The Classic culture prevails!

I enjoy both. Madseasonshow does as well, but he calls us “Unicorns” :V

Truthfully-- they’re two different games set in the same universe.

Nothing wrong with finding both games Fun.

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There are certainly retail players that do not want retail to be as difficult as Classic, in terms of grinding and leveling alts.
They should stay separate, but I’m sure that some of the old mmo values and ideas will creep into retail.

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Of course it’s gonna prevail, the game DOES forces you to interact and carry reputation BY DESIGN.
It wasn’t a coincidence, it’s gonna happen again because that’s simply how the game was made to be a social game.

As long as they have paid character boosts, 120+ levels, and the end game being centered around doing the most current raid out, it doesn’t matter how much work they put into the leveling experience. It’s not just a one issue problem here imo.

I can’t wait, and I hope more people change their minds to give it a try. I’m betting a lot of Classic haters will start out just to troll people, but they will fade away.

I started in early BC, so I missed Classic but I did get a bit of the feel since at that point it was still a long grind to max, and many of the systems were the same. I can’t wait to go back to feel like I’m really growing my character during leveling and progression.

I have a name picked out for every available class on both factions (separate servers ofc). I’m planning on being in it for a while… lol

Good choice, I’ll be doing the same.

This is what has me annoyed about retail right now, the only reasonable way I can improve my gear is through queuing. I’m not good enough to go in a raid (and my current comp might not handle it, my fps is pretty poor), maybe I could do a mythic 0 or something but I haven’t looked into it and no one in my guild has offered that and my server is otherwise ghosted.

I tried pugging raids in wod and I’d really rather not pug mythics even if zero is a faceroll people will bring drama and/or kick.

There are a handful of WQs everyday that on that tiny landmass you can practically mount up a waterbug and bang them out on all three subsectors in no time, just the few you want/need. They aren’t engaging enough to do them all and if you do you’ll notice the repeats that much faster. They are literally the only non-queue thing to do at some points.

So after those I end up sitting around to queue for minor upgrades and hope for a titanforged heroic while my guild that’s 20ilvls higher is having a good time raiding normals.

It’s just not compelling to have to get a full LFR suit (and see the upcoming raid a bajillion times while doing so) to raid for real. It’s the most straightforward way I can see to do it, but that place is a clownshow nowadays, between people leaving and waiting, and serial wipes on the same mechanic no matter if I try to help the raid get through it or not, it’s just an abortion.

What if I didn’t want to see the raid until I got to it “for real”? I know, I know, do mythics, but my guild isn’t doing them consistently and there really isn’t anyone else on the server. If I have to pug group finder they’ll be asking how many times I’ve done it and my raider. io from my first try, things like that. I don’t feel like building up third party street cred to participate.

I think I’m gonna stay unsubbed until 8.13 or I buy a new comp, whichever comes first (and shouldn’t be far apart). If I get back early maybe I’ll grind another AR and/or level another character just to pass the time. I kind of want a mooseman for some reason (maybe that my only Tauren was a level 5 named Ukildapigmac, OG Predator reference), :laughing: I just need to pick the character to do it on.

I’ve leveled two characters since coming back from a six month hiatus and neither I’m thrilled to play at cap, I think I may be burnt out again already. Queue or die was so not how this game was intended to be played, which is why I’m looking forward to a more organic experience in Classic.

I suspect that is the plan. Future games or expansions will become available as part of the subscription. Other companies, such as EA, already have a similar subscription model with Origin Access Premier, and I’m getting a similar vibe from the sub for WoW and WoW Classic.

Ion Hazzikostas has thrown around a “level squish” to make leveling more meaningful.

Think about this though: if he said that publicly, it must be nearly a guarantee in the blizzard offices.

It’s gonna be nice to have server identity again. Getting to know the community, not just the people on your faction, but having rivalries with the other faction as well.

You know, it’s funny. I haven’t been too excited for the last couple of expansions, but with Classic, it’s really bringing that feeling back. I miss WoW… everything up till MoP were the glory days. Everything after has been boring… Well, to me anyways.

