I don’t think you’ll notice it that much in the 1300s.
Okay I wouldn’t go that far lets be honest. Yeah its surprising they haven’t nerfed it yet, but maybe they are being careful because they literally just reworked the spec entirely and don’t want to nerf the wrong abilities. They had Wednesday and today to figure it out, so i would absolutely expect nerfs tomorrow. I do not believe they’ll let this go for the weekend
To us it seems simple, although i have seen many suggestions in the way of nerfs and the only one I agree with is damage modifier nerfs. There is a thread on this by Remi and it is quite good. Those are what is causing this issue of high damage/one shot burst potential. If they nerf FV/JV/crusading strikes/blade of justice that would be really bad, they just need to nerf the stacking damage modifiers. They could be spending time looking into this, i wouldn’t let it kill the good will they’ve built up, it’s a fantastic patch (outside of pvp even), give them until friday.
edit- If nothing happens friday though, that is when i’d say good will is on the table. Leaving this for sat/sun/possibly monday would be awful. Taking 2 days to figure out the issue and hotfix it is not bad imo, but 4+days would be quite bad
The spec isn’t just doing too much burst. Obviously that’s one issue but it also cycles threatening burst way too often and is far too defensively powerful, both personally and for its team. It also no longer has any real weakness. You can technically kite a ret but kiting something with a 20 yard range is a lot more like running for your life rather than meaningful kiting, and in general most kiting tools don’t actually get you out of their threat radius. It requires chaining them or something like a portal.
Two days of arena being utterly horrific and a spec ravaging the fidelity of the ladder more than any spec ever has in the history of the game. Your sentiment only makes sense from the perspective of someone delusional enough to think the spec just needs a few minor tweaks and a couple love taps. The damage from these few days is going to be deeply felt and long-lasting.
From a PVE perspective, I think people are happy with these changes. Which is honestly great, but the changes in PVP are kinda crazy.
We’ve all seen some massively broken stuff or classes be really powerful, but the self sustain imho is out of this world in combination with the burst ( they always had one shot potential, it’s just gotten even better ) and the utility from being a holy warrior.
Explain it then.
i think right now the bigger problem is that rets are too tanky, while having this burst and dmg, combined making them insane.
Im just being honest about the state of Ret because honestly the community is WAY over reacting if I’m being honest
I know, i agree i’m not saying burst is rets only strength. Their strength is everything right now aside from maybe mobility. What is happening is very bad, keep in mind i’m not arguing that at all and if it were up to me I would’ve wanted changes today.
However rushing the devs is bad. Let them figure out how they want to handle the nerfs, and what part of ret to they want to keep powerful in pvp. 2 days feels like a lot because of how insane this is, but they need a bit to decide what to do considering they just reworked this spec entirely. If changes do not come tomorrow then that is a problem as we’ll sit the entire weekend with this
Justicars vengeance / templars verdict are over performing averaging 150k crits
Magic bop has to go as well its just too much.
Ill take the rest of it as is.
Neither of those spells are the problem. Look at the ret paladin talent tree, you’ll see a bunch of modifiers that all stack together. Vanguard of justice, greater judgment, final reckoning debuff, on top of ire+legacy combo. It is not jv/fv, its the modifiers that need adjusting. Nerfing the abilities themselves is not the way to go.
Magic bop is great and should stay. Its just cool utility, and shares a cd with bop anyway. Once ret damage goes down I dont think anyone will care about rets having spellwarding
As I posted prior I wouldn’t be surprised to see at hot fix by Friday.
95%+ chance Friday. Nurf by Tuesday 110%.
Is it a hammer or a sledge hammer? That’s the only question at this point.
Forgive me i dont play ret or have looked at the tree. I thought the purpose of the rework was to remove the button bloat and multiple stacking modifier. Did they just do the same thing and give it different names? Seems strange. Im just giving a point from a victim. I see those 2 abilities hitting me for way too much too often so something has to give. And no magic bop is toxic. Thats why they removed it previously.
happily we don’t actually have the power to do that whatsoever
Honestly, 100% right as far as i’m concerned …tbh
Added passive modifiers after removing active ones like seraphim and nurfing Final Reckoning modifier.
Don’t blame me I posted about top end and modifiers for every build with examples of actual damage on the PTR and had long posts about modifiers with maths-n-stuff. Said they didn’t fix it/made it worse. Some of the builds had JV hitting for 300-400k…
Knew it would be a problem and the giant nurf would be incoming. Was worried during PTR about a giant overnurf after going live.
I dont want it to be over nerfed either, just needs proper pvp modifiers. Its just INSANELY over performing.
So what you are saying is that I have plenty of time.
I appreciate that!
I know Blizzards track record, so I was worried. Still am…
Broken strong then bam back to C tier, if not lower. I hope it just goes from broken to very good.
I “lobbied” for more non CD damage and lower CD burst damage. Probably didn’t help that I got anger from the Ret bros, telling me (a long time Ret player) Ret deserved to be strong/OP because of Blizzards past sins in relation to Ret. Not understanding things that are crazy strong tend to get crazy nurfed. Also downplaying the stacking modifier problem from a number of other “Rets” probably didn’t help.
Here we are right where I said we would be. —> Waiting to see if Blizz overcorrects and takes Ret off the cliff.
Basically yeah, they said they wanted to remove stacking modifiers and then somehow ret ended up with even more of them.
This is what we have for the most part: Vanguard of justice (20% increased spender dam but costs 4 holy power), Inquisitors ire (50% DS buff), final reck debuff (20% spender damage), empyrean legacy (25% DS buff), greater judgment (20% increased dam from next spender, highlords judgment can make this from the next two spenders for one point or next 3 for two points so your empyrean legacy gets both JV and DS buffed by it if you take 1 point), Justicars vengeance (25% increased damage in stun).
Of course, but saying the game is ruined or that all good will is lost because they are (most likely) in the process of figuring out what to nerf and what they want to leave as rets strength/s doesn’t sit too well. Again though i will only say this up until tomorrow, if we do not have nerfs by then idk what to say.