Talent Trees Robbed of Multipoint Talents in TWW

dude also never figured out how to use the reply button

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I donā€™t use the forums often. Iā€™m usually playing the game.

Then you need to re-read everything said by myself and others. Because it being complicated is not at all what anybody was talking about.

Dude didnā€™t figure out how to read or retain information either.

Only true for bad players. Donā€™t make the game worse because people are too stupid to stop casting LB/LvB/CL or failing to cast ES/EQ/EB when theyā€™re about overcap and canā€™t manage their CDs/Procs.

Iā€™ve been following this trainwreck of a post for four days now, and the only thing I have to say is, Why would anyone want to spend two points into a node to get the full value when I can spend one point and get the full value and then another talent point into something else?

This person is fighting made up problems when there are other things actually wrong with the class.

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This is EXACTLY the opinion that overlooks the initial implementation and the problems it was balancing in the original game. If you donā€™t keep the conventions to tree design itā€™s likely to lead to an actual trainwreck ā€“ relatively.

Just pointing out one class is different than other classes isnā€™t meaningful by itself tho.

Because different classes do things differently.

You need to prove that the difference is actually meaningful in some way, thatā€™s where you lose people. If you donā€™t, then itā€™s okay that elem does things differentlyā€¦because itā€™s a different class.

Seems like observing the ā€œconventionsā€ of tree design to elem is more meaningful to you than any actual impact to the class. Itā€™s a hang-up for you, I get it.

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We do have 2 pointers nodes that really bother us is Improved Maelstrom Weapons and Molten Assault. They are the talents that makes 0 talents diversity and our tree is very one-dimensional, you can make builds with eye closed because you know you have no choice. Everytime you are trying to make a different builds and you just go back to the same build.

Storm canā€™t afford LL talents and Hailstorm/Fire Nova. Elementalist canā€™t afford anything. Totemic is unplayable so Stormbringer is only real option for Enhancement Shaman

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Heā€™s mostly talking about ele but by his logic enhance currently have the more superior tree compared to ele because of all 9 of the 2 point nodes. His logic says itā€™s great that Storm Build only puts 1 point in Legacy of the Frost Witch when Elementalist would want to put 2 points into it and that weā€™re better for it.

Yeah no, 1 point in Legacy of the Frost Witch is SS reset and 2 points in Legacy of the Frost Witch is damage amp. Elementalist doesnā€™t use SS enough so Legacy of the Frost Witch is worthless. Legacy of the Frost Witch should be 2 different talents. Enhancement tree isnā€™t that great and Elemental tree is 2 times better than Enhancement tree.

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Havenā€™t you seen the ā€œdataā€, Ele is getting persecuted and is no longer apart of the golden order of talents trees with 2 point nodes like Enhancement.

OP is a troglodyte.

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Elemental assault needs to be 1 point and moved up in the tree. Witch doctorā€™s needs to be 1 point, legacy of the Frost Witch needs to be 1 point. Itā€™s crazy that other trees can get 2-3 capstoneā€™s, sometimes even more, but SS build can only get one and 1/2 in one the previously mentioned 2 point nodes.

The maelstrom, molten assault, and hot hand all need to be one point as well.

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Jesus Christ, find something else to complain about.

This is ridiculous.

Who the hell wants more 2 talent nodes? Insane take.

Why would you even want them? When they can just give you the 1 talent with the same power, and fill the tree back up with other options.

Like did you even think about what you were saying? Or youā€™re just complaining for the sake of it without rhyme or reason? Apparently yes, because no sane person would ever complain about 2 talent nodes being removed.

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Come take priest tree then. Light knows weā€™re full of the dang things.

I come here to check out the class and I see this. Wow.

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Iā€™m saying that as much as you claim opposition to there being multipoint talents: That it does add a design dimension. Also, that removing that dimension, from one specific Class/Spec combo, creates asymmetry and not only in design but with how we perceive talent trees in later expansions. I felt the need to address the creep because theyā€™ll use it to inadvertently justify scrapping multipoints altogether. I am a fan of the original trees and I was so excited to see them put these ones in during the Dragonflight pre-patch.

Brother put down the pipe. You canā€™t be living like this.

Btw when our friend said this:

Heā€™s disagreeing with you.

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At least priest tree doesnā€™t have two 2pointers nodes in the first gate of specs tree. We literally canā€™t make new builds and Totemic is unplayable as Enhancement.

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I see what you meanā€¦ but how is that a problem for shaman and not just a problem for the other trees?

if anything, the enh tree is the worst of the new shaman trees.

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The reason is because having the option to sink or ā€œutilizeā€ (depending on your perspective) multipoints is a sort of a canon to what talent trees fundamentally are. Should be called something else if theyā€™re going to start redefining with this targeted creep.

Speaking from someone who just had the 2 pointers reduced to 1 pointers in my class and spec trees:

Im glad they reduced them. Having 2 pointers really wasnt fun pathing wise. For the class tree it feels like we have more freedom to move those last few points into areas we want to focus, such as cc, stun, defensives, more damage, more mobility, etcetc. None of it feels hardlocked either with the class tree. Having most of the important stuff be in the earlier or middle of the tree allows for the last few points to be moved around somewhat to achieve different min maxing goals depending on content.

For the spec tree the reduction of 2 pointers feels better for the most part too and unused talents were removed or updated, you can tell they kept some 2 pointers as a way to restrict pathing freedom/builds in the last tier of talents though, which is understandable given what they are trying to achieve with the newer talent trees.

In all 2 pointers can go bye bye imo. Having little to none of them feels much better. It doesnt feel like we are going back to smaller talent trees either. It just feels like they are refining the trees.

I also am loving what they did to the Resto/Shaman Trees, especially with the point reductions. Having too many 2 pointer nodes just felt super bad when I tried R sham in DF. Some of them didnt really do much and them being 2 pointers really only served to limit certain talent choice combinations/builds I imagine.

What they did to Monk and Shaman trees is a good change.

I think blizz should lock this thread. Itā€™s not really productive or going anywhere and this guy is probably trolling you all.

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Well then you should call them ā€œtalent bushesā€ because thatā€™s what they will become. Again, there is a convention to the concept of what a talent tree is. I genuinely donā€™t want to see it go the way itā€™s starting to.