TBC made Vanilla endgame content worthless, big mistake?

Hmm. Maybe after awhile.

I got grabbed up by a t3 warrior and rogue on my server as a healer and we 3 manned all the dungeons in hellfire peninsula and they blew threw the content.

Warrior just shrugged off everything.

I’ve never played EQ so I can’t speak to it personally…but if it truly worked out like that then that’s not a bad system. My concern with a system like that is that in WoW so much emphasis is put on the end game and raiding, that you would wind up with new players (or players late to the party), that don’t get to raid anything because everyone else has already beaten it and moved on. So you’re stuck not being able to do any content because you can’t find enough people to get through the low level stuff to be able to get to the current stuff, unless you pay a guild or have a lot of friends who are willing to come back and carry you through it.

That would be a good idea, but it also has some flaws. but it might be a better solution than Badges was back in TBC Wrath and Cata.

To expand the game, you delete the entire game then give people a few raids and 6 zones to replace the ~20 zones you deleted? alright…

No, TBC’s system for delivering MMO expansions is one of the worst things to happen to this genre.

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Both come with their own set of problems, and I don’t think that horizontal progression was the huge mistake some people around here think it was or that vertical is as good of a solution as some people suggest.

Though they could have handled horizontal progression better than simply rendering all 1-60 content irrelevant the moment TBC opened up and continuing that pattern with each expansion(and now pretty much each patch).

I never said that TBC’s implementation was a good thing. I’m just saying with expansions, the new must take over the old.

So you mean I’d have an entire ~13 years of MMO to play instead of 2 months of content before I run out stuff to do?

So you mean expansions would ““EXPAND”” the game instead of resetting it?

Imagine if Diablo 3 reaper of souls made it every act useless except the new act, and you only had 1 act of content to do. How exciting would that be?

Nope, this is inaccurate, wrong, and something you believe due to it being the norm(Sorry I edited this to not sound so rude)due to every modern MMO dev copying this except GW2(pretty sure). FFXI released COP, ToAU and WOTG without raising the level cap or invalidating ANY gear. It added TONS of content, added expansions, added tons of end game, and you still had a reason to do every other old expansion(even the vanilla games end game content that was level 50 in a level 75 cap game!)

Expansions do not need to follow TBC’s model, and have were already proven to not have to before TBC was even an idea in Blizzards minds.

I mean, look at guild wars 2. They’re on expansion #2 and the base game is still worth doing(Silverwastes is the best farm zone in the game and part of the base game) and so is the first expansion. It’s simply short-sighted laziness on the developers part - but we all know TBC was rushed, and due to that, the MMO genre has suffered since it’s release with all the not so smart developers copying this awful expansion design(except for anet, thanks for not being stupid Anet).

This is exactly what killed retail. Now you don’t even wait until next xpac to obsolete all your progress, you just wait until the next patch.

What same person wants to play a never ending treadmill like that?

So toxic lol

I apologize, and have edited my post.

Is that even still alive? LUL

You understand how incredibly spread thin the population would be in all that old content, right? There’s a very specific reason that these games tend to have a “reset” like that. I’m sorry, but you just can’t do a 25 man raid if only 6 people are on that want to do it. You know players are finite, right?

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Guild wars 2 can essentially be solo’d, WoW can’t.

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Diablo 3 also does a lot of things that lets it get away with what it’s doing like having the entire game scale to your level and difficulty.

It would never have worked if the game stopped you at level 60 and made you run months of content before letting you into act 5. Content which relied on a decent number of other players also playing it.

Instead you’d have to make Molten Core scale up to level 120 and offer level 120 quality gear(which also brings about some problems, like people will just gravitate towards the easiest raids for easiest loot and even further watering down of RPG/immersion elements).

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This is the crux of the issue.

WoW went with vertical progression and scaling, and while it is theoretically infinite, we find in practice that it’s not very rewarding game play 120 levels in. At some point it becomes ridiculous.

Horizontal scaling? I would love to see this fleshed out more by people who actually understand game design, but that sounds like my jam.

FFXI when it was alive and current GW2 doesn’t have issues doing anything. These are made up problems that don’t exist.

Yes when I started thinking about this myself a few years ago, I did look at the game overall all Expacs , very differently. So if i like the expansion out at that time I just go with it for that time period, plus gearing I do enjoy and should be expected when a new level hits.

Overall saying that one outcome would have been drastically different after 15 years of content isnt assured of anything. The only reason we can do so is that we can see what the future holds for the path we went down before. Its easy, perhaps even foolish to think that 15 years of horizontal progression would turn out to be better than what we have now.

I am not against trying it, but i would say that based on historical evidence of P&P games and other mmos , that we would end up in this position again. We would just have another set of issues that we look at in 15 years and go. Man i wish i could go back to classic when there werent 8 layers of horizontal progression.

Edit: I want to point out that Legion was the best example horizontal progression Blizzard ever created. Imagine instead of 10 levels we just had to work with that weapon instead. That is the progression that was really neat to have even with the problems. At the same time, i think of 7 more systems that work like that and i shudder to think what would happen.

Given that WoW is the most successul MMO ever and is still going strong nearly 15 years in, I’d say not.

Having regular gear resets every 2 years is good for the health of the game as it allows new and returning players to experience new content. Those players don’t have to waste their time slogging through old content they may have no interest in.

Imagine what would happen if gear did not reset:

  • Blizzard would run an advertising campaign for a new expansion advertising tons of new and exciting players.
  • new and returning players might become interested from seeing the advertising and join the game.
  • But they’d then realize they can’t actually play the new content until they do earlier content in order … possibly 15-years’ worth of raid tiers.
  • They would quickly conclude there was no new accessible content and would get cheesed off and quit. Result is playerbase would shrink to a fraction of what it is now.
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FFXI didn’t have 20+ raids to do to catch up to the most currently active content.

I really don’t think you understand this concept of FINITE players

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