I’m not so sure, but even if that were the case (most classes have so many gap-closers)… I think they could make it have DR, if used in quick succession.
I’m sure, it would be really over powered.
Your conversation and debate skills are impressive, my friend.
There isn’t really anything to debate to be honest, double disengage would be extremely overpowered. Survival already has a metric ton of mobility as is.
Which is why they dominate in every game mode…
On Aspects
This part is me basically spitballing because I honestly have no idea of what to do with aspects. They were okay as toggles (though got a bit too numerous for their own good), work okay as cooldowns, so I don’t know if this is something that should be changed for sure. This would apply to all hunter specs and not just SV, by the way.
As for specific aspects, I’ve seen people complain about Aspect of the Turtle and agree there are some issues with it. As I see it, there’s a couple of ways to address it:
-
Bring it in line with existing mitigation cooldowns; that is to say, adjust the damage reduction, remove the “deflect all attacks” part along with the “you can’t attack while this is active” part" and call it a day. Of course, then the question becomes “why not just remove it and give Survival of the Fittest a shorter cooldown/additional charge?”.
-
Adjust Aspect of the Turtle to be more useful by adding a sort of punishment effect to anyone attacking a hunter while Turtle is up. This could be a partial damage reflect or a debuff of some sort (attack down, attack speed down).
In either case, if Turtle is supposed to be the “pop this when you’re getting trained to get away” cooldown, then it also needs to interact with Disengage. I want to say just have it reset the cooldown on Disengage but I don’t know how strong that might be, especially for the ranged specs.
Then there’s Aspect of the Chameleon. Outside of PvP situations where you’re fighting other hunters, I can’t think of any reason why you would use this. I’m half tempted to just get rid of the “you can’t be tracked” effect, combine it with Camouflage (thus making stealth baseline for hunters) and make the Camo talent either decrease the cooldown or extend the duration.
One thing that might help is bringing back some form of Aspect of the Monkey. For those who never played earlier versions of hunter, that aspect increased your dodge chance while active. Back when aspects were permanent toggles, it was something like 8% dodge, but I think that can be bumped up to something like 20-30% for 10 seconds if we were to turn it into a cooldown. Then again, it might be redundant with Aspect of the Turtle and Survival of the Fittest already in the kit.
Lastly, knock the baseline cooldown of aspects down from 3 minutes to 2.5 minutes.