The BIGGEST change that NEEDS to happen on SoD (TRAVEL!)

you take a boat and do a flightpath… what’s the big deal? :expressionless:
it would only be too much if you had to do it both ways. that’s why the hearthstone exists.

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My point is that enduring either trip is bad gameplay/game design.

they already made a game for people like you. would you like to solve the puzzle?

R _ T A _ _

:expressionless:

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This is peak retail mindset. Like bro, go back to retail lmaooo

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‘Enduring the trip’ is the point.

It’s what makes teleport and portal magic so special and desirable.

It’s what makes getting your first mount such a big deal and eventually saving up and getting your Epic Mount such a satisfying accomplishment.

Traveling also opens up so many opportunities to interact with the world.

Right now, it seems bad because we don’t have mounts or many travel options but you’ll see in the coming phases it’s really not bad.

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I’ve put in several thousands of hours into classic. If I wanted to play retail, I would’ve by now. The whole point of this game mode is to make us feel like we’re on x-games mode.

travel is fun, makes the world alive instead of retail which is just instances and a city hub for endgame. the world is dead just like the soul of the game.

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Then why do SoD in Classic at all? If the design of classic isn’t engaging, why bother? The answer is that it’s a different feel and design of the game. That’s the point. The world feels larger because you have to spend more time IN IT.

I disagree.

That’s not a PVP event. That’s a rep event.

Horde have a flight path and Alliance have a portal from a quest.

No World PVP died in TBC, when everyone got flying mounts and portals and flight paths to everything and you stopped having to go from place to place on foot and actually ENGAGE with the world.

Then go play retail.

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It doesn’t just seem bad. It is bad.

The one opportunity we get to change things drastically, and it seems surprisingly split 50/50 that people want it to stay the same. I think my proposals will take away very little of the things that not only your crowd values, but also myself.

i agree with this. i dont want ports, but wouldnt mind things sped up a bit, perhaps better flightpaths, of a few added to decrease the sheer amount of running. I wont say no to changes that make sence, after all this is not pure classic, this is largely a massive beta test to see what will and wont work with a true classic+ this is the time and place to experiment

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See, I would accept some optimization on the flight paths. There are some really odd directions they travel. BUT I get why we won’t have that. WoW as we know it is an illusion in Classic. About 80% of the textures are just propped up hiding empty areas, and the flight paths are specifically designed to hide those. In order to fix the travel paths they would have to literally spend entire patches world of dev time fixing those empty spaces.

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My proposal is mages get portals to their respective hubs within Ashenvale. Each faction still has to run to BFD and will likely still have to run to every other major content area in the game beyond this phase.

I will reiterate, there will still be plenty of opportunities to engage with the world, even though you teleport to a home city once every few hours.

I find it hard to justify being “IN THE WORLD” as enough merit for it to stand on own laurels and not warrant any changes.

thats the point of SoD tho, its not clissic, its classic with changes, i cant say go back to retail but i can say go back to a regular classic server if you dont want changes, this whole SoD is playing out like a big beta test for something much bigger to come, get used to it

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That sounds like a pointless change so that you can save 20 minutes or not set your hearth properly.

I don’t agree with you. End of discussion.

That’s fine you don’t have to. I do. And the original wow devs did too. If you want that modern style of not spending time in the world go play some retail.

No, the point of SoD is that it’s Classic with some new content to it. It’s the Classic framework game, with new raids, dungeons, class mechanics, and gearing all set in that Classic framework. When you start messing with portals, and hubs, and changing the way players interact with and engage with the world itself you start changing the fundamental aspects of what is classic. And I already don’t like some of the new SoD stuff so you’re not making the case better.

I didn’t say I don’t want changes. I said I don’t want YOUR changes. There’s a difference.

I’m not against the idea, but if this was in anyway a possibility, we would know by now.

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first off i dont want portals, but i dont mind the changes they have made. If it was Classic with new content then they would not have made runes to change the mechanics, Thats core changes to the base game, class abilities was largely what made alot of what Classic was. I just think that if they are going to experiment with things then this is the right time to do it to see what works and what doesn’t. I dont want to go back down the retail rabbit hole like it did before, but im game to at least see how some proposed changes do work out on an experimental stage like this.

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Portals are not needed.

They could speed up flight path speed though.

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I wouldn’t mind certain flight paths getting re-routed.

Portals, though? Heck naw, not unless they’re a spell provided by a player.

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I definitely do not want portals everywhere. But stuff like adding a Zepplin to Thunderbluff that goes to UnderCity/STV, or a boat from Ratchet to Silverpine would cut down on the burden of travelling a ton.

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the one good thing we got going for us is the devs. I cant say ive seen a more active team monitoring gameplay and making adjustments on the fly quite like they are here and now. Its good to see a team pay attention and study the feedback and make appropriate changes in a very timely fassion. Gotta say, im actually impressed with them in this season

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