Sweeping healer changes

I think the core problem is they turned both spec complexity and dance dance mechanics up to 11.

So the amount micro focus changing from the game environment to aura’s builders and spenders was getting way out of hand.

So instead of toning down the encounter design, they’re toning down specs.

To a certain extent they’ve painted themselves into a corner with their play anywhere at any level scaling systems which don’t have a failure mode until the scaling stops. And then massive power creep quickly propels players to ridiculously out gear content.

Personally I hate this direction. So sick of running out circles. So sick of endlessly tab targeting for something in range because mobs are constantly hopping away while others are dropping melee exclusion AoE’s that force you out of range.

Would rather be working on min maxing my spec performance, but it looks like it’s going to be running out of circles and tab targeting for the foreseeable future. Which really doesn’t fix much because you can still out gear damage and ignore it.