That delve balance hot fix was a joke right?

The no-brainer decision is to fix the issues that made it much easier than intended in groups, so that the reward/difficulty balance would be as intended.

The problem is, blizz stinks at tuning their stuff and blew the fix as bad as they blew the initial tuning.

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I’ve been running delves with a friend since before the changes. Bountiful tier 8 prior to changes was challenging but not impossible. After the changes we’re more afraid of some of the mobs than the bosses or elites. As a ilvl 595 ret pally i was getting crits done on me through shields for nearly 2 million.

The web shots from those threadmancers or whatever is insane and the water level with that one mob that does the frontal cone attack, hell no. We have to stop between pack for his bladestorm to be ready so we can melt them down before these things can clap our cheeks. Something doesn’t feel right with the regular mobs.

I think Blizz need to find a way to scale them based on spec, or even class - akin to what they’ve been trying to do with tanks, just more granular.

Because I don’t see how they’ll get things close to balanced otherwise.

Reading other people’s experiences, it’s like I’m playing a different game entirely.

Like all these complaints about spells that get cast and here I am with an interrupt on a 15sec CD, a stun on a 45sec CD, a disorient on a 1min CD, two charges of Death Grip to interrupt, my own Anti-Magic Shell on a 45sec CD and my horseman randomly casting Anti-Magic Shell on me up to once every 45 seconds.

Even then if I accidentally, or can’t help but, pull a couple of nasty spellcasters I have to get on my Death’s Advance horsey and use LoS to ensure I’m staying safe and can pick them apart without getting spammed with spells. Which once again, Death Grip helps with, allowing me to both interrupt a cast and drag tone to me so I can wack them around while hiding around a pillar or corner.

Don’t get me wrong, I love having all of those tools to work with. I tried a tier 9 today and made it about 3 quarters through before I ran out of lives - and that was with a couple of silly mistakes costing me a couple of lives (stuff like not dodging avoidable damage). I’m looking forward to giving tier 9 another go because it definitely felt achievable if I can cut down on those mistakes - although the wall I hit was a scarab fellow that spammed insta-kill spikes from the ground and was backed by a healer and a web slinger, so that looks like it will be a tough nut to crack.

But I can absolutely see why other specs are having a rough go of it, because they don’t have the same tools I do.

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Definitely. The tuning seems to be based on majority of specs. Which is nice but comes with the cons of certain specs like SPriest and Rogues are on the short end of the stick with interrupts.

It still needs some tuning, but like I said it’s going to be difficult unless they change how they’re tuning it. Maybe Caster and Melee DPS get seperate tuning? Just kind of spitballing cause I don’t see them putting in the effort of making them OG Mage Tower (tuned per Spec) tuned until they get some real numbers on active participation.

Edit: Maybe adjust the tuning specifically for the classes that just don’t have the kit to survive currently even at recommended ilvl. Outside of those few, every other spec has enough of a kit to pull it off.

Yup. My thoughts exactly. And telling them to chill because its week one goes over as well as them freaking out they cant do an 8 delve in 565

They definitely have set themselves up with a monumental task. And this is just solo, not even counting all of the group compositions covered by 2-5 players (which I think should be one of their first moves - dropping Delves down to 4 man at most, WoW has 5-man content).

An easy place to start is DPS Brann doing more damage with Tanks/Healers in solo to help cover for their shortfalling there. Either that or maybe dropping enemy health a bit for healers and tanks in solo - whichever is easier/works best.

Then maybe they could even just start with armour classes, something like dropping the damage output of enemies for cloth and leather wearers in solo. Only issue there is things like Frost Mage have what looks like a good toolkit for Delves with all of the control it has, but I guess as long as Frost isn’t pushed to being too easy with a drop in damage then it’s a worthwhile trade-off, because I assume Fire and Arcane would be pretty tough.

I think those two changes could be a decent start, at least for solo.

Edit: Although you have Warlocks to consider too - I assume they can handle Delves pretty well already. Yeah, good luck Blizz. This is going to take a good while to iron out.

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“You have to treat it like its raid night”
I think you missed the point of Delves entirely.

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The point of Delves is to allow solo or small group end game prog akin to M+ and Raiding so they’re not wrong.

If you’re going to push then you need to be prepared with consumes and a strat.

Well right now on alts they’re not even worth doing cuz they take so long and the rewards are worse than world quests

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Yeah, I do not envy them and the task that they have at hand. However they decide to do it, I just hope they’re successful lol.

Still give heroic raod loot equivalent if 7+ delve

Yeah choice between 2 pieces once a week on Tuesday with 4 keys a week. Wooo I’m rich! And barely get crests from it that matter so hmmm.

Literally most of the loot you get from this is Champion Normal raid gear with a rare chance at a map if Zekvir even pops up. Also is any loot in Delves considered BiS?

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Maybe they should fix that, given delves only drop 554 gear. :slight_smile:

Delves drop a maximum of 603 gear.

Maximum of 554 actually, unless you use keys which you get from not-delve content which you only get a couple per week!

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Oddly enough, if you purposely deplete the death counter, you inexplicably start getting items drop from regular delves that are Explorer and can be upgraded to 580.

The whole thing is a mess.

Ohi again.

I am up to 18 bountiful delves and 96 total. Still no Delver’s Bounty. Incredibly frustrating considering my 583 buddy jumped to 594 with 4 pieces of 610.

Still only 2 Runed Crests, too.

The more I learn about the back end, the more this feels like some Cthulhu incomprehensible madness

I’d call that a solo content fail, frankly. And it always turns out this way with their so-called “solo content”.

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Yeah the crests in these seem to be bad, and rng is rng right? Your bud might do 10 Delves and see Zekvir 2 times and you instead do 90+ and never see it.