Exactly, I don’t think people realize how much they butchered the classes to accommodate the bloated current talent iteration.
People are complaining so much about two-to-three-point nodes in war within beta that it’s now been hailed as progress reducing talent nodes to maybe one so people can pick up more things on the way to a capstone.
News flash, people just want access to everything LOL.
Btw everyone is entitled to their opinion so if you love the newest talent iteration that is fine.
I just personally feel its poorly implemented.
Bottom line is I enjoyed the MOP to shadowlands era because I had way more access to core rotational ability. Sure, they could have done better on that I won’t argue.
Talent rows should be variations of similar things.
Row of STUN
Row of Mobility
Row of AOE
etc.
A good example and I am sure I just have a dumb warrior brain but when I look at rogue talent tree for sub, I have no idea what to take…
Do I take Gore maw and flagellation? What path do I take? How do they interact? Am I building for raid dungeon or PVP?
Old system felt more intuitive as to what the buttons do and how they fit into the kit.
Oh, I know I’ll just look at raiderio and copy one if the top guys in dungeon if im doing dungeon. Or ill copy the top PVPer or raider and then kind of wing it.
Maybe go to wow head or discord or icy vein and then get the weak aura etc.
I feel like reliance on all these external things has only escalated 10-fold after shadowlands. It’s an entire industry built around how jacked up and messy the talents are sometimes(some specs way better than others)