One of the issues with trinkets in WoW is that occasionally trinkets from old raid tiers become BIS for a class, in spite of them having lower ilvl. Font from Eternal Palace is an excellent example of this. Some trinkets end up being core to a particular build, and in some cases it’s not worth playing a build unless you have a specific trinket. Rather than eliminate the fun from trinkets and make them all generic stat sticks, or have to worry about going back and nerfing trinkets, instead, remove the ilvl from trinkets, and make them scale with your character’s ilvl.
This would solve many problems that exist with trinkets:
- You could get a trinket on ANY difficulty (including LFR) and its immediately useful for your character
- You would have, potentially, 4 chances to get a trinket every week if you ran a raid on all 4 difficulties (LFR, Normal, Heroic, Mythic)
- Trinkets collected at the start of an expansion that you like can be used throughout the entire expansion and still be relevant
- There’s less of a requirement to nerf trinkets with specific fun effects because they are still relevant 1-2 tiers after they dropped
There might have to be some cap on trinkets (so a trinket from question can only scale to a specific ilvl), but this could be managed.
Trinkets are one of the most interesting things in WoW; they range from stat sticks, to on use stats, to fun, unique on use effects (Barov Peasant caller for example). This could lead to many more trinkets being useful, much longer than originally intended, and add more of a collection aspect to trinkets, where people are collecting different effects to play around with builds.