Suggestion: More Raids, Less Bosses

Get rid of boring time-wasting trash too.

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That sounds pretty awful to try to catch up later in a patch though.

Only if you are both not able to do it on your own and have nobody willing to spend like 4 minutes doing the last stage of a quest with you. Dang soloplayers ruining the open world by both not being good enough to solo everything and not being able to make any friends.

The story of WoW is designed so grandma can play through easy mode without having to be hip with the kids.

The problem isn’t that easy mode exists. The problem is only easy mode exists. We shouldn’t be removing options or hating grandma, but adding new options.

I agree with more raid and less boss per raid.
I said in other topic before and i keep saying that: all zones should have at least one raid, to be the end of the zone story.

Is a waste to use 10+ bosses in only one raid, cause majority of it are just random characters who just appeared there as a boss without any lore development. Meanwhile others zones have cool story but are treated as something less important cause don’t have a raid there.

The lore for the zones would be better strutured in 3 phases like this:

1 phase: The Quests in open world: here the threats and enemies are presented. Here we see what is heppening and what we can do to help.

2 phase: Dungeons: Here is our first action against the enemie. We face his allieds, to weak his forces.

3 phase: the Raid: Here we face the main generals and the big bad himself, to put a end on the threat.

And obviously, in the gameplay side, it would be better for the players, less tiring and frustrating, and more funny and diverse than play 10 bosses using the same theme/colors, during many hours, wiping countless.

Did and to say there were all good raids is subjective. Mags as it was bugged forever

Raids should have about 7 bosses for the first two raids of an expansion. The last raid 8 to 9 bosses is plenty. But mythic bosses have been way overtuned and so stupid difficult for no reason that it feels they are made for the top 1% for the RWF then nerfed to oblivion. FF14 strikes the right balance in raid difficulty.

The example three different raids wouldn’t be telling one story all together; the 7 boss raid would be the main plot of the expansion while the 3 an 2 boss raids would be telling more zone or faction specific narratives.

The Tuskarr are returning in Dragonflight; this lore is obviously made up, but let’s say the Tuskarr are in a war campaign against a local Dragon isles faction. In the zone’s quests, you will interact with the leaders of both the Tuskarr and local DI faction; the raid would then serve as the culmination of the conflict with the Tuskarr and local DI faction, the the raid bosses being the leaders of the local DI faction.

But i desagree with the idea of remove all trash. They are necessary to give a break between the bosses, also they can create fun mechanics and help the immersion in the story of the raid.

The only thing i think could be done is less trash. In fact there are cases with tons of trashs before bosses, and is really tiring. But not remove all of it. Blizzard tryed remove all of it already (Trial of the Crusader), and players did not liked.

Cool. HFC had great reception. That tells you that a million mechanics doesn’t amuse most of us. It doesn’t mean **** :joy:

Great reception according to whom?

Most people quit during HFC. I know I did. Boring raid. It’s dog-water compared to BRF.

BRF
 now that was a good raid.

Actually, hold on a second
 didn’t people mald out 24/7 about Gorefiend? I didn’t really do much of the raid but I just heard 24/7 malding.

By those who actually did it. But yes, gorefiend was a nightmare.

Side-note, when are we getting BRF timewalking?

Yeah, still felt like a drag. I’m sure many will disagree but that fight blows :eggplant:

Idek. Have we even got SoO timewalking yet? Because that will probably come first.

Another raid that was WAY too god**** long.

SoO?

I imagine they’d do Throne of Thunder instead.

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Either way, I don’t think it’s big priority for them atm. So if I had to guess we won’t get it for a long time.

Probably not. Timewalking raids are mostly a failure TBH. I’ve done BT timewalking once and none of the others and I think in general they’re not engaged with. The problem is that the timewalkers we’ve gotten so far were all for old stuff that hasn’t aged well.

Sad thing is, Blizzard literally stopped at the point where they’d switch from bad to good. I think timewalking ToT, BRF, and Nighthold would be great, as I think they’d feel modern enough unlike some of the older raids which were pre-Flex and have some outdated mechanics (like having taunt immune raid bosses).

Oh well. Not the biggest loss. If they do have finite resources for this stuff, I’d rather them spend it on something that gets more mileage.

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Was just gonna say I can live without timewalking raids. I’m sure some people love them and that sucks

And that had nothing at all to do with Dragonspine Trophy being BIS all expansion for some classes.

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Yeah, but that’s kind of the point. Maybe Blizzard should design more small raids that can be played that way?

If OWS dropped from a boss in some two-boss raid I think people would be much happier about that item than the state it is now, where some people just mald they never got it or are forced to use the Heroic version. And then it would give people to do than just the current raid tier.