The BfA War Campaign was Inconsequential to the Larger WoW Narrative

The high-level-narrative end-goal of the BfA war campaign was not to address the tension between the factions, because we’re just back to how things were prior to BfA. Instead, it was to out Sylvanas as warchief, so she could go more-freely do Shadowlands stuff.

However, I think most of the material in the War Campaign didn’t contribute to this end-goal. There were spin-offs that happened tangentially (like the death of Rastakhan), but they were isolated things that didn’t really impact the core narrative of the factions banding together against Sylvanas.

Instead of starting at Point A and going to Point Z, we started at Point A and went through points A.1, A.2, A.3, A.4, etc until we wound up at Point B.

If you started with the War of Thorns, then went to the Battle for Lordaeron, then went straight to the meeting in the tower between the Anti-Sylvanas forces, ended with the Reckoning cinematic, and tossed in a few quest chains to smooth it over (and maybe a dash of time to let sentiments simmer down), then we’d go from “Sylvanas is Warchief” to “Sylvanas is not Warchief” more-or-less just as smoothly.

The major, driving characters didn’t develop that much in terms of their personalities between the pre-patch and the Reckoning cinematic.

Suarfang and Baine went from “grumpy at Sylvanas” to “grumpy at Sylvanas and doing stuff about it”.
Anduin went from “good-boy king” to “tired, good-boy king”.
Tyrande went from “ANGER” to “ANGER with eyeliner”.
Genn went from Genn to Genn.
Jaina ctrl-z’ed from “Beware of Me” back to “Peace!”, but she wasn’t even involved in the final fight.

It’s very likely that I wasn’t paying enough attention, or don’t remember the finer details, and hell… I didn’t do most of the Horde War Campaign, so… I’ll definitely fault that against myself. Am I just completely off-base? What do you guys thinks?

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You may be right. Unfortunately, it is hugely consequential to the attitudes of the playerbase. It will take us years to recover from the rifts caused by this expansion, and the fact that BfA is going to be the default leveling experience for Shadowlands means that it’s going to continue to be bad for quite some time.

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The fact that BFA is essentially the default level-up experience now (which is probably a good decision in every regard but metaplot; BFA’s questing experience hits on all the familiar core themes for both sides effectively, is well-written within itself if not the greater narrative, and allows you a lot of freedom in order of addressing things) is probably why it’s not a bigger shake-up. For long-time players, it’s exhausting, but WoW has been… very poorly designed to newer players for a long time.

It’s really meant to be a primer on ‘here’s the Alliance and their core themes, here’s the Horde and their core themes.’

That’s my theory anyway.

The War Campaign is a small part of the BFA leveling experience so I think it’s ultimately still a good thing, because the BFA leveling questlines were quite good.

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The alliance BfA war campaign was fun. The horde war campaign was terrible. However, I think the zone leveling quests for both were great. Each zone was beautiful in its own way. If it was possible to remove the war campaigns the expansion wasn’t actually that bad, except for the game play systems being more like a casino than an rpg, but that’s a general discussion topic.

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A consequence of WoW being a two faction game is that war between the factions will always end with the status quo. Characters will die, and locations will be destroyed, but neither side can move beyond their starting point. This is also partly due to Blizzard’s either inability, or lack of desire to update the old world to reflect changes post war.

They often do changes which reflect the war in progress (Darkshore, Arathi) but almost never update the world afterwords to reflect what has actually changed for the factions.

Just as an example, imagine if Arathi received an update that had that new Horde base occupied by Alliance forces, and a Horde PoW camp with NPCs discussing terms for their release. There could also be npcs scattered around Arathi who comment on the change if the status quo. Small things, but it helps make things like the faction conflict feel like there was something that actually came out of it.

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Maybe for lore fans like us and hardcore role players. General public won’t care.

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I’d argue the horde war campaign wasn’t really terrible either up to BoD and the forced division of horde players into a loyalist and a rebel camp ( which amounted to nothing anyway, because we had to do the exact same stuff no matter which side we chose ). But I can say for myself that I enjoyed the horde war campaign until this point.

True. The zones and leveling experience on both sides were delivered in well-known high quality, nothing to complain here.

It’s just the all-overshadowing, atrocious faction war story that soured the experience, and to such an extent that it destroyed all fun I might otherwise have had throughout this expansion.

