I had a max level Dancer, than JtLS and I lost the greatest class ever in a MMO. SWTOR was made by the same Dev team as SWG BTW. I was talking to one of the leads when they came to a Star Wars convention in Anaheim. I was a bit shocked when I found that out, just like he was shocked someone loved playing a Non-Combat focused class.
Maybe they were the same coders but they definitely werent the same designers. Koster was ahead of his time and definitely had his hand in some of the more interesting mmoâs. SWGâs entertainers and crafting system, if mixed with wowâs casual ease of access would be amazing.
BioWare Austin hired just about the entire crew at Daybreak Games who worked on SWG. It is basically the same Dev team. Only the Lead Designers were different.
⊠and WoW is an older game played by older people?
Between the two games I say both are somewhat equal to an extent. I just prefer WoW more because I am used to it.
Why destroy yourself like this?
SWTOR has a better initial story then WoW because of how each class has itâs own story line with multiple chapters through the initial levels. It also has better transmog then WoW with dyes for armors as well as an outfits tab. Finally it does have better player housing including PvP housing where you can build your own arena and host matches.
WoW on the other hand has numbers and more frequent raid content coming out. Though SWTOR has been picking up a little bit more in both leveling and end game stuff but not to the level that WoW is at. That said thereâs less crazy things like pathfinder and cross realm zones. They had the sense to actually merge servers instead of doing cross realm crazyness that WoW does. Turned out pretty well for them.
Swtorâs leveling was awesome but I havenât played it in years. Too bad the end game didnât match the leveling experience.
Psh it was all about that warrior man. Leap up into the platform near the endzone, push the fool standing there in and reset leaps CD, leap in for the touchdown.
Or just pop your crazy dcds and literally walk into the endzone.
What pushed me away? Good thing that sorc you couldnt kill was there to pull me back up.
I loved SWG. Played a smuggler in TRASH a guild that hung out in Jabbaâs palace so people could beat up guards and escape the dungeon or whatever to they were in to. I was excited for SWTOR til I got in my ship and found out it was on rails. That really killed it for me, SWGâs space battles were so much fun
I used to call this game âWorld of Walk-craftâ until I played SWTOR.
I do miss me some huttball. I remember playing on my power tech, and I harpooned some guy back into the pubs endzone and killed him and I got the ball. I was credited with two scores lol
The lore community lost their crap when Rise came out. Apparently the Sith Emperor just becomes Palpatine and clearly wins in the end.
Man, thatâs like killing Sylvanas and finding out in the future, sheâs the Queen of Zombie Stormwind.
Eh, at launch the game was essentially a Star Wars paint job over WoW with a Bioware narrative duck taped onto it, and then it was marketed to the âOverwatchâ level (aka: utter spam) to straight up kill WoW, but at the time I was deeply invested into my raiding guild and I sure wasnât going to leave everyone behind just because Biowareâs fancy new MMO was a Star Wars game. I only played it when it became free to play.
It obviously failed and it wasnât even a year old when it became free to play with cash shop, but I think they scared the heck out of Blizzard because they released Dragon Soul around SW:TORâs release week even though it had only 7 bosses, the smallest raid tier Blizzard has ever released. So it was obviously rushed.
The narrative was pretty damn good though, at least for most classes I played. Iâd still put FFXIV ahead of SW:TOR for the story, but theyâre the closest by far.
It was ok til it went f2p and they started putting all the cool stuff in loot boxes. Left shortly after that, never went back.
Sorry honey, not true if you play horde; plenty of flavor in the red team, blue team is just humans and elves.
On my warrior I scored 3 points within like 2 mins working with my guilds sorc.
Between my 4 leaps (rage ftw) and his pulls and heals we were kinda unstoppable.
Man I miss huttballâŠ
Orcs are Humans with hunched backs and green skin, Blood Elves are pretty Humans with pointy ears, Forsaken are Undead Humans, Goblins are short green New Yorkers, Tauren are Native Americans, Trolls are Afro-Caribbeans People with big teeth.
The Horde is Just as Human as the Alliance. Itâs only hidden under aggressive looking art styles.
Youâre confusing human with anthropomorphic, all avatars in every mmo will be anthropomorphic in varying degrees; club penguin avatars had opposable thumbs.
WoW has different skeletons and animations for each race (besides the obvious ones), SWTOR literally uses the same skeleton for all playable races.
I loved playing as warrior. Intercede, force choke, force push, force leap, guard, if you were a tank, so may tools to close the gap. I played rage and the other dps spec, I forgot what it was called, and it was extremely fun. My favorite warzones was hutball, alderaan civil war, and the one were you take the cubes from mid to the pylons.
Man itâs been a long time since I played that game.