Both had good music but WOTLK had even more good music.
I mean the music in all the Outland zones were not that memorable, just athmospherics.
Only ones I enjoy is Hellfire Penninsula and Nagrand.
And the raids and dungeons were not as memorable either, Auchindoun just has a re-used Diablo soundtrack.
The only Zones and Dungeons and Raids that had Memorable Music is the blood elf themed Zone, Dungeon, and Raid, Zul'Aman, and Black Temple.
I loved both but i'm gonna have to say Wrath since I had more fun in it since I was new to the game and noobish in BC.
Burning Crusade had the best pve model imo.
Raids ere beautifully designed and engaging.
Professions were enjoyable and rewarding.
Dungeons were plentiful and difficult.
Reputation factions and attunements made gameplay meaningful and kept the lazy people out.
Raids ere beautifully designed and engaging.
Professions were enjoyable and rewarding.
Dungeons were plentiful and difficult.
Reputation factions and attunements made gameplay meaningful and kept the lazy people out.
Wrath was the high point of wow for me. From my perspective, ti was the ultimate pugging expansion. On top of that, all my gaming friends played wow at that point. Wrath was shortly before lfr was introduced, and the weekly raids for frost badges promoted casual groups to form and take on an easy boss, usually the first or second boss of a raid. There was no cross realming, so server community was strong. I still remember a jewelcrafter who was on seemingly 24/7 who spammed trade chat with hilarious advertisements. His name was casual and he advertised casual cuts, on the dalaran bank steps every day.In wrath, the mythos and presence of arthas was very real, and every player knew who he was, felt his presence, and wanted to progress in raiding enough to encounter him.
I don't say all of this to bash cross realming and lfr, as they are nice features and have helped keep a lot of people in the game. However, the atmosphere of the game is different now, and difference is inevitable. That doesn't change the fact that wrath was the peak of wow popularity and had a large and appealing draw for all kinds of people. I miss that.
I don't say all of this to bash cross realming and lfr, as they are nice features and have helped keep a lot of people in the game. However, the atmosphere of the game is different now, and difference is inevitable. That doesn't change the fact that wrath was the peak of wow popularity and had a large and appealing draw for all kinds of people. I miss that.
Wrath > MoP > TBC > Cata >WoD.
In terms of expansions.
In terms of expansions.
05/28/2016 08:10 AMPosted by Tariopia"I swear I clicked on my Tears!"
"I lagged" came out a lot, too. Always seemed to be the same people lagging every time...
Arguably the best two..
To me if you take away rose-tinted goggles and scrub nostalgia off those two with a wire brush, MoP is superior.
I started in TBC and certainly loved playing at that time. I never really cared for any of the Outland zones. I did like the dungeons and raids very much. WotLK had a great story and still some of my favorite looking gear. Didn't care much for the dungeons. The Argent Tournament was interesting for a time.
Edit: as someone above said WotLK did have some awesome music!
To me if you take away rose-tinted goggles and scrub nostalgia off those two with a wire brush, MoP is superior.
I started in TBC and certainly loved playing at that time. I never really cared for any of the Outland zones. I did like the dungeons and raids very much. WotLK had a great story and still some of my favorite looking gear. Didn't care much for the dungeons. The Argent Tournament was interesting for a time.
Edit: as someone above said WotLK did have some awesome music!
Wrath was more accessible I think, but they both had their merits. I liked the first 3 incarnations of WoW equally I would say.
Easily WotLK for me. I loved the story, design, and atmosphere of the content as a whole. I loved the trio of ICC heroics and that related patch. Playing through my first DK on launch night was a ton of fun and I greatly enjoyed that original talent system design for DKs. The raids are among my favorites.. all of them. And raiding was opened up to a much wider audience. The story and design of Stormpeaks and Ulduar is among my favorite of the game.. wish they had gone further with that stuff.
I don't think anything can compare with the feeling of walking through the portal and appearing on Outland for the first time.. and the jump from Vanilla to BC was bigger than TBC to WotLK in my opinion, but overall I enjoyed my time and the content in WotLK more than BC.
I don't think anything can compare with the feeling of walking through the portal and appearing on Outland for the first time.. and the jump from Vanilla to BC was bigger than TBC to WotLK in my opinion, but overall I enjoyed my time and the content in WotLK more than BC.
MoP will always be my favorite, but if I had to chose; WoTLK was more entertaining and overall fun, aside from the hideous abomination 90% of the armor designs were. Thank the Light transmog exists now.