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Well, I agree that the Alliance’s War Campaign is pretty cut and dry, nondescript, inconsequential “vidya game” stuff that sort of rings hollow by the end. Yet, I felt the Horde’s War Campaign was consequential.

We learn Garona is in the Horde for a moment, and that Rexxar is around. We learn that Voss is pretty important in the Horde, and important amongst the Forsaken all of a sudden. She is even in command of a Valkyr on the field. We have the whole Voss/Zelling/Forsaken philosophy business, which leads up to the Derek and Baine stuff, which leads up to Lorthemar and other members of the Horde agreeing to oust Sylvanas.

Gallywix acknowledges misgivings and the gravity of the Horde’s actions. He is portrayed as more thoughtful, reflective, and sentimental than ever. I love how during the Opulence fight, he says:

“It’s true what Sylvanas says… You Alliance goons ain’t got no souls!”

The War Campaign was a great showcase for Gallywix. After all is said and done, he was excised from the Horde, which is a big deal.

Also, we break out Ashvane, which leads to the events of Nazjatar, which leads to Nzoth’s release.

Those are just the immediate things. There was a lot of stuff in the Horde’s War Campaign that felt pretty significant, lorewise. However, I agree that the Alliance’s War Campaign… not so much.

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To be honest, I had planned another, similar post that would be titled “The Burning of Teldrassil Doomed Shadowland’s Plot to Failure.”

I can’t agree more. Rather than making each faction seem cool as hell with respect to themselves - basically making the war a flexing contest -, they instead wanted to focus on how much pain each faction could cause the other, with no point highlighting that better than the burning of Teldrassil.

They wanted to inspire faction pride, but instead polarized the playerbase to a magnitude that… I don’t think we’ve seen before. The animosity between Horde and Alliance players is pretty fierce, and not in a meta-fun way.

They basically guaranteed that Shadowlands can’t be well-received by any major portion of the playerbase that cares deeply about the stories.

And, like you said…

It might last far past just SL.

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You mean “we’re ineffective” and “we’re evil”?

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Well, we did…
a) Loose another warchief
b) Get told how evil we are by Thrall and Saurfang

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In all three leveling zones, the play fails to accomplish anything. The leveling experience is the forces we failed to defeat all coming at us at once.

When you remove UC and Tel from the equation – which tbh virtually all of the questing content does – it instead sums up to:

Alliance: We are a coalition of many, guided by justice.
Kul Tiras is a human-focused adventure dealing with significant corruption in its ranks that has wrested control away from its rightful rulership, at a vaguely early industrial fantasy tech-level, which hits in the middle of dwarven tanks and marble castles. While politics is an unavoidable facet of things for humans, however, the zones largely push towards the Real Threat – there’s something bigger lurking in the shadows that the politics are really just a distraction from, an otherworldly threat or two that’s beyond mortal comprehension. And even the most frivolous of people, when presented with this threat, will turn their attention towards dealing with it if they have any nobility in their soul at all.

The War Campaign showcases the ingenuity of the gnomes, the reliability of the Wildhammer dwarves, and Shandris is a serviceable if not compelling depiction of someone who stands apart from the CoF races with an incredibly different perspective but respects them. The War Campaign takes pains to highlight the differences of every core race, using Telaamon as a stand-in for the Draenei generally, and is really rare in that it actually brings up the unfathomably long lifespans of the Draenei, Void Elves, and Night Elves as compared to the CoF races and how it affects their perspectives.

There is a strong undercurrent of moral responsibility throughout; sometimes the characters hate doing their duty but they’d never think of abandoning that duty.

Horde: We are brothers in arms, united in face of a world that hates us, ever seeking to better ourselves.
Zandalar is the first in-game depiction of the trolls that does the trolls justice, and it clearly sets up a grand empire long past its heyday but not out of memory. The loa are the best depictions of religion that WoW has ever done by far, and manages to hit the naturist themes the Horde has come to rely on without making them feel primitive; no, it’s quite clear that Zandalar is no one’s inferior, and by extension, so is the Horde. Corruption is also a theme here, but not nearly as much as hubris and neglect; Rastakhan didn’t do anything evil, but he got lazy, and even when he gets prodded into action again, he makes presumptuous actions on behalf of others he really shouldn’t (like pledging the entire family line to Bwonsamdi). This helps underline just how immensely powerful Zandalar really is as an empire, which is why the crowning questline for the region is entirely about political duties – no supernatural threats to distract.

