Because its a builder spender so you have to have a rotation to keep building so that you can spend in the future….tbh you seem to want to play a holy priest
I’m not sure if you have played with it on the beta, but this change actually breaks the rotation. It does not enhance it.
You’re more likely to start clipping your abilities if you’re trying to keep a rotation with Judge > HS > CS > Spenders.
You could say that about at least 2 other people who post on the paladin forums and be entirely accurate and it would get you nowhere saying it because of how they look at their own opinions. Just here to throw shade. Carry on.
No, I considered saying it to them also, then realize they were being handled by multiple others so i moved on.
You’re absolutely right, some posts bring zero benefit to discussion.
We all managed to continue a perfectly useful discussion after my comment if you took the time to read after it.
But it appears your just here to
Is number of buttons really the sole decider to what class is fun or not? I didn’t really mind crusader strike when we had it, but when it was removed the playstyle felt fast and it was nice not being punished quite so much about not being in melee. Now they’re adding it back but nerfing the other stuff, I fail to see how this is a win.
Indirectly it certainly can be.
If every class had 1 button that just did a heal or a damage the game would be awful.
On the other hand having 50 keybinds is too far.
There is a happy medium in which specs feel engaging and capable and not convoluted and overcomplicated.
As a whole, I don’t mind crusader strike being back, I think, like mentioned above there were a ton of better ways, or are a ton of better ways that this could be adjusted to be a win. The biggest thing is not forcing melee combat on people that don’t want it, or in gameloops that can’t afford it.
- Crusader strike baseline with mana regen
- Crusader might buff crusader strike to generate holy power (maybe heal too?)
- SoTR off the GCD
Crusader strike on its own added to a mandatory rotation makes no sense. The idea is for melee paladins to be able to generate holy power faster with crusader strike and incentivize that gameplay. Allowing SoTR off the GCD means you want to fill all GCDs with builders but also means we still need to use a GCD for word of glory or light of dawn.
Not being in melee just means we go back to judgment and holy shock builders without the added mana regen.
I’d like the wings talent option buff the ranged healer options. Adding +1 holy power to judgement is a start but they need something else baseline. I’d be in the camp of the talent changing SoTR to something else ranged. Or change crusader strike to a ranged ability “Crusaders hammer” that doesn’t build HP but does return mana.
This would give both Ranged holy paladins and Melee Holy paladins a choice node AND crusader strike back with purpose.
Stop trolling
Thank you for being someone that’s trying to compromise between the 2 playstyles. Most people in these threads don’t have any analysis deeper than “but muh holy shock and judgement cd got nerfed so not worth it”
I’m not using that dumb button. It’s not going on my bars
I think this conversation would be more productive if we started understanding what we are asking for and how it effects both sides.
Crusader strike as a generator means they need to drop other generators. I don’t think any of us want a slower playstyle.
The struggle is not slowing down ranged holy paladins by adding it back. The mana idea is good but will blizzard balance around the new mana regen being in constant rotation? This doesn’t really solve the issue.
Crusader strike in the rotation either needs to be entirely optional (primal strike) or it needs to be given to both ranged and melee paladins as part of their new and balanced rotation. The option node for wings or might is the logical way to implement this change but I am no game designer.
Exactly, thats what i’ve been trying to say. Keep crusader strike but adjust the cooldowns of holy shock and judgement to be somewhere between where they were before and where are now. Let the caster people stand in the back if they want. But they’re gonna have to hard cast holy lights more and it wont be mana efficient. If you want to be melee and build with crusader strike, awesome, thats the efficient way to play and you can do that now.
Without crusader strike the spec is forced into being a ranged healbot, and that is contradictory to how Holy Paladin has played for years, hence why a week ago 95% of people were saying holy paladin feels awful to play. Crusader strike is a step in the right direction
As a melee healer advocate, holy paladin feels great in live. Absolutely love the changes. I do want crusader strike and SoTR to increase my downtime APM and to feel more like a Disc priest in melee but I absolutely do not want to give what we have up for that.
You can holy shock and judgment in melee and pretend its crusader strike all day long. I don’t champion crusader strikes return to force paladins into melee or just for another button to press - it needs to have purpose.
Why cant we have both styles be good?
This is what I want too. And I believe melee holy paladin without crusader strike isn’t good. However, I don’t think you should be forced into melee if you preferred the caster playstyle. I think we all can agree things as it is right now aren’t acceptable. But everybody is rushing to say oh revert it remove crusader strike. I think there is a better path forward for both styles to be good. Lower the cooldowns on holy shock and judgement, adjust the cdr components of the spec, make the casting style faster, and closer to what it was before. Maybe buff some of the casted heals to compensate for the cooldowns not being quite as low as they were. Let the melee people use crusader strike more, and let that be more mana efficient, but let both styles be capable of healing competitively.
That shouldn’t be too much to ask of a multi dollar company
I agree. The rotation felt solid. Adding something that complements the rotation they had was the way the go. Adding something that was impactful (either damage, cc, etc..) but required holy power on a relatively short CD (15-30 secs) would have been nice.
I think generally, healers are somewhat lacking engagement now. Completely gutting a good rotation was not the way to go though.
I don’t agree the rotation was good though. And I think a lot of people didn’t find the rotation to be good. Maybe it was fast and fluid, but some people think it was too simple. I think there’s a good middleground between the two places. But a middleground for me doesn’t mean removing crusader strike which is what a lot of peoples gut reaction is, just revert it. Instead of finding a more complex way to fix it.
Do you even play holy paly? There is more than 3 buttons before this gabage CS change lol.
Has to be troll post.
They really need to make 2 trees/specs. Like holy priest and disc.
If you want to live the melee healer fantasy, then your dmg spells should be doing passive smart heals like disc.
If you want to live the dps melee life, go ret, randomly off heal and leave holy range healing out of it.
Not sure if you saw but CS is gone again..thank the light!