Yeah I don’t understand it either.
You increase player health then increase enemy damage by the same amount. And the expected result is:
I am starting to think they don’t understand how math works.
If you have 100 health and the enemy does 100 damage you end up with 0 health.
With the change if you have 125 health and the enemy does 125 damage you end up with 0 health… No change at all.