Suggestions:
- Update APEX
Wild Guardians
1 - Mangle deals 10% more damage and hits 2 additional targets.
2 - Mangle causes your next Thrash to deal 10% additional damage and your Mastery is increased by 3%
3 - Mangle causes your next Thrash to deal 20% additional damage and your Mastery is increased by 6%
4 - Mangle and Maul are empowered and deal 40% additional Nature damage over 12 sec and have a chance to grant you a charge of Dream Guide. - Starsurge usable in Bear Form. Allows for more usable talents in General Tree.
- Swipe given a 6sec cooldown, gains increased damage and radius after casting Thrash.
- Flashing Claws and Fury of Nature reduced to 1 point talents for the same effect.
- Sundering Roar instantly applies 5 stacks of Thrash to all targets hit.
- Moonless Night makes Mangle and Maul empowered to be considered “Arcane abilities” for Lunation.
- Reduce Thrash damage to a more reasonable level.
This would give us a usable rotation that does not involve spamming MF for filler, prioritizes Mangle and Thrash, makes our cooldowns and spenders make more sense, and makes our tree less a pain to deal with without making giant sweeping changes. Mangle would hit 3 targets base with the apex, while going to 5 during Incarn. This, along with Moonless Night, keeps Mangle in the AOE rotation, while giving Starsurge as a filler for ST rotations. Swipe is given a point without just being a filler, and if you REALLY need something to just spam for something, you still have Moonfire.
Mangle - Use as often as possible
Thrash - Use after a Mangle
Swipe - Use after a Thrash
Starsurge - Fill in for ST
Moonfire - If you lack a button for a GCD
Replace Starsurge with Maul/Raze/Ravage when using in AOE scenarios.
Replace Swipe with Maul/Raze/Ravage when using in single target scenarios.
Mangle and Thrash high priority during Beserk/Incarn, with Maul/Raze/Ravage replacing Mangle for EC builds and Thrash for DotC builds when spending Rage.