The no-brainer decision is to fix the issues that made it much easier than intended in groups, so that the reward/difficulty balance would be as intended.
The problem is, blizz stinks at tuning their stuff and blew the fix as bad as they blew the initial tuning.
Iâve been running delves with a friend since before the changes. Bountiful tier 8 prior to changes was challenging but not impossible. After the changes weâre more afraid of some of the mobs than the bosses or elites. As a ilvl 595 ret pally i was getting crits done on me through shields for nearly 2 million.
The web shots from those threadmancers or whatever is insane and the water level with that one mob that does the frontal cone attack, hell no. We have to stop between pack for his bladestorm to be ready so we can melt them down before these things can clap our cheeks. Something doesnât feel right with the regular mobs.
I think Blizz need to find a way to scale them based on spec, or even class - akin to what theyâve been trying to do with tanks, just more granular.
Because I donât see how theyâll get things close to balanced otherwise.
Reading other peopleâs experiences, itâs like Iâm playing a different game entirely.
Like all these complaints about spells that get cast and here I am with an interrupt on a 15sec CD, a stun on a 45sec CD, a disorient on a 1min CD, two charges of Death Grip to interrupt, my own Anti-Magic Shell on a 45sec CD and my horseman randomly casting Anti-Magic Shell on me up to once every 45 seconds.
Even then if I accidentally, or canât help but, pull a couple of nasty spellcasters I have to get on my Deathâs Advance horsey and use LoS to ensure Iâm staying safe and can pick them apart without getting spammed with spells. Which once again, Death Grip helps with, allowing me to both interrupt a cast and drag tone to me so I can wack them around while hiding around a pillar or corner.
Donât get me wrong, I love having all of those tools to work with. I tried a tier 9 today and made it about 3 quarters through before I ran out of lives - and that was with a couple of silly mistakes costing me a couple of lives (stuff like not dodging avoidable damage). Iâm looking forward to giving tier 9 another go because it definitely felt achievable if I can cut down on those mistakes - although the wall I hit was a scarab fellow that spammed insta-kill spikes from the ground and was backed by a healer and a web slinger, so that looks like it will be a tough nut to crack.
But I can absolutely see why other specs are having a rough go of it, because they donât have the same tools I do.
Definitely. The tuning seems to be based on majority of specs. Which is nice but comes with the cons of certain specs like SPriest and Rogues are on the short end of the stick with interrupts.
It still needs some tuning, but like I said itâs going to be difficult unless they change how theyâre tuning it. Maybe Caster and Melee DPS get seperate tuning? Just kind of spitballing cause I donât see them putting in the effort of making them OG Mage Tower (tuned per Spec) tuned until they get some real numbers on active participation.
Edit: Maybe adjust the tuning specifically for the classes that just donât have the kit to survive currently even at recommended ilvl. Outside of those few, every other spec has enough of a kit to pull it off.
They definitely have set themselves up with a monumental task. And this is just solo, not even counting all of the group compositions covered by 2-5 players (which I think should be one of their first moves - dropping Delves down to 4 man at most, WoW has 5-man content).
An easy place to start is DPS Brann doing more damage with Tanks/Healers in solo to help cover for their shortfalling there. Either that or maybe dropping enemy health a bit for healers and tanks in solo - whichever is easier/works best.
Then maybe they could even just start with armour classes, something like dropping the damage output of enemies for cloth and leather wearers in solo. Only issue there is things like Frost Mage have what looks like a good toolkit for Delves with all of the control it has, but I guess as long as Frost isnât pushed to being too easy with a drop in damage then itâs a worthwhile trade-off, because I assume Fire and Arcane would be pretty tough.
I think those two changes could be a decent start, at least for solo.
Edit: Although you have Warlocks to consider too - I assume they can handle Delves pretty well already. Yeah, good luck Blizz. This is going to take a good while to iron out.
Yeah choice between 2 pieces once a week on Tuesday with 4 keys a week. Wooo Iâm rich! And barely get crests from it that matter so hmmm.
Literally most of the loot you get from this is Champion Normal raid gear with a rare chance at a map if Zekvir even pops up. Also is any loot in Delves considered BiS?
Oddly enough, if you purposely deplete the death counter, you inexplicably start getting items drop from regular delves that are Explorer and can be upgraded to 580.
I am up to 18 bountiful delves and 96 total. Still no Delverâs Bounty. Incredibly frustrating considering my 583 buddy jumped to 594 with 4 pieces of 610.
Yeah the crests in these seem to be bad, and rng is rng right? Your bud might do 10 Delves and see Zekvir 2 times and you instead do 90+ and never see it.