These topics are a joke.
Keep squawking, parrot.
I agree with the point of the topic. Highly experienced players may be trying to make this game what they want, but you lose me when you bring up the 1%. It’s the biggest strawman ever.
Except Preach isn’t advocating taking anything away from anyone at any level.
I think their leader is Asmongold. lol
This has to be an imposter. Not one mention of “try hards”
You must be new here… This dude is pretty much a verifiable troll. He tends to make threads based on the controversial topic of the day on the forums. Normally making the 9 millionth thread for that day on it.
The game hasn’t been that way for numerous expansions at this point. This is quite literally a step backwards in regards to gameplay. I’d rather they take a step backwards in regards to social interactions in the game, rather than mess with gameplay. IMO gameplay was the one thing retail WoW actually had going for it.
Whether you like it or not, retail WoW has pushed the envelop on challenging relatively tightly tuned content that nearly necessitates min/maxing. Even with full teams min/maxing the heck out of their toons, the end bosses routinely take 200-300 pulls (some going up to 600-700).
You can’t give players that tightly of tuned content, with checks depending on min/maxing, then turn around and tell them that they’re wrong for min/maxing. That’s a conflicting message.
Either build the game to be roflstomped by min/maxers (like classic), or build the game to require min/maxing to complete it. Don’t build it to require min/maxing, then hamstring players methods to min/max… And certainly don’t build multiple varying content styles all of which requiring their own form of min/maxing.
Sounds like they don’t have a great “this is what the game is supposed to be” stance. Cause right now, the only correct answer to getting around this is to literally roll multiple characters of the same exact class. The last time that happened (Legion legendaries) they immediately changed things to prevent that. Personally… I’m not a fan of maintaining 2-3 characters of my class to be competitive in each content I’m planning on playing.
Anyone with a brain knows he’s a hypocrite on almost every topic he brings up. He just posts inflammatory threads to start flame wars. He’s a typical troll.
No I’m not talking FOTM rerollers do you even understand what my argument is?
The entire problem with covenant abilities and conduits has been pointed out since they were announced. Having multiple abilities that change the power of the character will always lead to a min/max setup. That’s not a choice if you’re doing CE content. Some people actually get paid to be CE and if they don’t get it, they don’t get paid, or get paid way less. So they need min/max. Covenants, and anything associated with them, should have been about the storyline, transmogs, mounts, etc. Basically anything that didn’t affect combat.
I’d like to make a proposal, Blizzard:
When it comes to abilities outside the normal class abilities, if it’s something you wouldn’t sell in the Shop, it shouldn’t be allowed as a “borrowed” power. UNLESS it’s a known temporary ability for a single quest or quest chain.
Make the classes strong from the get-go, don’t nerf PvE abilities based on PvP and vice-versa (separate the gameplay in organized content), and give us mounted combat like you promised on the SHIPPED BOX of WotLK, dammit!
Choice.
He wants to take away the meaning of choice. He wants choice to be completely meaningless outside of “are you min/max? Yes/no”.
He wants any an all choice in WoW to be completely meaningless in the long-term and for everybody to all play the exact same way.
Min/Maxed, spreadsheet, sterile, photo-copied. You either play “correctly”, or you play wrong. He wants a game full of false choices, but with no variance so that his videos and guides can get more views.
He wants the way that he plays WoW to be the only correct way to play WoW.
If you play the game any other way he wants that way of playing taken away and thrown in the garbage; completely un-supported by the devs.
Too long won’t read, you should add a TD:LR but…the 1% has not created any problems. You are making stuff up. Where’s our tinfoil hat?
Your choice is as meaningful as YOU make it. You can’t make a choice and stick with it unless you’re forced to stick with it? Seems like YOU want to take away MY choice.
How do you figure that? Because he advocates for players to join a guild of like minded players who have similar goals? Seems like the way the game was meant to be played.
I don’t get that from him at all. What has he said to make you think this way?
Well said wise one!
He’s the hero we don’t deserve but really need!epic panda!
The cord doesn’t exist it never did.
I love how some people are claiming that locking your choices makes the game less like Overwatch…
To save you from the big bad “elitists”?
Something tells me you don’t actually know anyone that plays at a 1% level.
To semi-quote Preach from an interview he did with Ion a while ago…
“I play X. There is another player who also plays X, and we like to compete with one another. I need to be able to compete against him. Not against the RNG. Not against his talent or covenant choice, etc…”
Long quote short, he rails against randomness and covenants and limits against covenant swapping and some covenants being better than others in certain situations. Preach wants everyone to be exactly the same, and for the only difference between characters to be their class and the players playing them. No choice, no difference.
He wants WoW characters to basically be Overwatch heroes so that he can put his logs up against his friends’ logs so that his ability to press buttons can be measured.
I normally like Preach’s videos from an entertainment perspective.
I do NOT like him from the context of what he wants the game to be. We hard disagree. He actively wants homogenization outside of class and race choice. He wants class, race, and gear to be the only differences allowed to ever exist. He wants no interesting choices to ever exist just like he wants to be rid of all RNG in combat.
Preach wants covenant choice to not matter. He wants homogenization.
I want them to matter. I want the game to be interesting even if there’s some imbalance as a result.
IMO, if covenant abilities are going to be a problem in mythic raiding simply disable them in mythic content. Use that as a part of the difficulty curve and plan mechanics against having covenant abilities, then take them away to help increase the difficulty.