The carry factor is what makes me wonder if IO score should not be based on the run but on personal handling of things in the run.
But then, I think I am just starting to become a bit jaded, as yes, I do have a lot of overtime keys, and have had more then my fair share of keys that have had some one leave. But from seeing my runs, what leads to bricking is not always on me, just a few examples:
- DPS either ignoring adds, or killing them at the same time, on the Skardyn boss in SV
- Bowling Ball of Doom not being directed down the clear path, even if I tank the second boss of DB in a way that it is clear which way ti should go
- fox on Mistcaller in mists not being kited away from the group or CCd (and keep in mind, kiting it even a bit might make it easier to CC)
It is just that, in M+, there are a lot of things that if ONE messes up, the group pays the price. Maybe the biggest change needed for M+ is to knock that off, if one person messes up a mechanic, only they should pay the price. Like I should not be frozen by the fox if it is not kited away from the boss/group,
if it is indeed the group messing up, like with the adds in SV, then sure the group pays the price for that.