Tank health = yo-yo

Yeah I don’t understand it either.

You increase player health then increase enemy damage by the same amount. And the expected result is:

I am starting to think they don’t understand how math works.

If you have 100 health and the enemy does 100 damage you end up with 0 health.
With the change if you have 125 health and the enemy does 125 damage you end up with 0 health… No change at all.

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