First off not all dungeons are narrow and when people are running far ahead then it happens. You’re being willingly ignorant to the fact that dungeons get out of hand at times when everyone is doing their own thing. But hey thats ok…you do you.
oh please. I play this game friend. Overgeared = EVERYTHING is easy and soloable.
Like i said…when SL’s drops the tune will change in here just like it did end of legion when BFA dropped and we had to actually pay attention to what was pulled.
I don’t mean to be rude but…nah…not going to continue this. It’s so silly you’re either trolling or you’re so hung up on this kind of stuff that it’s not worth keeping it going.
See already heroic dungeons reduced to who cares it’s just a normal dungeon proving mythic + shouldn’t be needed. Remember when you actually had to mark stuff or one particular mob will wipe you all day? Had to cc one certain mob because it will run off and pull the whole room or use a tranquilize shot to remove enrage from beast that could kill tank? This is a sad state for heroic dungeons compared to BC heroics. Mythics are plain silly anyway of over ramped damage multipliers and still try to beat timer— Cough diablo 3 greater rifts need to go.
heh…Ive been healing when they start, feeling really sorry for the tank…begging to be kicked myself before I just quit because DPS is making the run so miserable.
Its not even about keeping them alive…I’ll let them die and laugh while Im voting to kick…its just about the team. its like spoiled kids who are only children who cant play well with others that drives me nuts lol
Taunt is on a 8 sec cd. If you pull and I don’t react fast enough, you’re putting a strain on me, the healer and yourself, possibly leading to a wipe. Let your tank pull.