You’re hyper focused on this “person who bought their key” and ignore the majority of people who play the system as it meant
We don’t design the system around people who subvert it
You’re hyper focused on this “person who bought their key” and ignore the majority of people who play the system as it meant
We don’t design the system around people who subvert it
Can you source that? Keeping in mind that the majority of the playerbase doesn’t do heroic-level raids or push high keys, and the fact that middling key ranges like that are catered to in group-agnostic content like delves added this season?
If you want to say “I don’t vibe as much this season”, all power to you though I’m enjoying myself this season. But your numbers don’t really mean much when you cut out all the context and introduce made-up statistics to go along.
Nope. I said it’s a component. There are plenty of people in higher keys that shouldn’t be there.
Hence why key depletion is a good thing.
I know you’re desperate to win and keep back tracking to shift the goalposts but you still aren’t going to prove key depletion is a bad thing.
The only people that want it removed are players that should t be there to begin with.
Yeah I’m going to make sure I don’t have to read or respond to drivel like that again.
Will be glad when City of Threads is gone. Dislike roleplay, and how first boss plays out.
Already addressed that and why we would expect the current numbers to be lower, it is not a 1:1 comparison. But fine, if we want to avoid the comparison between DF S3 and TWW S1 as it’s not 1:1, why the gap between DF S3 and DF S1/2? S1 should typically always be the most popular season of any expansion, everyone has the new expansion hype, why did S3 outperform it and drastically outperform S2?
There are obviously other factors, like S2 the gearing curve being too short, but it fell off a cliff in week 3 before that was even relevant for most players. Couldn’t possibly be because DF S2 had some of the most difficult dungeons of the expansion…
Okay. I’ll use smaller words.
Lust. Is group utility. It is available to a select group of classes.
Each class is designed around having a a select number of group utility spells.
You build a group in order to cover all the spells you think are needed to complete a challenge. It’s nearly impossible to create a 5 man with everything. That is by design.
There are 3 dps spots. If you give healers battle rez and lust. You remove a lot of the reason to bring a dk, hunter, druid, shaman, etc.
If you do not compensate those classes, they won’t get invites. Because you will be able to fill those roles with classes that bring other utility. Like chaos brand, shroud, etc.
Then you will ask for that utility to be spread out to.
They tried doing what you asked in Legion. Putting everyone’s group utility on scrolls. That way every group, had every tool.
The result, was that the meta became bringing what ever class was the strongest. I.E. the meta for a long time, was triple rogue.
Giving priests lust and brez isn’t balancing healers. Unless you compensate shaman.
If you don’t, you are just killing shaman and paladin.
I’m pretty sure Blizz doesn’t want to lose subs, so that will never happen
If you don’t like m+ you can always do world quests or raids
Is this true historically? S3 tends to be the easiest season, (last season) and people have so much power.
And usually lasts extremely long pre-fated.
I don’t like PvE, I am GD’s resident PvE hater.
Not everyone does m+ out of necessity. shiiii… The same thing can be said for raids. Why is it hard to understand that just because you don’t like something doesn’t mean everyone else doesn’t
You have to do raids and M+ to really get anywhere, so yeah no, saying “go do other stuff” is a fallacy.
M+ players will badger everyone out of the content and suggest they get lost, then will turn around and wonder why barely anyone does keys anymore. Brilliant.
You can PVP and ignore raids and m+.
Rather people not do m+ than suggest a thousand changes that turn m+ into not m+.
I haven’t done a raid this season and I think I’m doing just fine. They’re not necessary anymore unless you want a specific bis etc. m+ is more convenient and less boring to me.
Every expansion sees a massive spike at the start of the expansion that tapers off towards the end. It’s unfortunate that they released SoD, Classic Hardcore, and Cata Classic all in the back half of Dragonflight so the numbers are less reliable, but it would be foolish to assume DF S3/4 were any different given how consistent the trend was for all previous expansions.
You have delves, dungeons, and raids. Right now 3 raids that drop champion and hero gear, champ+hero gear out of delves. If you’re not pushing M+ or Mythic raid, you don’t need to do M+ dungeons. You get more than enough in delves to do all the delve stuff
Welp, enjoy no Spymaster’s. Yeah, doing “great”.
And even if you had it, it’s like 1 key level difference at most (per theoretical potential.)
You’re so strangely insistent on supporting an awful system
It’s only there to waste time, if my team can kill a key level, and we’ve proven that we can kill that level, all making us do it again does is waste time
I proved I can do a key, we as team have proven it, stop making us waste time while we try to push into levels we’re working on
Because the game isn’t designed for your specific team. It’s as a whole. And that includes pugging.