This list includes bugs specific to druids, but also to general gameplay, and especially Taurens specifically. Some of these can be rather game breaking, others just take the fun out of the class. If you can refute any of these bugs with evidence I will remove it from the list.
Shifted Movement Speeds are Incorrect
From Vanilla Wowwiki:
The mathematics behind how movement speed effects stack with each other is debated, but appears to be actually quite simple. Most on-foot speed effects do stack with each other, and likewise mounted speed effects stack with each other as well.
[Shaman] and [Druid] travel forms also exhibit this multiplicative stacking; the 15% increase they receive from the [PvP-Rare] set yielding a total SUSTAINED speed of 161%.
This mechanic was changed to be additive in later expansions, but in vanilla it is multiplicative.
Druid Threat and Rage Generation
Druid threat at large seems to be bugged. There could be multiple reasons why.
- Swipe is not generating the proper 1.75 threat modifier
- Rage generation seems to be massively undertuned
- Bears are not getting the proper 1.3 or 1.495 modifiers in bear, that stack with other threat modifiers
- Other classes aren’t getting their proper threat modifiers, such as Frost Channeling or Rogue’s innate 0.7 threat modifier
- Ranged threat isn’t being properly evaluated, which from my understanding should be 130% to pull threat when out of melee range
- Another hidden mechanic or bug to do with threat in general
- Innervate seems to be randomly falling off without being dispelled or purposely unbuffed
Weapon Skills Not being Maxed while Shifted
- I am getting reports from druids that weapon skills are affecting their hit chances while shifted, I haven’t confirmed this bug but I have heard this multiple times from different druids when using weapons types while in different forms that they have different chances to hit while shifted.
Druids should always have maxed out weapon skills when in form except travel and aquatic.
Cat energy ticks not consistent
- Druids are reporting getting 21-24 energy ticks in cat form
Predatory Strikes and Leader of the Pack not applying
- Leader of the Pack is not applying properly when shifted into forms, especially after using cancelform macros that automatically shift after canceling the existing stance.
"Must be Outdoors" error:
This error is extremely annoying and applies to all classes, but specifically druids. There are countless locations across the world which are clearly OUTSIDE (minimap shows the sky not a cave or building), ground makeup is normal, and yet a druid is unable to use their important abilities like roots or travel form. Not only that, but they can’t mount. This is more of a global issue, but I’ve ran into HUNDREDS of locations where I can’t mount or use my abilities or travel form. Certain textures do not constitute being “outdoors” or not, and these need to be patched to properly reflect that fact.
Not only can you not mount, but most of the time you are promptly DISMOUNTED, making the bug even more aggravating,
Mana draining while shifted:
- Druids are STILL being mana drained/burned while shapeshifted. Spells such as vipersting and mana burn continue to destroy druid’s mana even when they have no mana bar. This bug has been known since beta. I WATCHED a druid on a livestream report the bug after getting viperstinged in AV.
General issues with druid stance specific macros:
- I’m not really big on modern macros, i’m only good with actual vanilla ones so I’m mainly lost when it comes to writing them, I haven’t fully learned yet. Apparently, Classic exists in some weird version of wow where 1.12 macros don’t work but neither do modern macros. Druids are reporting issues with macros mainly directed and used by druids specifically.
- Furor causes combat when shifting into bear for a few seconds. This isn’t proper behavior. There is also a delay between shifting into bear and generating rage from furor which causes chunkiness and reduces the likelihood to do things like a proper charge interrupt, especially when combined with spell batching.
- Furor is keeping the druid in combat even after they completely shift out of bear form or switch forms preventing drinking or mounting or anything else related to combat.
- Thorns is not taging mobs as is expected. In vanilla, if a mob took any damage by a reflection mechanic such as thorns or fire shield that mob should be tagged. I keep hearing that this was changed in vanilla, but I have seen no concrete evidence of such and players are stealing mobs off druids who have rightfully tagged the mobs. Even mobs who have been swiped have been stolen off of me.
Until concrete evidence can be given to the contrary, this is a bug
Noggenfogger/Savory Deviate shift cloaking
Druids should be able to disguise their current form, and keep these buffs, when shifting. Not only does it make these items actually useable for druids, like the rest of the classes, it also confers an advantage, as an enemy won’t know simply by looking which form the druid is currently in. This was NOT patched in vanilla, and is one of those little quirks that make the game fun. Imagine my let down when I cooked my first savory deviates and found out that there were completely uselss to me, and the buff immediately canceled on shifting. Noggin stays, but does not properly cloak shapeshifting as it should.
This is one of the little quirks that make druids fun and this not being in the game honestly pisses me off. Shout out to Time for proving this mechanic through period video
Aquatic form unshifting
- Druids, at least tauren druids specifically, will unshift when near the top of the water randomly, forcing them to reshift back into seal, and forcing them to stay below the water instead of on the surface. Also, simply jumping from the water unshifts, which I feel is improper, because it makes it an ordeal to simply surface. There should be a minor delay to the spell to prevent an accidental unshift when simply jumping in the water. Makes the spell feel clunky and unpolished, especially combined with the tauren hitbox issues
- Tauren druids have extreme difficulty in using their abilities, especially when bear due to being “out of range”. This is exceedingly annoying in dungeons, where spells like maul and swipe are landing without issue, but growl remains greyed out until you are literally standing on top of the mob. it had lead to many deaths, where I should, by all accounts been able to taunt the mob, but due to the laughable state of the tauren hitbox, I could not. Something needs to seriously be done about tauren spells reflecting the size of their hitbox. This generally works out fine for classes like warriors, where the range is melee range, but for druids, growl has a set range and so it doesn’t reflect the huge hitbox discrepancy between the mob and the druid. You could be smacking eachother all day long, but to use growl or a similar spell, you would need to move in multiple yards to be close enough. Extremely annoying bug. Especially when party members instinctively start running away, you should be able to snag a mob but are unable to so you just have to watch them beat your healer to death.
Bear threat generation:
Maybe it’s just me, but I’ve noticed an extremely hard time in 5 mans holding agro on a druid. in my experience, basic white autos not including maul should be sufficient to hold single target agro unless the DPS is exceptional or critting. On a swipe pack (3 mobs) druids are well known to excel in holding agro with ease on 3 mobs with swipe spam. I have found that, unless I am literally landing nothing but mauls on even single target focus, I am liable to quickly lose agro for seemingly no reason. Likewise, on a pack of 3, I routinely find mobs being stripped immediately, even after multiple swipes, which from what I remember should not happen. Bears excel in threat generation, it is their strongest tanking point. Having mobs ripped off of me, left and right, unless I literally SPAM maul on them seems improper to me. Granted, I don’t have the 15% extra threat talent from Feral Instinct, but that shouldn’t make that drastic of a difference. Since there’s no decent threat meters to measure these things (pretty much all DPS meters so far have been trash) it’s hard to concretely test this.
I have just noticed that it doesn’t seem proper at all, and tanking as a druid, something that is usually easy and a joy to do with easy threat gen, has become a taxing, full time chore to stay on top of, with mobs running off in all directions at the slightest whiff of dps from another source.
That’s all I have for now, I will add more as I see, or if people can refute I will remove them. If you can find concrete evident confirming or denying these bugs from first hand sources (videos, wayback machine, old forums, thottbot) please post here.