It has to be a tight meta due to infinite scaling.

In 9.1 if/when they nerf fire and balance, and bump a few specs, we will still see more of the same complaints.

If the nerf is enough to have the bleeding edge reroll, that in itself will drive up god parses if specs. There will absolutely still be a tight mythic+, even if the classes change. There are too few slots for anything else.

It’s not about perfect balance, it’s about minimising the gap, which is the point of OP.

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Did you play Legion mythic plus? The diversity is significant wider than what we have today. The Chinese meta and NA meta was completely different.

The gap is also artificially widened with massive selection bias towards the acknowledged best spec.

How do you think survival or frost parses would look if all the marksman and Fire top players played survival and frost seriously and geared for it?

How would the fire and marksman parses look if all the top players stopped playing them?

It can be bumped closer, but I think it gets scapegoated a lot because it’s easier to blame then themselves.

So your point is, balance is as good as it can get. Don’t worry. Wait for next tier. Where we do a magic roulette to decide again.

I used to main feral until I realize they are the ultimate forgotten child spec. Rerolled and I’m super glad that I never sticked with it. Out of the occasional being good in arena it does nothing in Pve. No serious mythic guild ever runs one given the tight amount of melee spot in raid.