Survival is such a dead spec. Player count feels low

Correct, poeple don’t play BM hunter cause it’s a range spec. It’s about the Pets that and…nope it’s pets.

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imagine if the fyrakk axe had str+agi. imagine…

Was MM 30% ahead in CN and SoFO?

50% as much as BM is better than 5-10% as much as BM.

We already know how RSV would fare because we used to have RSV.

Here’s a cool idea for an experiment: what if they had a ranged Hunter spec that’s’ all about pets, along with a melee Hunter spec that’s’ all about pets. Then we can test this to see if you’re correct (i.e. similar play rate) or incorrect (i.e. melee played much less). I wonder how that would turn out.

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Do you have the statistic of sv doing 30% more damage than mm/bm in SoFO?

Yes, melee BM would be a great addition to Hunters. Glad you have finally agreed :+1:.

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You’re guessing based on 10+ year old data. You really think large portions of the BM player base would swap to a different spec? An absurd claim to make lol. People play BM because it’s mobile and because it’s simple.

Well it looks like people want to play hunter specs that focus on pets since BM + SV (pet specs) have more players than non pet specs (MM)

PvE parses are not a representative sample to show whether the average player enjoys SV or not.
It does however shows that they would rather play BM (or MM when it’s ahead) in raids which is totally on par with my (past) raiding experience. Me not playing SV in raids doesn’t mean that I don’t like the spec.

You forgot about the pets. An army of loyal beasts at your command.

BM is pumping so a lot of people are playing that. Survival was pumping in SL seasons 3 and 4 and a lot of players were playing that at the time.

Pets and mobility for me =)

Tbqh I don’t play it for the Pet, I play it because it’s fun. Having a Pet is great utility though, especially if you make a stop by Trueshot Lodge for Play Dead/Fetch tomes. Also, the free Leech/HP/Movement Speed + Bloodlust and Master’s Call choices is so much better than MM’s “you’ll eat your Fortitude of the Bear and you’ll be HAPPY” mindset.

Also, I like spamming Mongoose Bite, even if it’s less efficient. It’s fun hitting things with my sword, harpooning into mobs, and just bashing heads.

I actually dropped MM because I was so sick of dealing with it. I feel more free with SV. I just wish I could incorporate some range into SV. Maybe like, Disengage procs an effect that causes Arcane Shot to generate focus and reduce the cooldown of Explosive Shot. Would fit into the survival aspect, where tactically retreating to gain focus and plunge back in is smart. Could totally have these shots also decrease the cooldown of Exhilaration, too, like focus spenders also do. More exhils = more survival (though it’d probably be unbalanced as hell to have your self heal come off cooldown much more often.)

Kinda the reason why I don’t play BM. I like feeling like I’m doing the damage, not screaming at my Pets to rip off the faces of my enemies harder and faster. I think SV is a good balance of Hunter Damage/Pet Damage, where in BM it’s 70%-90% Pet damage. SV feels more like 80% Hunter, 20% Pet. And also big unga bunga 2h go brrr. It’s fun. MM, while it has 100% Hunter damage, it doesn’t have the visceral feeling of clobbering some poor idiot’s head in with a big stick, and some days, you just want to play whackamole with gnolls.

Also MM’s toolkit feels bit more like an epileptic nightmare. You’ve got to watch the cooldown resets on Rapid Fire, Lock and Load, Farstrider Aimed Shot resets, the charges on Precise Shots, the procs on Kill Shot, you need to monitor Steady Shooting so your +8% haste doesn’t fall off, you need to keep your eye on your focus, you need to watch the floor and also look for casts on mobs, you need to be aware of raid mechanics, you also need to keep track of your own Aimed Shot charges, you need to be sure you’re not capping focus, you don’t want to waste your Precise Shots, you don’t want to fire Arcane/Chim outside of Precise Shots, then you need to keep in mind the cooldown on Volley if you’re doing AoE, you need to plan out your Multishots to make sure you hit 3 mobs for Trick Shots, and you need to do all of this with even less margin of error because you have no leech at all to prop you up should you fail.

Seriously, MM is mind melting, over designed, and overly random. My basic rotation for ST melee is toss out wildfire bomb, hit a bunch with mongoose bite, throw out kill commands when need be for focus (and to proc KC resets to lower cooldowns, but that’s something I don’t even pay attention to). If the mob has a ton of health/it’s a dungeon encounter, maybe weave in London Simulator Fury of the Eagle, especially if you have your set bonus. Like, I don’t even have to look at anything. I just hit a few buttons and I’m top DPS. It’s fun, and you can totally engineer it to be more intense than that for more damage, by picking slightly different talents than I do.

TL:DR “MM is too hard please remove Rapid Fire”

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To be fair it was a number I read for M+ back in the day, and before any nerf. In raiding the advantage was smaller but still significant. This is why SV representation was a lot higher in M+ than in raiding. For a time SV was all but required to clear high keys.

MM was strong, but in exchange for possibly the worst gameplay the spec has ever seen.

BM was crippled by not having any AoE bonus from its tier set.

We have melee BM, it’s called SV and it’s consistently one of the game’s least popular specs.

Yes I do because people did it back then.

This is kind of like saying the USA + Montenegro have a stronger military than the UK. One of the players is doing all of the heavy lifting.

Why don’t you play SV in raids? It’s perfectly viable.

Every spec has a number of people who take it to PvE content along with a number of people who don’t do that content and only play casually. Are we to believe SV has a multitude of players frolicking through the meadows in casual content that happens to never show up in any tracked content; many times moreso than any other spec?

Honestly it looks like the opposite; SV players are more competitively minded on average because people who push competitive content don’t mind being melee, while most casual Hunters prefer the ranged specs.

SV in SL S3 was pumping a hell of a lot more than BM is now.

Just ask any SV player and they’ll happily brag about SV’s performance right now.

We’ve seen far too many seasons play out to keep pretending that performance is the reason people don’t play SV.

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So you’re guessing based on 10+ year old data? If you think people would abandoned a fully mobile rDPS for a non mobile rDPS spec you’re delusional

Kind of weird that so many players play the pet spec of hunter over the non pet spec of hunter.

I don’t raid anymore on retail, but when I did I always went for the fotm ranged spec because it’s easier to follow boss mechanisms, my screen wasn’t overloaded with players and explosions, and in the end I had more uptime on boss fights. Plus with my old CPU it feels more fluid at range. Not dying was more important than raw DPS potential when doing mythic progress. And finally my guild had more ranged than melee slots open.

Now I’m a true casual and I enjoy SV a lot like I always did. But it’s true that I raided way more with ranged SV. It was fun and easy enough that you only needed muscle memory to do damage and could focus on boss fight.

It’s interesting to consider that the average SV fan doesn’t play the spec.

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Just not in PvE. It’s very easy to swap specs now. My experience may differ from other players though. It’s just my point of view.
To have a real idea about a spec appreciation you need to make an unbiased poll and link it to players from all horizons.

It’s even more interesting to consider than you have two entire game modes to play rSV but you choose to play retail and complain

Survival was still ranged in WOD they made it melee in legion.

I think this is quite ridiculous if you say chaos bolt counts as a mechanic but mongoose bite doesnt lol. could you be less biased :stuck_out_tongue:

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