Talent Trees Robbed of Multipoint Talents in TWW

I mentioned logs once to refer to you never pathing in the matter described and now you’re latching on it as your only life line for this dumb idea because you’ve quite literally been unable to refute any arguments against your viewpoint. Your only response has been “Urrrdurrr WCL bad”.

We already determined you had worms for brains before I even mentioned your talent builds or logs. Before I even made my first post in this thread we already determined your idea was dumb. When you literally made stuff up about how Lighting Builds + Stormbringer overcapping constantly on Maelstrom when the literal issue with Lighting Builds on beta is that they can’t generate enough Maelstrom in either single target or AoE.

I have to ask: are you actively ignoring that there hasn’t been a single person that agrees with you in this thread?

No one would have stayed on board with that talent design without three expansions reinforcing, yes, one of the best design concepts an MMO has ever had. To put it simply, riding the coat-tails of the original game success.

If you’re seriously going to argue that the Vanilla talent system was the absolute pinnacle of game design, then I think I’m done here.

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No but, I know there’s just a bunch of “data”-driven morons who ironically can’t get out of their own way.

Data driven is better than whatever is driving your decisions on multi point talents.

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Our viewpoints on this have nothing to do with data but even then there is data still supports our assertion if we want to go there. WCL data is not the load bearing facet of why we think your idea is cooked. Again we were calling you a smooth brain before logs were even considered. Your also ignoring arguments to make in bad faith arguments and avoid engaging in the point we have made that have NOTHING to do with logs. You’re actively gaslighting and arguing in bad faith. You’re the one who keeps talking about logs mate because you cannot refute any point brought up.

Here I’ll help you out:

Respond to this point I made. You asserted Lighting Builds with Stormbringer have Maelstrom overcapping issue but I made the point that playing it on Beta it is extremely difficult to generate and is actively a repeated piece of feedback that Lightning Builds need to generate more/stuff needs to cost less. Don’t say “well then you’d put 2 points something like Eye of the Storm” because it there’s no basis for it be a 2 point node if what I said is true. You can just have a single point talent and then make the choice to either devote your point into it or choose a completely different talent, thus allow you the UTILITY to specialize for high maelstrom use or choose a completely different talent all without limiting talent options which is what 2 point nodes have previously done.

No it seems like you are. You’re literally been embodying the Principle Skinner meme this whole time. Like at any point have you asked yourself why NOBODY in the beta thread is asking for 2 point nodes back and that nobody in this thread has agreed with you, both threads might I add are filled with players across different skill levels aka people who don’t give 2 s**ts about WCL data. You have a bad take and refuse to consider other people’s arguments regardless if they are based in data or not.

I really want you to post your original post in the general thread and see what people say about it. I think you’re afraid to.

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You are just in complete opposition to the points I’ve made. You are just throwing insults and citing things that we’re already aware of on third party websites.

Saying nobody wants two points is a lie. Maybe the people who do, aren’t as annoyingly opinionated as you are. Regardless of what may or may not be happening with the TTW beta: The ability to adjust total Maelstrom and generation is a utility and you’re in denial. Calling me a ““smooth brain”” proves it.

You are just going to scream and cry. You are just going pull every stop you can to prevent a point you disagree with. I have news for you: It doesn’t stop the actual data on how the trees were changed. If you can’t understand the actual data that I compiled then there’s no argument to be had because again, you are in denial. Get over it. It’s literally asymmetrical and shouldn’t have been implemented.

Yeah, the changes were good. Continue to dodge arguments you smooth brain rat.

Who cares if they’e asymmetrical. Literally not a problem.

We do. We understand you’re stupid thinking the trees have to be symmetrical and that vanilla had the best talent system.

It is but it doesn’t have to be a 2 point talent. Just don’t talent into it if you want your spenders to cost more ayylmao. There’s your dumb utility without clogging the tree with talent point sinks.

Good luck with that mentality bro. If you really can’t comprehend a single class/spec being singled out from a system-based feature being problematic. I don’t know what to tell you: It’s just the way it should be.

It’s not problematic so it’s not an issue. The talent tree changes were good and you’re an idiot for thinking otherwise. Continue to dodge arguments while sniffing glue, it’s great entertainment for us.

just stopping by to say I think its absolutely cute and hilarious that you think you’ve applied any sort of critical thinking or data analysis to the absolutely mind numbingly dumb “argument” (or really lack thereof) you seem to still be making here.

Good to see you still make no sense days later : -)

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I’m convinced this post is a PsyOp to try to get shamans nerfed into two-point nodes so this person can secure a raid healer slot on another class.

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  1. My issue is that the talent trees an amazing system! I don’t want them to be degradated to all single points, no matter how superfluous they are.

  2. If they do that, they should do it across the board and avoid completely voiding: Shaman, Elemental Shaman, Windwalker Monks, Destruction/Demonology Warlocks.

  3. It feels like a targeted change especially for Elemental Shaman’s tree.

  4. I will be playing the Class/Spec regardless; but it seems wrong that it’s the only main-tree without multipoints.

If you’re going to argue against that, you just have a grudge against a person making a legitimate observation about the system.

I’m glad you’re at least becoming mildly self-aware, in admitting that literally all you’ve done is simply point out that ele doesn’t have 2 point nodes.

Because everything else you are saying still makes no sense.

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It’s a stupid legitimate observation.

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Oh, sure. You’re just band-wagoning and in denial. Gang up on me but you know no matter how many dismissive insults you make to try to devaluate me. You know you’re just very much in denial of how it was and should be. It’s a well thought out observation, if you are so certain it’s dumb then stop arguing with me.

I think you’re just saying random words at this point. I really hope you can get over this but given what side of the bell curve you’re on IDK if that’s possible. Having an IQ 2 standard deviations below the mean must be rough.

Just making insults at this point and it proves my point.

We proved you were an idiot a long time ago friend. Stop being in denial about 2 point nodes were good for the game. They aren’t and we are gone they are gone from Ele. Go reroll if it bothers you that much.

You listed two things: Maelstrom generation on Beta being too little (which isn’t true for all players) and that you couldn’t path with 1/2. I said I had specs with single in a two points node. I did, and there are specs you can often take a single point on the side, albeit pathing around. Basically, the utility I was mentioning.

You only proved that it’s complicated, which I wasn’t arguing.