There is still almost nothing to do in the game at max level other than running M+ dungeons over and over, which is repetitive and boring.
Yes, Blizzard is a the jack-of-one-trade. 2 years like this - great if you like it.
My guild (made up of longtime friends from a prior MMO) is attempting to get me into M+, but I just… can’t lmao.
That prior MMO killed my desire to spam dungeons ad nauseum, and especially on a timer, so while a key here and there is fine (or a couple of M0’s/heroics), I do not play WoW for dungeon and raid content. It tires me out and after a couple, I don’t find it fun - especially dungeons that are horribly caster-unfriendly or have mechanics that are super difficult for my old grandma eyes to see (looking at you, Hyrja!). I find more enjoyment questing, exploring, gathering/crafting, and doing WQs.
I am not the only person like that in the playerbase, either. I’d wager people like me make up at least 50%, or just close enough to be on par with the amount of people who play WoW for M+/raids. Yet the WQ change shafted our half of the playerbase, despite us making up equal to or just about of the game’s current subscribers. It’s just not a good look or a good feeling, and less so when the people who whined in the first place act like “we have plenty of content already”, as though taking options away from everyone is fine just because it isn’t the only option to play.
You claimed, according to your post history, that you cancelled your sub 19 days ago. So why do you still care?
No, probably just people letting their subs run out.
I mean, maybe for others but not for me. I actually like doing world quests. I like the fact that they’re there, and it’s something I can do if I want to. That being said, I think the main reason folks wanted more WQs was for easier renown gain, which Blizzard addressed already.
Because i bought a token for 160,000 gold. Was not gonna pass it up. Matter of fact i might just go buy a few more just to get under your skin. ![]()
I think the main reason folks wanted more WQs was for easier renown gain, which Blizzard addressed already.
How did they again? Also, because of there being no WQ,s every day, i spent 4 days this week doing nothing but fishing. Thats how little there is to do after a hour and a half of WQ’s twice a week. Like i said before, Soup, Seige, and Hunts either give you a lousy 15 rep after the first time each week, or you get none.
Its really a shame how they messed up this game for folks that actually WANT to play it every day!
I barely do anything in DF zones except for a few hours every couple of days when they reset, and I think that is kind of bad for the newest expansion.
That’s your own fault. This is the first expansion in years where players have the freedom to put the game down more than 12 hours without falling significantly behind their peers. That’s a good thing.
I can’t help but notice that the calls for having daily resets of WQs and dailies have really dropped off since M+ and raid released.
I gave up and so did many others. Blizz is too hard headed and wont ever change this after a single forum post got 100 upvotes against dailies. Meanwhile 300 people were commenting for it…
Theres literally nothing to do but run m+ all day, its getting stale already.
How did they again?
Increased the rep gain from World Quests and added rep to the fish turn in at the various Tuskarr fishing holes.
You get, supposedly, 100 rep for each type of fish you return to the vendor. I’m not sure when that resets, but if true, you can get 500 rep by farming 20 of each fish and handing them to any of the NPCs at the fishing holes.
You get, supposedly, 100 rep for each type of fish you return to the vendor. I’m not sure when that resets, but if true, you can get 500 rep by farming 20 of each fish and handing them to any of the NPCs at the fishing holes.
Its 20 fish per turn in, and you can turn in all the types of fish for 100 rep (i think one type gives 200 rep).
This is a weekly thing and from then on its 5 rep per stack of fish.
You can do it at any fishing hole but its a once per week thing, not once per hole thing.
Theres literally nothing to do but run m+ all day, its getting stale already.
Well I mean, there’s story quests, professions, rep grinds, etc… there actually is content to do outside of world quests.
Right, so around 500-600 rep per week from turning in the fish (with the ability to no-life grind the rep it if you really like fishing), where as before when Blizzard was considering daily world quest resets, that fish turn in offered nothing but the ability to restock the fishing hole you were at.
without falling significantly behind their peers
Yes because anima power made you so much better than your guildies huh… youre wrong, shadowlands had the same system and hell youve always had this option unless youre a mythic raider. People overexaggerate the hell out of this even though it has no impact on player power.
