You know what you should do? Tank follower dungeons. Seems like those are about the speed and skill level that you’re looking for.
Brann Bronzebeard:

And soon those players will sabotage the run when you don’t vote to abandon.
Yes. Always.
Where I’m sure you then continue the cycle.
Lets be real, nobody sits around in leveling dungeons. It is go go go.
If you want to learn a role, don’t start at level 1. Sadly to actually learn you need to jump in the deep end, run some Mythic 0’s or look around to see if someone wants to group up for some Delves, that way you can at least get used to holding aggro, knowing your limits and your defensives.
It isn’t the players fault, it is Blizzard. They have curated this game where everything pre-HC raiding is just a speed trial.
For all the awful toxic people i find in dungeon groups, surprisingly, I also found solid good people that are just playing the game as well. Do your best and work with the groups you get. I always get a quick read on my tank like in TW dungeons and try to play at the speed they are going. I always let them pull.
I wouldn’t care half as much if impatient dps pulled for me if holding aggro still wasn’t such a pain in the @$$
It depends on the content you’re doing and how slow you’re actually going. If the tank is going slower than the expected pace for that level gameplay, people will be annoyed because of subpar performance.
Tanking for you sucks
yeah that’s fair… sorry. ![]()
Lol anyway that’s why I don’t tank anymore. I already got a job, I don’t need more stress tyvm. I will switch out of bear or tree INTO dps if I gotta do an instance…
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In my opinion it’s almost impossible to tank without stress. That’s why I don’t do it.
sounds like a heroic phase problem.
didnt sound like the m+ experience.
i’d suggest to keep going maybe it gets better when you get out of the tutorial
if you still hate it after doing a ~+10 then yeah… quit tanking.
Tanking and healing has not been fun for me, I have no idea why anyone would bother besides quick queues. The only reason I healed in DF was because I got too many healers who would just let me slowly die and my success rate was much higher healing. Now healing is fine again and I can finally dps but I wait to play so long so I hop on my healers or tanks when I want to actually play M+. But I don’t enjoy it. Make 5xdps comps viable
Me too, me too…
my general tank priorities rules:
-keep me alive
-protect the healer
-gather mobs
-do mechanics
-do damage
-move things along
my taunt button is primarily saved for the healer and pretty much never for a DPS who wants to pull other mobs but is bad at doing it.
I rarely chase mobs aggroed by DPS, especially if they pulled them.
I made a pack at a kill spot. that is now my spot.
it has loooong been the rule that you bring a stray mob to the tank.
ON THE OTHER HAND:
since you are new to tanking, you need to keep a bunch of things in mind.
-not all of your abilities are going to instantly get all the threat you need on every mob, especially if you are pulling multipole packs together. only challenging shout does that and it has a CD.
-this means that you have to tab through the pack to ensure that you are showing everyone the love. especially shield slam. that is nearly as good as a taunt.
-and you have multiple stuns. use them often.
-use the addon plater if you aren’t already. it shows you instantly which mobs you have, which you might be losing, and which you don’t this let’s you prioritize who you hit as you tab your way through the pack. or if you see a stray mob, you can click on it directly and do your heroic throw at them which is also nearly a taunt.
in the end, I will let repeat offenders die. managing threat/aggro is everyone’s job. it is one of the limiting factors in the game, even at the very highest levels. in fact, it might be the most limiting factor right now in the highest keys - dps just does way more damage than tanks can keep up with.
for you , just learning, you also have to push yourself to do as much damage as you can to each and every mob all the time.
challenging shout
taunt
shield slam
heroic throw
keep pumping it out into damage and mob control
and in the end, truly focus on your role, keep yourself safe, the healer safe and git 'er done
I’ve found dps are better behaved in higher keys. Not just because of rising competency levels, but mostly because they’ve learned extraneous pulling will get them killed in 2 seconds.
That said, I don’t agree that tanking is so easy. Not because I’ve done it, but because of how many runs I’ve tried to heal that were bricked by tanks doing wrong things.
Probably the best way to brick a dungeon and cause unnecessary drama just to prove a point.
Girl told me once her 2 kids started playing WoW at age 4 and 6, I’m sure they both performed perfectly in dungeons and their tanks were thrilled with them.
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I mean, a bad tank is the same as a bad BM hunter or ret paladin, it is hard to imagine it sometimes but just because something is easy doesn’t mean it is impossible for someone to be catastrophically bad at it.
This is pretty vague, not gonna lie.
Are you just going in totally blind and trying things out on your own? That’s not a great idea if you’re trying to learn without any outside help—especially if you’re doing it in random groups who didn’t sign up to carry someone learning on the fly.
You should stream your dungeon runs on Twitch or record your gameplay and show us. Realistically, that’s the only way anyone can actually see what you’re doing right or wrong and offer real advice to help you improve.
There’s also a massive amount of content out there to help new players get better—not to mention a lot of people who are genuinely willing to help. The issue is, those players usually aren’t the ones queueing for random dungeons.
At the end of the day, you have to seek out ways to improve yourself. And that’s where the real problem lies: most people refuse the help that’s already being offered to them.