not sure. but i know there is a video with literally hundreds, if not thousands of people online right before nost went dark, all in the same area, spamming chat bubbles and aoe and guess what?
no lag. no crashing.
if they can figure out how to not make servers crash without using sharding and cheap as crap server tech i am sure blizzard could figure it out.
i know if i was designing an mmo i’d actually want my playerbase to actually be able to see one another and interact with eachother.
and yet nost had none of those issues. if nost can figure out how to hand hundreds if not thousands in one small area without lag, crashing, etc. i am sure blizzard with all their money can figure it out.
you act as if sharding magically fixes all that but i remember BFA having all sorts of issues despite using sharding.
and sharding again, SPLITS PLAYERS UP. THIS IS ANTI MMO.
When else did they actually say “we will not use sharding”
again without knowing any real data, this example is meaningless.
Prove there were 'thousands", show nothing else was done to the server, show that the video maker did not adjust his graphics to make everything seem smoother.
The issues BfA had was not anything sharding could fix.
Interview back in November 2017. right after blizzcon.
“One of the tenets of Classic WoW is none of the cross-server realms and different [server] sharding options that we have available to us today. There’s a lot of desire on part of the community that this is something that they don’t want.”
so your telling me its impossible with current tech to have hundreds if not thousands of people in an area with no issue? funny because my BC launch had hundreds if not thousands all in one area. WITH PVP COMBAT GOING ON. and that was with the old tech.
it was a little laggy but we didn’t crash or anything like that.
Imagine what you could do with newer hardware?
you want me to count everyone? Minimum there was high hundreds. either way. no lag. lots of aoe. chat bubbles. but hey. continue to deny it.
and yet i have seen launches go live without sharding, without crashing, without login queues.
and that was done with tech from 10+ y ears ago.
your telling me blizzard cannot figure out how to get tech that enables mmo players to be able to see eachother, interact with eachother, not lag, and not crash?
maybe they should shutdown because clearly this once great gaming studio has gone to crap.
When else did they actually say “we will not use sharding”, since you said interviews.
Did I say that? no just stating that example without any real data is meaningless, and even new tech will have limits.
Yes I will deny “thousands and thousands” and deny that you also don’t know what had to done on their end or what the video uploader did on his rig to make the video look smoother.
We have had queues almost every launch though. and Legion was the smoothest launch they have easily had, would that have been possible without shardng? I have no idea, like you , i would hope the new tech would make that possible.
you know. if you can’t even read what he said in the interview, i am not going to help you, especially since i provided the exact quote for you.
nost figured it out with a crappy private server. i’m sure blizzard could figure it out.
i’m not saying they can’t. i’m saying they sohuld use new tech so they can launch without issue. so servers can handle it. so we don’t have to worry about crashing and bugs and having issues the moment more then 100 people are in a small area. because clearly retail servers have that issue, which is STUPID from an mmo perspective.
Alternate solution: Blizzard can offer a free month of sub time to those who agree to delay playing Classic by one week. To avoid making Classic f2p for a month, Blizzard can require that the player have 3 months of prepaid sub time to take advantage of this offer.
You said inteviews, meaning more than one, we were already talking/referencing that one, so what others did they actually say"we will not use sharding".
does not change what I said, without any real data the most it shows is a possibility that no one seems to be able to say how many , and how they did, or what the video uploader did on his end as well.
do i need multiple interviews to back it up? they said once no sharding. that right there is enough to know their stance.
basically from what i can see is most of them all stem from teh same interview where they just reiterate the point. they know we don’t want sharding and crz and that it won’t be in the game.
but hey, we see how much blizzards word is worth.
and does it matter what Nost did? fact is that they were able to keep hundreds of people all in the same small area and not have lag or crashing.
you also don’t see them GETTING PORTALED AWAY BY GMs like a certain wow raid on a city in BFA.
that alone should tell you how awful cloud tech is from an mmo design perspective.
why would i ever use technology for my mmo where i have to actively intervene anytime they do anything like a raid?
so i need multiple instances of blizzard saying no sharding to make it legit?
the fact is like i said, most the interviews i’ve found all seem to be copies of the first, point still stands. blizzard said way back right after they announced it. NO SHARDING.
and what matters is that we have seen that there is tech out there that can support lots of people in a zone with stuff going on without lagging.
fact is that if nost can do it, then blizzard, who has much more money and access to better tech should be able to do it as well.
Well yah, since you said they said that more than once, I just wanted to see them say anything close to that again.
which is meaningless without knowing what they had to do to achieve that, or if the numbers they did actually have were more than what the current servers can support.