I will get to the point. Alliance random BG win rates are without a doubt below 50% on average. It’s become all too common for Alliance players to frequently lose a row of games before winning even a single one. That is not normal. I refuse to believe this many Alliance players posting similar thoughts are that bad at PvP. The last time random battlegrounds were this lopsided. It was because Human racials were buffed in WoD which caused a massive shift of racial/faction changes. Resulting in Horde losing a numerous amount of games in random battlegrounds. Anyone who played during that time period is more than familiar on how bad it was for Horde players. I’m saying, it’s a very similar case now.
What are the causes?
Merc mode
This mode was originally created to assist with the long que times. Now it serves as a gateway for undergeared Horde players to join Alliance teams. Which only contributes to further losses on Alliance side.
Uneeded PvP gearing changes throughout the years
Oh where do I even begin…
Originally all any player had to do to gear in PvP was, usually, grind honor gear first via random bgs/World PvP(optional). Then when you had a full set of honor gear, you were “strong” enough to enter the arena/rated bg and grind conquest. So what changed?
Ashran Warlords of Draenor
A developer by the name of Brian Holinka wants to introduce a way for PvE players and PvP to interact. Ashran was the result of this idea. In theory, it was a place where PvE/PvP players could be more exposed to the opposite sides of content so to speak. While ambitious, and creative, it was not well received.
Battle for Azeroth Expansion
I would argue this is where the worst changes for PvP gearing started. PvP vendors were removed. Players were forced to do Keys and rely on horrible RNG boxes to have gear for actual player vs player fun.
Shadowlands
PvP vendors are brought back,. Horrible idea removing them in the first place. But now with a twist, it takes significantly longer than it did in the past 3 expansions to get geared up. But wait, there’s more! The PvP gear you get, only caps out at Ilv 197 via honor grind. Then rinse repeat for conquest gear.
Conclusion
We can see over the years on what aspects of PvP have sorely degraded. There were forced aspects that nobody asked for. Changes that definitely drove players away from the game. Now even random bgs have once again become an undesirable mode for players. I think the current state of PvP is simply a culmination of bad decisions with no real fixes. So it remains to be seen what solution blizzard will provide.