True, but I do remember Wrath cheapening the feel of Death Knights for me.
Agreed. I hope they add more races to it someday. Gnomes of course! But I’d also like to see Highmountain and Zandalari DHs personally.
True, but I do remember Wrath cheapening the feel of Death Knights for me.
Agreed. I hope they add more races to it someday. Gnomes of course! But I’d also like to see Highmountain and Zandalari DHs personally.
Absolutely.
It certainly made Death Knights feel a bit more “ho-hum” than they did previously.
greed is a deadly sin? oh my somebody call bobby
You’re right, I should have gone more into my own opinions on each sin in my original post.
My thoughts specifically in regards to WoW (4 & 7 being the ones that really hit home for me):
Specifically to vid #4 - The time gating is a very noticeable sin that wow has been committing for some time now. It really does showcase how little content there is when it has to be so obviously gated to stretch it out. The vid also touches on reusing assets with recolors but it also goes into how that can be reasonable to the game design process to some degree.
Specifically to vid #7 - We all remember “don’t you have phones?” and “you think you do but you don’t” (which is highlighted in that video). The WoW devs have had moments where their pride has been on full display, and not in the best way.
Specifically to vid #1 - WoW doesn’t commit the “lust” sin as presented in #1except perhaps with Demon Hunters, but different races having access to different classes isn’t really so bad (though DH’s being restricted to one race kinda sucks) so long as both genders can be that class imo.
Specifically to vid #2 - I think WoW commits this sin by intentionally designing new features with built in obsolescence (covenants, artifacts, azerite, etc).
Specifically to vid #3 - I don’t think WoW is too bad here.
Specifically to vid #5 - Blizz has made pvp required for certain pve quest lines, and obviously people who only want to focus on pvp have to engage in far more pve than they probably want to.
Specifically to vid #6 - The removal of content from a game, in a genre where content is king, seems counterproductive to the design of an MMO imo.
I would have watched it if it was one video. But seven videos for one topic is just click bait.
I had considered that seven vids may have been too many to show at once. I wasn’t sure if I should just link one and just let people decide to watch the rest. Like I said these aren’t mine. I didn’t make them nor do I have anything to do with the guy who did. I just thought they were well done, made good points, and were relevant to WoW.
7 has always been a big problem with wow for years now, they’d rather subject us to their bad design choices for months rather than admit they were wrong.
I agree. That’s something that’s always bugged me over the years.
I agree in some points of the video, Sometimes i don’t. but the pushing from devs towards only the instance content on WoW is horrible.
Guess what! You have a fan. Unlikely must of these other people who can’t be bothered to read I actually spent a good hour and a half watching all these videos and I love all of them. Alas. I don’t have much to say beyond, I agree and I love these videos.
I appreciate the kind words! I can’t fault those who won’t bother to watch though. In this age of “influencers” and everyone and their grandma having a youtube channel to push, I can understand the fatigue of seeing someone suggest watching a video (or in my case suggesting they watch seven!). But as I mentioned elsewhere, these are not my vids. Just something that came to my attention when looking at wow vids on youtube.
I am disappointed at how many flags this topic has gotten however. It’s like you can’t even talk about an MMO vid without people just immediately hitting the flag button. I know this was seven vids, but it was a series. Mentioning only one felt like talking about only a single piece of a set.
I will deliver a more detailed explanation tomorrow. Limited time today and more so just a bit distracted now.
I generally agree, but I think there can be space for things like lengthy, difficult questlines for a race to become a class they normally can’t be, because it represents how challenging doing something like that might be in-universe, plus anybody who commits really wants to do it and will probably be more attached to the character than they would be otherwise. It also means there won’t be a ton of that class-race combo running around.
I really like the idea presented here. It obviously wouldn’t work for every class/race combo (Void Elf Paladins just don’t make sense without some some extreme lore gymnastics on Blizzard’s part), but where it could work, I wouldn’t mind seeing it happen.
While I’m generally against locking for the sake of exclusivity alone, I do wish, say, a Gnomish Warrior and a Tauran Warrior had different approaches to optimizing their positions and Warrior-like combat style, even if that meant the prior playing somewhat “like a Rogue” (or trickster, or tech-user, or whatever). It’s fine for them to have greater muscular density and squish that gap to allow for some aesthetic and playstyle breadth, but when I want to play a Gnome, I want to play largely as a Gnome would play, not just class X under skin Y.
Granted, that’s almost certainly an unpopular opinion.