Survival is amazing at the moment

We effectively only got back Tranquilizing Shot and Kill Shot, though, I thought? Arcane and Steady Shot still require ranged weapons, not that we have any reason to use them given Aspect of the Eagle…

Personally, I’d have rather gotten back something the likes of (a revised) baseline Mongoose Strike or Fury of the Eagle.

Kill Shot is powerful, but feels kinda… bloat-ish, from a gameplay perspective, to the point that I’d rather just have another skill upgraded, or a new passive take effect, over the execute period. Worse, none of these new skills address our AoE-ST blending concerns between Wildfires. As awkward as our damage profile may have been in Legion, we’ve really only traded ramp-up and positionally-forced downtime concerns for new problems, such as poor AoE synergies (or, AoE not quite tuned high enough to forgo the synergies currently lacking).

Besides the above, my biggest issue with SV is that for the extra strain it takes on, it has no unique advantage over the other specs outside of a shorter interrupt and (arguably, given its increased positional needs) a bit better mobility. Just what exactly is it supposed to bring to the table?