MoP was the best expansion.
05/28/2016 09:24 AMPosted by MarblebellyBurning Crusade had the best pve model imo.
Raids ere beautifully designed and engaging.
Professions were enjoyable and rewarding.
Dungeons were plentiful and difficult.
Reputation factions and attunements made gameplay meaningful and kept the lazy people out.
lots of stuff to do all the time.05/28/2016 10:51 AMPosted by Argronak05/28/2016 10:50 AMPosted by BangarångMoP was the best expansion.
I wonder why ;)
A lot of ppl will say WotLK because they were restricted from raiding in TBC without a strong guild and skillset while WotLK raiding was made much easier and readily available.
If you were able to get through TBC (and Vanilla) raids at a decent progression rate pretty sure most of those people would pick TBC. I'm one of the TBC'ers and much prefer the fact that there was 1 raid mode. At the time it made me feel like a mortal soldier within a massive world and Illidan/KJ was immoratal, monstrously powerful beings I had little hope against and we were all united against a common enemy.
In WotLK is when you started to become a demigod hero-godslayer and I think a lot of less hardcore people prefer that rather than wanting to feel mortal
If you were able to get through TBC (and Vanilla) raids at a decent progression rate pretty sure most of those people would pick TBC. I'm one of the TBC'ers and much prefer the fact that there was 1 raid mode. At the time it made me feel like a mortal soldier within a massive world and Illidan/KJ was immoratal, monstrously powerful beings I had little hope against and we were all united against a common enemy.
In WotLK is when you started to become a demigod hero-godslayer and I think a lot of less hardcore people prefer that rather than wanting to feel mortal
05/28/2016 09:24 AMPosted by MarblebellyBurning Crusade had the best pve model imo.
Raids ere beautifully designed and engaging.
Professions were enjoyable and rewarding.
Dungeons were plentiful and difficult.
Reputation factions and attunements made gameplay meaningful and kept the lazy people out.
BC by a mile. If you played in Vanilla, and played in both BC and Wrath, then you'd know BC was much better than wrath.
Edit: Wrath was for the kiddies. BC was serious business.
Edit: Wrath was for the kiddies. BC was serious business.
05/28/2016 11:16 AMPosted by SpeçterBC by a mile. If you played in Vanilla, and played in both BC and Wrath, then you'd know BC was much better than wrath.
Edit: Wrath was for the kiddies. BC was serious business.
So even doing Ulduar and 25 Heroic ICC was still for kiddies?
I don't consider one "better" than the other. They both have carved out their own niche in the game.
Classic WoW introduced us to the game, to Azeroth, to the two main factions, and to the basic story. (Some who had previously played the Warcraft series knew a lot of this; some of us didn't.)
TBC took us off of Azeroth and introduced us to non-Azerothian foes.
Wrath brought us back to Azeroth and introduced us to a new breed of Azerothian evil.
Each one is different, even though each is a part of the continuing story of Azeroth, humans, dwarves, gnomes, night elves, worgen, orcs, tauren, trolls, undead, and blood elves.
Classic WoW introduced us to the game, to Azeroth, to the two main factions, and to the basic story. (Some who had previously played the Warcraft series knew a lot of this; some of us didn't.)
TBC took us off of Azeroth and introduced us to non-Azerothian foes.
Wrath brought us back to Azeroth and introduced us to a new breed of Azerothian evil.
Each one is different, even though each is a part of the continuing story of Azeroth, humans, dwarves, gnomes, night elves, worgen, orcs, tauren, trolls, undead, and blood elves.
05/28/2016 06:26 AMPosted by OsmericWrath > BC in every way that matters.
Strongly disagree. TBC had actual difficulty going on for its heroics, rich lore (not to say that Wrath didn't, but it certainly didn't feel like the WoW of vanilla and TBC, just a weird, lifeless extension of The Frozen Throne), magnificent environments, zones that weren't hideous borefests (to each his own, I say. I remember loving zones that others despised), the final fate of the Old Horde, and one of those "we were wrong all along" plotlines. Strong story elements with a tragic twist, beautiful zones, dungeons that actually required effort, vicious raiding, cut throat pvp, and the whole of Outland.
Wrath never felt as powerful to scale for me. Felt like an easy tryhard expansion that introduced one of my least favorite battlegrounds and woefully easy raiding up until Ulduar.