Tanking Question

Who’s holding aggro? If dps doesn’t rip threat off then they would just follow the tank to the boss.

You are also talking about normal and heroic dungeons for sure and this is what happens when people out gear the content. If you don’t like it then do more difficult content.

Yee “strategy”

umm me the OP is the healer I don’t blast anything tbh LOL

When a tank or a healer or a DPS outlevels the normal or heroic dungeon…

They’re going to speed run it for the satchel… if you don’t like it, there are follower dungeons because warthin is not going to change the behavior.

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I doubt it’ll change.

Leveling dungeons to me are some of the worst video game content I’ve ever played in my life, and if it was my first exposure to WoW I likely would have quit before making it to the level cap.

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The only saving grace for you is that the beginning of an expansion has the least amount of that.

Before people know the dungeons.
Before people out gear it.
Basically before the season starts.

Couple weeks into the season and you’ll see the speed running return.

The exception is normal/leveling dungeons. the people who were geared in s4 will be quite strong and likely be able to pull dungeons fast from 70-75

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If dps would chill for a second as the tanks gather mobs, they wouldnt be so apt to rush to gather. Tanks generally want to gather AND group enemies. If i had a nickel for everytime i saw a hunter arrow whiz past me after telling the dps to wait a second… I could probs play wow free for the rest of the year.

TBH i started letting those kind of DPS players keep that aggro, I keep hoping one day they learn but we will see.

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this doesnt happen in any real endgame content

Will DPS still be engaging mobs they’re not supposed to?

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This is usually not a tank issue. Most- not all, but most- tanks that chain pull know exactly what they’re doing.

Correct question is: how is it that dps still don’t understand how threat works?

As that is, with almost no variation, the direct result of the dps going ham before the tank has settled in, which causes the domino effect everyone here has described.

Flame shock → lava burst? guarenteed to crit, plus it seems you are a tauren, which boost that dmg further xD

We’ve all seen the type. Tanks who engage packs using one single-target ability and run off to the next group without establishing full aggro on everything they just pulled.

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That is what Im talking about heck in lfr had a demonhunter tank rush ahead and of course he died. I shook my head wondering when will it all end lol

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They need to make the tank so reliant on healer heals that he CANT run ahead…and then make it so he CANT lose aggro so once he hits anything it sticks to him like a $5 walmart suit so HE dies instead of the rest of the team if he cant behave himself

what use is a tank then if not to help the group?

probably none.

Well if you are too fast you get yelled at
If you are too slow you get yelled at
If you go mid you still get yelled at
So your job is to get yelled at

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wow…you are one of the few in here to admit that lol.
Ive watched them basically just butt pull crap and then expect it to follow them, and then it turns on the healer if hes having to heal DPS from the last clown fight the tank didnt finish before he skeedaddled to the next…lol

so youve seen that one too, eh? lol
I cant even count how many times Ive seen healers strip threat off some lazy tank who wasnt even trying to keep things under control.
Why even bother healing if tankypoo isnt gonna do his job and you end up dead. lol

i have never had a healer rip threat from me once the pull was established.

do they get aggro if they are healing when they shouldn’t be? mmhmm.

but in such a situation, the healer isn’t ripping threat from the tank. they are much more likely getting aggro from the dps who shouldn’t have been doing anything yet.

some healers learn from that and some don’t.

there are reasons why the tank marks themselves and the healer before the beginning of a run.

tank moves; party moves.
tank stops; party stops and starts to rock and roll.

What I see is tanky is running thru like hes on fire, entirely oblivious to the rest of the team, doesnt care to make sure healer isnt OOM, the game is all about him…and dps will get hit by the stuff, healer starts healing and gets mobbed by the crap the tank didnt bother to deal with.

The problem there, as we see a lot of complaints about in here, is DH tanks generally outrun the rest of the group, especially certain classes, so by the time the tank might notice the team is taking damage…IF he even cares…its so far gone that he cant even turn around and come back before a couple players are dead.

Yeah…PUG life, but these arent ALL new inexperienced players.
My observation is most of it is players who have been here for a while, couldnt make the cut for a REAL raiding/M+ guild because of their antics and dont learn any lessons about how to actually play FOR the team.

Fixed that for ya.

If DPS cry about pace I ignore it. If they pull for me I’ll either let them die or at least let them have a scare before picking up the mobs if they aren’t making a beeline for the healer.

We’re going to time with plenty to spare guys. Either get with the program and work with the party or don’t. If you want to add deaths by playing impatient and stupid then feel free but it’s on you.