I’ve also had issues with this. Large pulls can be fine when the tank is actually skilled and mindful of what they’re doing (and of the group), but way too many tanks think speed is the only thing they need to be “good” and end up making it way messier than it needs to be. In classic timewalking this especially tends to caŭse headaches in Stratholme (both parts) where mobs will spam silence and knockbacks endlessly when you’re trying to catch up and heal. That being said, it also tends to be true a lot of the time that DPS will pull extra if the tank doesn’t, and even if the tank/healer clearly isn’t up to it, so I’m sympathetic to tanks who are conscious of their limitations/more sensible but have to put up with that.