The alternative to sharding: Patience

depends. how far of a drop are we talking? either way. fact is we shouldn’t have to. IF a friggen private server can figure it out, BLizzard should be able too.

if they can’t figure it out, Blizzard has fallen far.

a few weeks isnt needed. less than a hour, will do for someone to get their progress and move on. that is if you are really so anti social that you cant ask people to group up with you, so you can all get credit…in a remake where people are seriously missing that social/community aspect.

‘cough’

no I am saying if they,meaning server side. did that, as I said it is something that one of the techy guys said could be done. This is exactly why i said that video is meaningless without knowing more.

fact is though that blizzard should be able to do far better then the crappy cloud servers they are using.

“hey guys, we got this group trying to do a 120 man raid on a city, our tech can’t handle that, warp them out”.

doesn’t seem good at all for a game that is supposed to be an mmo.

Right the tech can support zones with more than they did in vanilla.

Can the zones support more players?

I just watched videos of the shutdown, there were indeed MANY players in one area. However, there were VERY few spells going off and not many chat bubbles either. When the player went to log off, he had a 5 second delay before the countdown timer began.

Nostalrius Shutdown - Last moments/minutes (Ironforge + Orgrimmar)

Go watch that one on youtube.

theres a video of nost having several hundred players minimum all right in front of IF spamming chat and aoe…

There’s thousands crammed into one area. I refuse to believe Nostalrius can do this, but Blizzard can’t. Not that I’m even advocating having caps where this is possible. Just merely that saying the servers can’t handle the load is absurd.

I guess you missed the reddit AMA with Nano and Ithlien today?

Emphasis mine.

You’re not wrong, but the thing is that one side or the other will have to make the choice. The group that gets to choose who makes the choice is blizzard, and all indications are that they think sharding will be the best option.

/full disclosure: pro sharder.

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Waiting 3-4 weeks would put you drastically behind the curve in terms of progression and being raid ready, so… no?

Whether they go with sharding or not, patience is not happening. I hope they do have sharding in the early zones during release, but I won’t complain or quit if they don’t.

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And what if they release a major BFA content patch and classic at the same time? Which do you prioritize and where do you choose to devote your time first?

Personally, I only raid 2 days a week for 3 hours at a time. That’s nothing considering how much time I play games in general. 6 hours will be negligible time out of the progress.

Obviously it’s their game to make, and their choice to make. I’m of the opinion that sharding is the wrong choice. Alternatives have been given. At the absolutely very least, why not have some servers that don’t use any sharding technology and give players the option?

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This is not a bad idea, especially when Blizzard acknowledges that shading is antithetical to a cohesive community, something very much desired by those who have been requesting a truer Classic experience and something that is authentic to vanilla.

That said, I do not expect Blizzard to give players the opportunity to show them exactly how despised shading really is.

How would it look if their vaunted “limited sharding” servers were barren wastelands soon after launch and the non sharding servers had queues?

Unlikely, the majority of people don’t care if sharding is used in a limited fashion. They just want to play the game.

Look at the Classic reddit, you’ll see a much larger sample size than Fesz and friends giving their opinions on limited sharding.

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In which case those players who prefer the convenience of reduced competition provided by the “limited sharding” servers would not have worry, would they?

There really would not be a reason not to provide some “no sharding ever” servers for those who desire a truer Classic experience and are opposed to sharding, right?

After all, only those who chose the “no sharding” servers would have to deal with the potential queues, lag and server crashes. Those who chose the servers with sharding would have that sharding to relieve the server load and any potential problems that server load might cause, right?

Even if it turned out that the sharding servers had the higher populations, those who chose the “no sharding” servers could choose to remain on a lower population server without sharding or reroll on a sharded server with a higher population.

I don’t care if they release no-sharding servers to accompany limited-sharding servers.

You also conflate wanting to play the game with wanting the “convenience of reduced competition”. Even the Nostalrius team has come out and said they believe limited-sharding is a necessary evil.

Yet, they did not use sharding on their own servers. Isn’t that odd?

No, instead they made massive changes to how data was loading and draw distances on characters. The servers lagged and they agreed it was an awful experience that stressed their server CPU’s on all 32 threads.