The Beta Changes Aren’t as Promising as You Think

New talent appears to be a fury of the illidari remake, which is something we didn’t really need.

Our rotation is still just as boring. It’s not very exciting to have an ability that likely has a fairly long cooldown.

It is also mutually exclusive with trail of ruin. Considering we’re asking for FB to be baseline, I’m not sure as to the reasoning behind introducing a talent that will in fact nerf blade dance as it currently operates (since we virtually always select trail of ruin)

Fel barrage, an aoe, chaos-damaging ability with a cooldown, was replaced with fury of the illidari, an aoe, chaos-damaging ability with a cooldown.

Then fel barrage was moved to the final talent tier.

I don’t remember any demon hunter asking for any of these things?

Our baseline is still boring. Nothing has changed. I guess we were given a lackluster furious gaze. It should’ve been a talent that provided a much larger haste increase. It being a passive is as uninspiring and boring as the demon hunter class looks anyways

The only reason I can find that people are excited about these changes is because they feel noticed. But none of these changes are what demon hunters need, or what we’ve been asking for.

Chill. I’d say the state of this spell is untestable and we dont yet know what it means. It’s spamable for 20 fury and out scales every move you have in damage with no CD, so who knows how its supposed to fit and where.

I’m all for adding more spell options to the DH tool kit but idk why blizz is so focused on so many AOE options when single target could use some depth.

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Should probably hold off on analyzing the new talent until we know more. It currently costs very low amounts of fury, has no cooldown, and applies it’s affect over 3s. I seriously doubt if they’re going to add an ability that is not a DoT and yet applies its damage over more than a GCD, and is heavily spammable. It also does waaaaaaay too much damage to be anything but a cooldown. Currently, the tooltip has it dealing 600% AP. For 20 fury. In an uncapped AoE.

Let’s give them time to flesh it out and actually throw it on the beta before we go all sky-is-falling about it, ya?

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Even if it’s not a spammable ability (which makes sense, it does appear to be a fury of the illidari), it’s still mutually exclusive with blade dance’s dot.

I don’t necessarily mind losing the dot (never considered the talent very interesting), but it is a consideration as to the dps loss in a ST fight

I’m not panicking, but I’m also not jumping with glee. Putting fel barrage on the final talent tier is an odd move. Not sure I feel about it.

Talent pathing is getting muddier, I think

See, this is what’s weird to me about it. The tooltip damage would be roughly appropriate if it’s a 2 minute cooldown. But if that’s the case, why move Fel Barrage? Why have both in the talent tree, when they both basically do the same thing?

Fair point. Not a clue. I was actually hoping it would be a spammable ability.
You’re right, with that amount of damage, it has to incur a hefty cooldown.

Problem with these long cd abilities is they just don’t offer a whole lot. Sure, I have a new button to press, but I’m not pressing it very often. It hardly adds any more engagement to our rotation. And, the damage is high enough that we’d use it in ST rotations.

So, it hasn’t even fixed the issue that we have the same rotation in ST vs AOE.

It would also seem to make momentum a more attractive talent

I’d love to see a spammable AoE button to replace Chaos Strike during AoE, as we’ve talked about. But talents aren’t really the right place for it. Such an ability, if it truly replaced Chaos Strike in AoE, would have to be spammable without pre-requisites other than fury. To avoid it replacing Chaos Strike in single target, it would have to be tuned only be worth using over Chaos Strike if it’s hitting at least 2-3 targets.

That means it cannot offer anything to single target. The only way it could survive in the talent tree is if it also went up against other talents that improved AoE but didn’t benefit single target at all.

There’s precedent for this type of talent tier:

  • Fire tier 45 - While Conflagration technically provides some ST benefit, it’s so weak that it can be ignored for ST.
  • Feral tier 45 - Brutal Slash is the only one of the 3 that provides ST benefits, but they are small enough, and it is behind enough in AoE, that Primal Wrath is the far and away dominant pick.
  • Arms tier 40 - Benefits are exclusively AoE for all 3.
  • Unholy tier 45 - Defile in theory provides some ST benefits, but they are small enough as to be ignorable.

There’s many many more examples of tiers where all of them benefit AoE, but only 1 or 2 of them also appreciably benefit single target, making the entire talent tier largely forced:

  • Destro tier 35 - only Cataclysm benefits single-target
  • Affliction tier 35 - Phantom Singularity benefits single target. Vile Taint might, but only barely, and it’s way behind PS anyway.
  • Marksmanship tier 25 - both Careful Aim and Explosive Shot provide benefits in single target as well, Barrage is exclusively AoE. Careful Aim has traditionally benefited ST more, but balance in SL remains to be seen.
  • Beast Mastery tier 45 - Stomp and Stampede provide ST benefits, Barrage is only AoE. Stampede is way behind Stomp for ST benefits.
  • Frost (DK) tier 35 - Avalanche and Frozen Pulse provides ST benefits, Frostscythe is exclusively AoE.
  • Arcane tier 45 - Reverberate is exclusively AoE. Supernova is only barely an ST increase, if at all. Enlightened provides just as much benefit in ST as it does AoE.
  • Windwalker tier 45 - Hit Combo and Dance of Chi-Ji provide both ST and AoE. Rushing Jade Wind is exclusively AoE, providing no ST benefit at all.
  • Shadow tier 30 - Misery and Twist of Fate provide both ST and AoE benefits (Twice of Fate is arguably far far better in AoE than ST, actually). Searing Nightmare is exclusively AoE, though exceptionally strong in AoE
  • Shadow tier 40 - Shadow Crash is mostly AoE, but also provides ST benefits. Auspicious Spirits is most ST, but provides some AoE benefits. Psychic Link is exclusively AoE (which is odd, because it could so easily provide ST benefits by also hitting the primary target of Mind Blast, if that target had VT active).
  • Enhancement tier 35 - Fire Nova is exclusively AoE, Hailstorm and Elemental Assault benefit both (though Elemental Assault only indirectly).
  • Fury tier 45 - Dragon Roar benefits both. Bladestorm technically benefits both, but is quite weak on ST (though quite strong in AoE). Meat Cleave is exclusively AoE.

Basically, there’s a lot of precedent for Blizzard pitting talents that only benefit AoE against talents that benefit both AoE and single target. I’m really hoping this new talents isn’t going to be one of those, because in the vast majority of those cases, those AoE-only talents are just freakin’ dead. The only time they can really be viable is if they are exceptionally powerful in AoE (Searing Nightmare, though that’s subject to final SL tuning, Primal Wrath) or their ST-benefiting competitors don’t really provide enough ST benefit to justify them (Conflagration, Brutal Slash, Defile)

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