Tanking classic pugs

Exactly. You absolutely do not need 15 points into prot until you want to raid or are having trouble doing level 60 dungeons.

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Yeah that makes since to running arms ill switch next time im on.

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Yup! And even then, there’s something to be said about Shield Slam causing less Threat Per Rage than Heroic Strike/Empowered Revenge. So unless you’re needing it for dispells
may not even want to go that deep.

Ill have to google some builds, its just kinda wierd coming from live speccing into a dps tree for tanking lol

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If you watch Preachs video you can see what Aeroliets is talking about in action. You are basically switching around to all mobs. That can do a lot to account for idiots in your group

Healers cause agro for all in a radius, so you still have to worry about aoe with thunderclap and or cleave.

If a mob is sapped or sheeped or frozen within healer radius, all those heals are building agro so when they come out they will beeline to healer.

Hah, yeah it’s a little wonky at first - but just remember that it’s all about threat per second. Yes, being “tanky” is important; can’t just drop in a couple seconds. But the more gear you get, you could even just 2hand-tank for the sake of generating extra threat so that your dps can go even harder. The faster the mob dies, the less dmg you take, afterall.

Edit: Oh! Also, remember! We’ve learned that the dungeon mobs don’t hit as hard in some cases as they do on private servers. So if survivability is an issue for you there, i wouldn’t worry about it too much come release.

Like i said thanks for everything hope to see yall in classic.

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In Classic it is DPS responsibility to NOT pull threat. If they do they suck and just drop that group. You are a tank. You can find another group in 5 seconds.

Tanks really do rule the game in Classic.

Vanilla was a LONG time ago, but I recall as a Hunter being responsible for aiding the Tank with aggro.

Generally that amounted to actually doing the pull with Misdirection to get things started.

Hunters have Misdirection and Rogues have something, I forget what, that amounts to the same sort of thing.

I’d recommend getting your party members of those classes to help you out (if you have any).

Dude. Hunters did not have misdirect in Classic. WTH? LOL.

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BC? As I said it was a long time ago. I just remember being responsible for it back then.


Might have been Intimidation and then running the pet to the Tank. It’s been a long, long time. Might have to go back to Vanilla for a week or two just to refresh my memory.

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get good


Tanking in vanilla is not just about keeping the target on you, it’s about allowing your dps to dps without them dying. This means sometimes it’s ok letting a mob run wild in the group as long as the targeted member dps isn’t affected (e.g casters take longer to cast when hit and Hunters lose dps in melee) AND your healer can keep up with the damage.

Especially in early lvl when you have a hard time keeping up with threat, your job is really to taunt and control mobs off your squishiest party members. This can be done with taunt, mocking blow, hamstring, and later on intercept, concussion blow if speced.

I’m not saying you shouldn’t try and keep aggro on everything, just that it’s not the only way to mitigate damage from the group and that usually you can trust your healer and dps to handle a mob or two that ran past you.

not only that is was learned at like 68 or 70
 you weren’t even using it in leveling BC dungeons.s

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Very likely true. I didn’t level in groups much.

15 years is a long time ago with A LOT of changes. Let’s be gentle guys, they were trying to be helpful.

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True but BC wasn’t quite 15
 Although I can’t blame him with the changes hunters have been through I wouldn’t remember anything if I still played mine. Only reason I do is cause I only played a hunter for tail end of vanilla->BC-> early LK.

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No probs didn’t mean to sound like i was blasting you or anything. Vanilla has no threat aids for tanks.

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I do hope people actually look into the math/ideas behind threat in classic. Otherwise pug dungeons/raids will be rough.

Eg. Threat threshold in melee range is 110% before taking aggro, whereas ranged is 130%. But it’s relative to your location, not ablility (ie. casting frostbolt in melee range of target puts you in the same threshold as melee).

Healing causes 50% threat of damage done (1000 heals vs 500 damage).

Threat reductions are multiplicative, not additive.

Threat on a pack of mobs is split evenly with buffs/heals/etc. but not direct spells (sunder, etc). So tanks need to focus on getting an initial amount of aoe threat (so healer doesn’t pull threat on first cast), then focus 1 target to allow dps to start, then build on remaining targets so the healer doesn’t pull aggro. Healers need to wait until it’s safe to heal.

Taunt works like it did in 1.12. Melee range only, and gives equal threat to top threat target, upon which they must generate to keep aggro when taunt fades.