The war campaign gives a complicated portrayal of what it means to be Forsaken in Voss, Zelling, and Nathanos, followed by a complicated portrayal of what it means to be an orc – someone who has followed others into atrocities until you could bear it no longer and turn against that. Tauren are self-sacrificing to a fault. Goblins are presented with both Gallywix and Gazlowe to ponder. Trolls don’t get much emphasis here, but Zandalar as well as the Vol’jin quests more than make up for it.

Blood Elves… exist, but we appear to have collectively decided that Blood Elves exist after Sunwell Plateau and that’s about it.


Honestly, BFA questing is a really, really good introduction to the central themes of WoW if you completely missed WC3 and Vanilla. The Alliance only appears inept when thrown into the grand picture of the metaplot; if anything, from the questing experience, the Alliance feels hypercompetent but not infallible. Similarly, there’s nothing that seems or feels inexcusable about the Horde within questing only – they make the hard decisions they have to to survive. Sylvanas did SOMETHING bad but if you’re new, it’s hard to grasp the magnitude of how bad it is without specifically touching Darkshore content (and even then, really.)

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Yeah, but BfA has proved that you can’t remove them. If they’re putting the War of Thorns back in the game permanently, as is rumored to be the case, then it’s going to be there coloring everyone’s experience of everything that comes after it. It’s called poisoning the well; it’s so big that it blots out all the other stuff that the war campaigns might be saying.

Also, for the horde specifically…

“United in face of a world that justly hates us because our faction commits atrocities” is not a great introduction, though. The Horde experience used to begin with a character making a fresh start, possibly even of a different generation than the characters who did the things that made their race hated; any new character who levels through the War of Thorns is now going to have to play through the hitting of rock-bottom before any “fresh starts” can happen.

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I don’t think any of the things you say are incorrect; I just think Blizzard so badly screwed up with the War of Thorns that they really have no other option that won’t have a worse result except ‘quietly ignore it save when it absolutely must be acknowledged’.

They do that kind of thing all the time anyway so I guess I’m used to it.

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And how good you are by Anduin. About Saurfang Thral evil is an exaggeration mislead is more the point.
“My brothers and sisters.”

Alliance strikes at Silithus.
Combined with Stormheim that’s strike 2.
Sykvanas convince the other Horde leaders that they must start a war to gain the advantage and dictate their terms . Sylvanas burns the tree, Saurfang realizes he was tricked. War after Teldralsil becomes total war.
Alliance strikes at Lordaeron. Heavy casualties from both sides. Saurfang spares Anduin and gets captured. Anduin now also realizes that something is of in this war. Anduin lets Saurfang go and he tells him that if Sylvanas is removed he will stop the war.
Horde tries to bost his army by raising nelfs in Darkshore, Tyrande stops it.
Horde try to acquire the Zandalari fleet Alliance make a preemptive strike and stop it. Horde is cornered, Bane States the obvious its time for negotiations. Sylvanas plans to kill all thoughts for negotiations by sending Derek to kill his family , Bane stops that.
The danger finds his way to Sylvanas and she makes the deal with Azhara. Alliance isn’t on top anymore or not as much as it was before.
Saurfang returns with Thral, all Horde leaders have realized that Sylvanas works against the Horde they accept Anduins proposal and the war ends with “Reconing”.
That’s a lot of thinks for a game

Eh, your ignoring the parts that actually made it consequential. I enjoyed learning that void elves are part of the Alliance for reasons other than Alleria saving them. Our campaign was also instrumental to the start of the Siege of Zandalar. Our campaign also reversed every last gain the Horde made.

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Each campaign definitely had cool, sparkly moments, and we might have seen some very cool character development and faction/racial theme exploration, however… It’s just extraneous/inconsequential because it didn’t impact the narrative.

Everything in the story should all feed a central narrative. Everything should build off itself and lead towards a climax that feels inevitable, but unexpected, where every choice contributed something to the ending. Or, the way a narrative should be written is that if you take out any component, then the whole thing falls apart. Everything should feel necessary.

Could you have told this story instead… Azerite > Teldrassil > Lordaeron > Saurfang’s captured > Anduin and Saurang in Stockades > Saurfang recruits people > Saurfang challenges Sylvanas to Mak’gora > Sylvanas is outted as Warchief.

No need for Baine, no need for Jaina, no need for Kul’tiras or Zandalar or Nazjatar or anything. That story makes sense. So… It begs the question… Why’s the rest of it there? It’s inconsequential.