tru ![]()
I cri everytime T.T
Making an already mandatory pick more mandatory is dumb design. Thatâs all Iâm saying-- AoE cap itself Iâm ambivalent about.
Tanks not being able to hold threat with a single aoe ability on 5-8 mobs leads to more engaging gameplay and more need for communication and coordination.
Dps has to check their threat on targets relative to the tank.
This wonât happen unless Blizzard nerfs threat (via the modifier or raw tank damage). The AOE cap nerf literally affects 1 âlargeâ demographicâŚthe MDI-wanna be mythic+ types. These are the types pulling in 1 pull what most pug groups (and groups in general) pull separate.
People whining that their transmog farm runs are just playing chicken little. You can always AOE as you go and AT WORST, you have to push your AOE button a few extra times or wait for more ticks if it is a pulsing variant. The mobs will not actually hurt you still.
This change opens up a design space in raids too that can allow tricks/MD to shine more and allow tanks a semi unique role to work with where they need to pick up adds and balance what they can hold threat on vs what people can kill.
Tanks need this whether they realize it or not.
Right now AoE aggro is pretty boring to keep. Like plenty of times I just double BB and kite through DnD and that is fine for bringing mobs decent distances. Every xpac it seems tanks lose control about tanking being made much harder, like needing to rely on the healer more, or aggro from tanks being lowered. Many who are upset about the changes seem to want easy queue times and near mindless dungeon runs, not saying this is whole truth but a lot of people dedicated to tanking usually point out on the betas the changes barely affect gameplay. Iâm sure as long as the right abilities get capped it will be fine, but who knows until the mass of players actually touch the content and give feedback.
But that isnât anything to do with the AOE cap itself. That is arguably maybe too strong of a talent compared to the other choices if it is seen as mandatory. Nevermind the communityâs ultra tryhard wannabe mentality where anything âthe simsâ or âthe dataâ says is best is automatically mandatory no matter how effectively close it is.
âUncapped AoEâ is a trait that can now be applied to spells. That does make one spell better than the other through sheer virtue of how many targets it can hit.
lol how would you know? Play bear then voice your opinion.
If DPS pulls an extra pack, boot the DPS after wipe. All tanks should have an AOE cap.
No actually, I am not entirely sure yet what is being capped and what isnât. All I do know is that balance spec is pretty much uncapped and everything is going to be a hot mess for sure.
What someone below said makes sense, a shared DPS spell is capped, a tank standalone spell is not. But how is that going to work when the proverbial hits the fan?
We all know it is coming, we have all seen it, some people have no situational awareness and end up pulling extra groups by mistake, they try to avoid said group and instead of running to the tank to get them to take aggro, they run into another group and so one. With a cap you are going to end up in some situations that one extra group will be enough to make it hard to keep aggro let alone multiple groups.
Than there is fort teeming week, if that is still going to be a thing you will end up with more enemies in that one group that some tanks are able to keep aggro with. Throw in skittish week if they are keeping that, wait until you get grouped with a strong DPS, for sure you are going to find times when you just canât hold aggro and not due to your own skill.
Itâs not just the AOE cap that is going to make the game feel slow, but in some situations players are going to have to purposely slow down ensure they can go fast.
You would think with the lack of people willing to tank they would be doing things to help the role be more desireable.
Instead there will still be tons of people who donât want to wrestle with threat and add managment with these kind of changes.
I would venture a guess that the tank shortage will not get any better, and likely get worse, going into SL with this garbage ideology.
Another one of those âPlay how we want you to.â changes that makes this game less appealing with each step they take.
This is exactly what is going to happen, itâs already bad enough where a tank has to deal with those players who have no idea and canât walk through a dungeon without pulling something not needed, but to now have to do it with less tools available for pack management is just going to hurt.
Thankfully 8.3 has been kind, the awakened affix means we can pull everything up to the pillar, than skip as much as is needed to avoid the issues that those types of players bring and making the run harder.
But, as a tank I see the value in going ahead with it, I will learn, I will deal with it as it will allow me to get into groups easier since players are going to need me. I just have to ensure I am able to cope and take the group on the right route to ensure those players donât ruin the run and make me look bad.
A little management and pain for long term gain.
Do you lose aggro in BFA? If yes, the problem isnât an AoE cap. If you do not lose aggro in BFA, you wonât lose aggro in SL.
Swipe, the only capped AoE guardian druids have, is the lowest priority button they have. Thrash and Mangle both generate rage, and because of their brief cooldown outside of Berserk/Incarnation, you can only fit two GCDs between them, excluding any Gore procs. During Berserk or Incarnation, you wonât touch Swipe at all because Thrash does the job of damage and aggro better and generates rage as well.
Now tell me, oh superior druid, how hitting only five targets with Swipe destroys your ability tank. Because currently, the only ability affected by the AoE cap for bears, is Swipe. Thatâs it. Their weakest, lowest priority button. Not to mention that the specs that can potentially rip threat off of you also have several of their AoEs capped as well.
If the argument remains, âBut you have to play a bear to know!â then guess what, druid and death knight are my two secondary classes, know what specs I play on them? Guardian/Feral and Blood/Unholy. Oh wow, I play classes that can tank sometimes.
LMAO is this true? Whereâs Tewa?!
Itâs pretty awful.
Theyâve also done a really thorough job of ignoring 100% of the guardian feedback theyâve received in the class thread.
Big agree, as a healer I donât want to pay the price of my tank over-pulling and not knowing how to tab for threat.
Couldâve swore they patched this in when they re released Onyxia nad shadowpriests were blowing up the charts on whelps.
Iâd actually be ok with tank aoe cap if it also means a return to classes using cc abilities again. Sheep the moon! SHEEP IT!
I didnât realise that they did? All tank abilities should NOT have an AoE cap imo.
The issue is if you arenât hitting mobs (due to AoE caps) you arenât generating threat on them.