I would continue reading your novels but i no longer have the time. Good day and happy gaming.
Ok, so that’s your opinion. That’s what you found fun.
In toxic-min max world where people do raiding as a guild, people want to be the best they can to help make content easier for everyone else. It’s about being a unit, a guild.
Unfortunately you can’t seem to understand this so goodbye.
Thank god, cover your eyes and ears and pretend you won this disagreement.
First thing that comes to mind is at the beginning of 8.3 a bm hunter and I were pretty close in dps in nyalotha. Now he blows me out of the water. I’m not a fan of this. What do I bring to the table to offset the dps gap? Rebirth? Hardly the tradeoff.
Mythic plus, my utility is pretty great for sure. It still sux seeing the dh explode on mob packs doing 200k plus while I’m over here in the 150k range.
Not sure why rpg has to be relevant in 15s anyway.
well…i totally agree with the tittle.
Look at new world - the amazon’s mmo…
The game has a lot of problems, like the repetitive quests for leveling or, the small weapons options, the small character customizations…(ok it was the beta version)…but you know what a lot of players liked in this game ?
The world.
The professions, the farm, the open areas…all feels amazing.
Blizzard lost it. A long time ago…
Very few people don’t min/max, the issue here might be more “are we min/maxing within the restrictions of the choices we made or are we min/maxing to make the choices?” The ones who do the former would be the kind that plays a spec because they like it, say Outlaw rogue, it is good but not the “top” rogue spec. The latter would be the kind that goes “ok, I like outlaw but Assassination is top spec, going to change specs”.
I am actually not sure what is your point. I understand the trickle down effect, and one can argue the limitations are there to also reduce that to a degree but I was talking from the perspective of choice.
For me a choice needs to have some form of loss, when you can just use a tome to remove your build’s weakness then you no longer have any loss, it is just strengths which is definitely something that shouldnt have been allowed to begin with.
Like you said people should be entering in a mythic raid, see their comb and try to see how they ll use their strengths and weaknesses to their advantage instead of some tryhards who are gonna go for the most mathematically optimal comb and build and dont really care about overcoming weaknesses and thinking
I would say the difference is a little more severe.
For example, I decide on a build, I am going for talbadar’s legendary with psychic link and Mind devourer/+ possibly unholy nova conduit.(A build which most tryhards see as bad cuz doesnt SIM AS GOOD AS OTHERS) That is the build I have decided on, after that I will try to improve it through better useage, timing, stat allocation etc
Then the other group is the one that is a complete slave to the meta and sims, they see “This class/spec/build does the most DPS therefore I will play that”, they have little interest in any RPG elements or even their own spec because they ll reroll at a heartbeat in order to get more performance out of it.
Ralph for president
Ralph, the point is the ones you are speaking out against want their CHOICE to be an option but might not realize that them getting that choice REMOVES a choice from others, at least in practice. Also, for them, the loss might mean they have to respec every single fight or at least have the tools to do so.
Well, I was trying to keep it basic for GD, like people see you min/max so call you a hypocrite, but they don’t realize that min/maxing can come at different stages, like for you and me:
Choices made->sim to min/max within the boundaries of those choices->improve our output thorough hear, timing, etc
For the meta slaves:
Finds Mets/Sims->makes choices based on the Meta/sim->deludes themselves to thinking they are good for following such
Do you not think this is reasonable? Should RNG trump skills?
So do I.
Because SKILL > RNG.
Nope.
RNG is garbage. Skill > RNG and that’s the way it should be all the time. If you can’t produce the skill you have to rely on the RNG. That’s the sign of a crutch.
It shouldn’t. Skill > choice. You want the best covenant to outperform all others so you can pick the best one and say you’re actually good at the game.
So then push everyone to the BiS covenant and not able to change. GG
You really are something else…
So you think RNG should trump skill?
Say it. Say you think “choice” should trump skill.
I would like to say that I’m sorry for anything I said that upset someone on here, I am being banned for saying it
are you really going to pretend you can’t figure out what they are saying just to chastise an obvious non-native english speaker?
So what are they doing on an English-speaking forum if they can’t speak English properly? I can understand some Spanish but don’t go to a Spanish forum.
So the answer for something that is unbalanced is to turn it off during specific aspects of gameplay? Seriously? You can’t see a more sensible solution than that? And if that IS the solution then its a patently failed system because how we play should relate to ability - our ability to make choices in a well designed system, and our ability to make use of the benefits of those choices over time.
If your answer is to turn them off, then having them on in the first place is obviously the problem.
4 example , u want 2 do boss , matt , u go in do alot damage u dont need 2 do obsilan shatter again , can skip 1 or 2 u do regular in raid , they get reward even if u are bad
If you have done any pugging in WoW you would know skill is a big factor, esle we wouldnt be seeing BM hunters or DHs that somehow fail at m+
Builds should have strengths and weaknesses, someone who chooses to build around ST should do more ST damage than an equally skilled person who chose to build around cleave.
That is how RPGs are meant to work, you choose a build with strengths and weaknesses, not “Oh my build lacks AoE for m+, I ll just use this tome to have the optimal aoe build where my ST doesnt matter as much and then i ll change to ST again for the raid boss”
That is not a choice, that has no weight.
For some, that’s their livelihood. They get sponsors and make money off world first kills. As long as there’s a “choice” in doing more damage or not, it’s not really a choice. Now is it?
The “choice” we have is an illusion if you want to be top tier and get those big bucks.
World first will go on no matter what, they are just gonna level 4 of each if they want 100% optimality, they ve done similarly ridiculous stuff in the past in order to be at 100% performance, nothing new.
This design choice to lock covenants and conduits is not about world first but for the rest of the playerbase, sadly we have many people who are not world first but like to behave as if they are world first.
Plus CE doesnt mean world first, and you specifically said CE, which includes many people who act as if they are world first when they are not, they dont get any money out of it, it is purely an unhealthy epeen contest for them.
To me this question gets down to what WoW really is.
- Is it a just a video game like Fortnight? If so, Skill > RNG
- Is it just an RPG that happens to be a video game (online version of D&D)? if so RNG > Skill.
MMORPGs were supposed to be #2 with a small bit of #1. In the 20 years since EQ, MMORPGs like WoW have moved away from #2 and mainly into #1. MMORPGs are now not a special genre but more just generic video games with some leveling required
Are we forgetting Arena? Wasn’t there some big championship recently? I think there was and the total prize pool was half a million dollars. Are covenant abilities and conduits going to be turned off for PvP? So far, nothing has been said, but it doesn’t look like they’ll be deactivated.
WF or CE. It doesn’t matter. They’re getting paid to get it done by either tournaments or sponsors. They don’t have a choice to pick the covenant or conduits they think are cool. They have to pick the ones that optimize their character or they don’t get paid. Simple as that. For us mortals, a lot of raiders and arena guys will optimize to mitigate any other shortcomings in our performance. Having a “choice” to do more damage or heal better isn’t a choice for a DPS. “Choosing” a talent that makes a healer move faster isn’t going to really help anyone when the raw throughput talent is in the same tier.
Do you understand what I’m saying?