I do agree with that. All of my utility and defensive abilities where turned into talents and half of them we really can not afford in any of the popular builds coming out.
I can get that but why not (and letâs take this to the logical extreme) have all DF baselines be baked into the trees as mandatory pathings (with obvious extra points gained through intro questing)?
Every class has something new. Every class has an ability/passive to build into the version of the spell they want.
Wings for Paladin. Bersserk for druids. Sheild wall/block for warrior. Spirit bomb for DH. Death and decay/Death Strike/heart strike/ect for DK. THe list goes on. Difference is, you now have a choice to improve certain abilities in the manner you see fit. If youâre so narrow minded to now be able to build the tree appropriately then the issue is you. Not the game.
The talent tree system was created to turn existing characters and builds into their fundamental building blocks so that they can be expanded upon and mixed and matched. Itâs like taking your toy X-Wing and replacing it with a Lego X-Wing. The point isnât to give you more, the point is to allow customization and allow it to be built upon.
Not only did I not get anything, but I lost stuff until 70. It was actually a squish in disguise.
Even so, they are talent spots that should be designated towards something else. Having to pick Judgment, Divine Steed, or Lay on Hands when they should just be in our kits to begin with is a ridiculous design choice. A talent tree should expand on your base kit, not tear it apart just to feed it back to you.
A talent that was around since Legion.
Previously a Vengeance-only spell, now accessible to Havoc.
Neato. Paladins didnât get that. Like at all. THEY WERE GOING TO GET SPELLWARDING but apparently Utility is a big no no for paladins.
And I do mean that literally, in Beta paladins received Spellwarding, which was clamored by all, and then it was removed. Just to spite them it seems.
revamping the talent tree system is blizzard grasping at straws and trying to pander to a player base that doesnât actually know what it wants.
The illusion of choice over actual choice.
now weâre going to go back to the bad old days where we have one cookie cutter build with a hundred meaningless choices.
Yeah you are not wrong at all.
Current trees are just a baseline, no one really got anything ânewâ just things theyâve had before returned.
I expect new things next expansion.
didnât you just get brez?
Well now thats a lie isnât it. A few posts above we just discussed how a talent previously locked to a spec got shared to all demon hunters. That did NOT happen with Paladin.
actually I think he does because we all clicked on his topic.
Gottem.
But I still think my point is valid.
Thatâs not something new.
Yup
Not going to say paladin is a good spot, but this is excessive complaining.
All three specs are generally ranked the lowest in terms of fun.
Admittedly, yes. Not a fan of Brez because I always bring it to my M+ groups and its just going to reduce the CD, but between that and nothingâŚ
I was expecting more as well, to me it looks like the same talent system that divided one class into 2-3 instead of allowing choices that mixed dps, tanking and healing. In the old days you would have a control group but that is mostly gone in wow.
Theyâre never going to move away from hard set specs anymore. Hybrid specs generally were awful anyway, only a couple worked.