Which is funnier than you even point out. I used to find it relaxing between raids to go mining and craft ammo for myself… it was like a mini game between that and pet skill building…

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A company devouring itself within is a real thing. Steve Jobs basically pitted his MAC people against his Apple people, and the teams competing broke the company within. Yeah, they were still wildly successful, but they lost the OS wars to Microsoft and it took years to recover. They finally learned their lesson and pulled it together. The only positive that came from the dark age of Apple though, is that I picked up a ton of cheap shares and survived 2 splits which increased my holdings. If I knew how much it was going to be worth later, I would have dumped entire paychecks into shares lol…

My point is, that Blizzard must be careful to keep the teams cohesive, instead of competitive. That would lead to undesirable changes or “upgrades” to Classic and the two teams devouring each other.

My Beta hunter is 14 and I’m LOVING this version. And to your point - Everyone is AWESOME so far. People are nice, helpful, patient. I was in a group of 3 and we wiped twice in that cave outside of Org to just dumb stuff (Not me tab-targeting, surprisingly) and no one cried or threw their keyboard at their screen.

Barrens chat is full of people that are glad to be in Classic as opposed to retail. People are helping with bags and greens and quests, etc. LFG chat is healthy and robust.

I’m in love. This is the environment I want to be working on Rhok’delar in.

I don’t think there is a way to “fix” retail to be more like classic. It’s focused on endgame whereas classic is more about the journey.

The only real goal when leveling in new expansions is to get to max so you can start collecting gear for your first goal. Scaling has even removed the ability we had in say, BC, to go back to Hellfire and easily grab fel iron because the mobs are 59 and you’re 67. To achieve that feeling, you have to get to max and then gear up and then go back, and it’s still not as rewarding. And professions are worthless now anyway.

There is also too much stuff in retail. There isn’t enough space for crafting materials in the bank, the massive quantity of mounts and pets makes them all irrelevant, there are so many toys that none of them are interesting anymore. And there are too many levels.

Everyone is bored because you just rush to the end and pack all of the character improvement that should have been fun along the way into a frustrating rush to double your ilvl at max, so that you can pull the slot machine lever and be disappointed until you try again tomorrow or next week.

It’s so far gone I don’t think it can be brought back. But WOOT for classic!

The beta has a fraction of the population that the live servers have right now, you can’t really base your comparison on this sample size.

But the fact that I have only gotten ONE thank you for all the times I’ve stopped to cast MotW on random people speaks novels about the difference between today’s community and vanilla’s.

You can’t possibly expect that people will suddenly change just because they are thrown into a setting where they are all but required to work together. Many of the people playing today are just different. They’re younger, the types of social interactions they engage in are different, they didn’t experience the same things we did in the early days of MMORPG’s. I pug M+ on live all the time, rarely do people engage in any sort of pleasant conversation. I expect classic will largely be no different. People will join groups when they have to, but I expect it will be no different than joining a group for a WQ on live. I consider myself lucky when I see someone say “Hello” or “Thank you”.

I’m really not TBH, it’s just reinforcing what I’ve already seen the last 8 or so years on p servers. Although they weren’t a good representation of the actual values and such the community aspect still was there.

I sure can! Because I’ve seen it happen! And for the record I’m not saying every single person is going to change over night or anything. I’m just saying as a whole, it changes drastically compared to what the majority of people do on retail.

This is the exact thing people were saying back when it was announced. They think because people on retail don’t do this, that they won’t do it in classic. For the most part this isn’t true. I’m a person who loves these type of interactions, but even myself, I didn’t do this in retail. I knew what it was about. It was about join a dungeon finder, killing everything as quick as possible, and then leaving.

I bet you’ll be surprised.

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I hope you’re right. As someone who started playing MMORPGs with Asheron’s Call way back in the day, I would love to see a return to real community in game. I’m just not optimistic.

Ah, good old classic teamwork.

I mean it honestly is just what the game throws at you in my opinion, it’s not really a matter of being optimistic or not.

Think of it like this. Imagine a ranked game of skilled CSGO players. How much communication do you hear go into their games with who goes to what site, call outs on where the enemy is, what guns they have, or if you are on attack discussing what the plan is, who is flashing what corner, who is buying smokes ect.

And then take that exact same scenario and put it into a cod match where everyone is just running with their heads cut off trying to get off twitch like flick shots. Call outs are a literal waste of time in this game for the most part.

One game REQUIRES you to work together or you will likely fail, and the other honestly makes it a waste of time to even try to attempt to discuss whats going on.

Another real life example: Dodgeball vs. Basketball which one requires you to have better teamwork? Both are team activities but one has more to do with you focusing on only what you’re doing and the other is focus on what everyone is doing.

That’s how I see it. Communication and teamwork is NOT dead and it never will be… it just depends on what type of game you’re playing.