I hate the torment that drops crap in melee range. Like melee needed anymore punishing mechanics.
I donât think you need to worry too much OP. This is exactly what happened with Torghast the first time. People complained for weeks and then they nerfed it into oblivion. In 2 weekâs time, youâll be able to do it blindfolded.
Argument: The timer is trivial and you can ignore it.
-Then if it serves no purpose than to annoy the players, why is it there?
Blizzard mucked up Torghast at 9.0 launch, and their trying desperately to prop up their failings for another year. I wish they were capable of learning, yet here we are with Horrific Island Invasion-Fronts part 2.
The purpose is to further stratify the playerbase into unhappy people who used to like the way the game used to be and the hypercompetitive target demographicâŠ
âŠwho even interact with their families by trying to beat them for more prestige in a videogame.
Sir weâre trying to make a big deal out of nothing and youâre not helping. Please see yourself out
Torghast has the potential to be great content, but right now its notâŠits just a poorly balanced static dungeon with a buff system.
I do want them to make it into a rogue light thing, but im not sure the devs understand those games, given how torghast isâŠ
Itâs REALLY hard to get no points in the timer, so itâs just bolster points. The bonus objectives are worth a lot more.
| Score Type | Description | Point Value |
|---|---|---|
| Annihilator | Floor 5 boss killed in under 20 seconds | 20 |
| Collector | Collect at least 30 Anima Powers | 10 |
| Daredevil | Defeat 2 Elites within 10 seconds of each other | 10 |
| Executioner | Floor 5 boss killed in under 40 seconds | 10 |
| Highlander | No duplicate Anima Powers | 15 |
| Hoarder | Defeat the floor 5 boss with at least 500 Phantasma remaining | 10 |
| Hunter | No elite enemies reached 4 stacks of Unnatural Power | 15 |
| Pauper | No epic Anima Powers | 10 |
| Pillager | 90% of Ashen Phylacteries destroyed | 5 |
| Plunderer | Opened treasure chests | 5 |
| Reinforced | Collect at least 5 Obleron Armaments of the same type | 10 |
| Rescuer | Assisted a denizen of Torghast | 10 |
| Robber | Robbed a Broker | 5 |
| Savior | All Soul Remnants freed | 10 |
| Trapmaster | No trap damage taken | 10 |
The problem is that there arenât enough powers to really make that work. Itâs the same handful of OP powers every run. Thereâs no variety.
I actually rushed the first time because of timer. Ended up 2 staring 
So yeah it does not reward the Go go go mentality
it can be killed and actually dies pretty easily on higher layers if youâre pulling big enough⊠but it can also be healed. i pop mine then just keep an eye on it, throwing heals out as needed. the only limitation it has is that its taunt doesnât work on the final boss (or at least doesnât work very well if youâre pumping damage)
Right the powers are few, not exciting, designed with a âwe dont want players enjoying OP powersâ p[philosophy thats totally anti-rogue. The utility skills offer no real benefit to the player outside of super unique and rare situations.
Its just a static dungeon.
Well i mean they cant get mmorpg right anymore maybe they can get rouge light right in their mmorpg?
Yeah lol, I didnât have faith in this. A majority of the powers are passive or donât change your gameplay at all. You could play Binding of Isaac 500 times and never play the same way twice.
I donât see why this is weird tbh. I can objectively recognize Batman vs. Superman as a horrible movie and still enjoy it. Same with 80% of blockbusters. Just because something is bad doesnât mean people canât derive entertainment from it.
Honestly I like having the scoring system. and the fact that the teragrue is gone is great. granted, my score was so low I got no tower knowledge from my 9, but I also admit I am a horrible player and tend to stand in the stupid. alot.
Side note: I hate those whirlwinding elites in Skoldus with a passion. they are the primary reason for my deaths.
The timer itself is pretty much irrelevant, but the torments are horribly imbalanced.
Some are just âmove away from bad circleâ while ones like âbecome horrified for 3 seconds if your health drops below 40%â and on higher floors/squishier classes youâre just gonna get globaled.
Deaths are really punishing (die twice max if you want to unlock the next floor) so honestly itâs just best to restart your run with bad torments.
This is on top of already really boring content so itâs just worse IMO.
This all is a step in the right direction, and the levelling thing for torghast to make failed runs not 100% worthless is a good idea too.
Problem is, the content should have been a real rogue light at launch or not added at all.
So thanks! The one good thing that I felt this expansion had going for it, you ruined
So let me get this straight. There is a thread someone made of complaining about torghast. You made several comments in that thread that clearly demonstrated you both had no idea what the changes that had been made were and had not actually played any of it yourself. You then proceed to come here and make an entirely new thread complaining about information you just learned about from another thread. This may be the most pathetic pitiful attempt at bandwagon attention-seeking I have ever seen in my life.
âbecome horrified for 3 seconds if your health drops below 40%â
That only happens once every 2 min, itâs basically irrelevant
When a single torghast run can take up to 20 minutes thatâs like 10 procs. Like I said on squishier classes it pretty much means death.
?
is this a troll post?
what are you even complaining about? torghast will be the easiest it has ever been you canât legit upgrade research just like visions in bfa
how is this ruined? lmao