Its your fault if you feel like you need to play 12 hours a day just to do a 100 gold world quest or 100 ap wq when you needed 10k+ to get a 1% damage increase.
Games are meant to give you things to do, not encourage you to not play it, but this dumb mentality people have created has ruined that.
For those of you calling for it, admit it, it was just boredom waiting for the season to start wasn’t it?
No. Do you want me to bring the thread back up, cause I can. I just figured no sense beating a dead horse.
I still VERY much want daily WQs. And this is coming from someone who has been horribly sick for over a week and has missed 5+ days of playing, and would be 1000% fine if I had missed days of dailies. Because this game is not a race.
I still think the excuse given is utter bull though - if it was about removing the “pressure” to “do as much as possible” - then they would have put a limit on how many M+ you can do a week and how many raid bosses you could kill a week, regardless of difficulty.
No, they just don’t care one bit about non-M+/raiders and don’t mind ruining the daily players content to make the game better for the M+/raiders.
I also think it’s funny Blizzard outright has casual players, which they’ve admitted are the backbone of the game, telling them they want dailies back, and then instead of bringing them back, they instead put Dragonflight on Free Trial less than a month into Dragonflight. If you need numbers, bring dailies back, before you lose people for good.
Yes because anima power made you so much better than your guildies huh…
I mean, yeah… it really did. That was one of the many justified complaints about the expansion.
People overexaggerate the hell out of this even though it has no impact on player power.
Tell me you never played SL without telling me you never played SL.
Games are meant to give you things to do
And we have those. You’re choosing not to engage with it.
Also makes it pointless to buy or use those tokens that give rep for said people for each WQ you do sense they dont reset daily or more get added daily
I can’t help but notice that the calls for having daily resets of WQs and dailies have really dropped off since M+ and raid released.
For those of you calling for it, admit it, it was just boredom waiting for the season to start wasn’t it?
They have dropped off, yes.
But that doesn’t necessarily mean players are satisfied with how infrequently WQs spawn.
I do some raiding and mythic+, but most of my game-time is spent doing solo activities.
And unfortunately, Dragonflight does NOT deliver. The lack of world quests really makes it feel like there just isn’t much to do. Might as well log-off if it’s not raid or dungeon night.
Sure, I could work on incomplete questchains, dragonracing or professions … but none of that will actually make my character stronger.
Even grinding renown is pointless, since it’s fairly easy to outgear even the high ilevel renown rewards just through casual play in the first month of the expansion.
Personally, I wish Blizzard did the following:
- Make WQs reset daily; and
- Bring back Titanforging - this one feature kept WQs relevant deep into the endgame. Your chance of getting an enormous upgrade from it was very low. You’d never outgear an actual raider with it. But even a remote chance of winning the lottery is still better than nothing. Titanforging was exciting and it was a bad day for WoW when it was removed.
Anima may have only provided cosmetics, but upgrading your covenant sanctuary (which cost a LOT of anima) upgraded the rewards you got from world quests and stygia farming, which was a slow and annoying process from 9.0 to 9.1 was needed to make the Maw tolerable and give advantages to players in Torghast that helped them farm their legendaries quicker etc.
Then there was the catalog research grind in Korthia and the cosmic flux grind, both of which had player power behind them, the latter being very important because it was the currency you needed to use the creation catalyst to upgrade your gear drops to tier sets.
So yeah, during Shadowlands there was definitely a demand for your time to play, and play, and play. It wasn’t as bad as BFA and Legion which had core systems (Artifacts and Azerite Armor/Heart of Azeroth) tied to a grindable currency, but it was still pretty bad.
Dragonflight is the first expansion in a long time where you don’t have to grind ‘anything’ to progress. You can literally take a break for a week or more (which I am doing, returning to WoW in the new year) and you won’t have felt like you’ve fallen behind in player power, because you haven’t.