I’ve probably been tanking since before you were born. Casters did not completely ignore threat and free-cast on anyone in the party like they do now. They had a very specific skill that was tagged for free-cast and the rest of their spam was directed at whoever had aggro on them.
I’m getting pretty tired of trying to educate troglodytes, so I’m just going to start slapping you people on ignore instead.
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Yeah this tends to be the response when people make baseless claims and then proven wrong post haste
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Tanking Kobolds for 20 years doesn’t mean anything. I linked your feats remember?
reddit and discord lol u mean echo chambers?
This forum is also mostly an echo chamber.
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that is 1 of the biggest problems right now aside from the tank and healer changes coming into tww.
before people would get mythic track from a +16 which is todays +6. then they could farm those +16’s to get max crests. then they would slowly work up towards getting their portals, which was still a struggle for many players at that time.
now they have to run +10’s outright which is yesterday’s 20’s to get that same mythic track gear. and due to the changes to tanks and healers and the double whammy affixes and challengers peril etc… it is almost a seemingly impossible task for the vast majority of the playerbase that used to clear +20’s when m+ was actually fun.
gonna be interesting to see what blizzard does to bring people back. cause game is dead. my guild is quite. my bnet friends list with just over 120 people is 2weeks to 6months offline. 
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This was one time. You make it sound like it was the norm.
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no, i make it sound like when it was most popular and populated, which is was.
for clarity, i have no problem with m+ in its current state, per se. i reach my goals of portals with ease.
my issue is that my friends list is dead, my discords are dead, the lfg is practically dead. groups are 100x harder to find. the proof is right there for all to see.
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Even this isn’t true. DF S1 out performed DF S3. The only reason DF S3 had bigger numbers was because it ran longer. The bigger ending average keys per day was S1. This was also irregular when SL and BFA S1 performed lower than their S3/S4.
Idk my list is bigger and more active than ever.
I actually think this is a good change.
Wasn’t this only a benefit in the “for fun fourth season” of the expansion? I honestly can’t remember.
I don’t think it’s that much of a struggle to clear 10’s, but I do agree that mythic track gear should be awarded at lower key levels. Setting it back to 8’s would be a great change. The 8-10 gear void is so weird. You can easily get to a place where heroic vault gear is useless, but you have a hard time getting into mythic vault awards. That bump needs to be smoothed out.
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What gear void? 7s drop Hero, 8s drop Gilded, and 10s give Myth vault.
The problem isn’t tuning, it was the ilvl gap being nearly 50% larger than usual seasons. We started at ~605 with a cap of 639 which is 34 ilvls when it’s typically 26. People felt like it was harder early on because they were running those keys while being lower ilvl in relation to past seasons.
Running 10s after getting geared feels no different than past seasons, if not easier.
The void that exists for a lot of players that have full heroic gear but can’t get into mythic track vault rewards. Running 8’s for gilded crests is great, but it’s weird that vault rewards can quickly become meaningless until you can push into 10’s. And for a lot of pug players getting into 10’s before you have mythic gear or higher IO is difficult.
Except 8s giving Gilded gives them access to 636 crafted gear. The only thing you gain from vault are tier slots and trinkets which isn’t holding them back from pushing 8s to 10s.
I was wearing 7 or 8 pieces of crafted gear at the same time at one point. If people are spending Gilded crests on upgrading Hero track gear then they are using it very inefficiently unless it’s for trinkets.
I don’t see how it’s good design to wedge a crafted piece track inbetween hero and mythic. In DF progressing through the tracks was much smoother. Now it’s super fast to hero, then a big crafting roadblock, and then into the final track. It’s a step backwards from what was a pretty good gearing path in previous season.
How is this not good design when you were arguing that there was a void between 8-10 while leaving out the ability to craft 636? The crafted gear fills that gap for players who need the ilvl to compensate for skill/mistakes.
Because crafted gear detracts from loot if it were equal.