Suggestion: Fixing M+

Day after day, we see posts about the “elitism” of m+ players. To me, this smacks of entitlement. Let me explain. (Pulled partially from a similar post I wrote, I thought it was good enough to warrant its its suggestion thread).

Every time I push my key, I get droves of DPS signing up that haven’t timed anything over a 9 trying to get into a +15. Why? Because they raid “heroic” and they can’t get upgrades from a +5 or a +10. Basically, they want to skip the entire progression path. Over, and over, and over we see this happen every single season.

Consider the mindset. They have no love for m+ (else they would have the experience) and they know that, even they spend 3 hours wiping on it, they can still get their weekly reward. Timing the key has little to no value for them. They bump against players who enjoy m+, for whom timing the key is the paramount objective. And they must bump up against them, because you can’t fail your way into having a +15 key. The friction comes when these two collide with different goals and different skillsets.

If m+ didn’t give rewards for failing the key, raiders would just avoid it like they do PvP and for the same reason, they lack the skill set. It also frees up the team to increase the rewards for m+ because they won’t have to consider the raidloggers feelings. It will make failing to time a key more punishing, but I argue it’s no more punishing that sitting through 40 more wipes after you learn the mechanics on a boss while you wait for Jerry to figure out his left from his right OR trying to teach your buddy Kaercha who’s never PvPd not to pillar dive on RMP.

Remove the rewards for failing and raiders will leave it alone for the rest of us.

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I think mythic + is fine - and improved a lot over the years. The vault has made the majority happy.

I think m+ players will be okay :ok_hand:

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This is the sunday-est thread I’ve read this year.

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I sure would!

Of course I’d also have very little reason to log in for more than 6 hours a week which would probably be enough reason to just move on to something without a subscription.

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These M+ threads are like Groundhog day the movie. It’s like the same 5-10 shills just arguing with the masses over and over again about how they’re bad at the game or unskilled plebs for not liking M+!

You want to fix M+ ? Get rid of the timer!

Dear OP, how many of these threads are you going to start? I thought M+ was the best system ever introduced into the game? For a popular and fun system, you spend an awful a lot of time trying to convince the masses why they should be running and enjoying content they don’t like.

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See? As long as m+ rewards failure, you have people like this in the thick of it. It’s better for everyone if the two groups don’t mix.

Ahhh, the life of a pugger.

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Ah yes, you’re one of those M+ bros huh?

Maybe the game was better when dungeons were just a casual affair? If you want to flex your leet gaming skills, you’re playing the wrong game bruh.

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Know what else has little or no value to them? any key above 15. If you really love M+ and timing, why are you not doing the content that really only rewards for timing? A lot of the changes I have seen suggested are for 15 and lower, I.E. the content that the “raid loggers” are going to be doing.

You want to fix M+? keep the rewards, maybe adjust them due to style, and make sure that those who want to time are only allowed to list for +16 and up while the rest of us are stuck at 15 and below, even if this means getting rid of set level keys.

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Oh boy, can’t wait for every pug I’d ever touch to completely collapse because there’s no rewards.

I’d never touch it again and just buy KSM.

Want to fix M+?
Get rid of the RNG keys, put the KSM mount on the BMAH once the season ends (or just stop with the concept entirely), and let us do the dungeons we want when we want on the difficulty we’ve already unlocked.

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This ^^^ You’re going to get flamed though for not being “good at the game bruh”

Proving my point.

Because, as a mythic+ pug player, I’ve been 8-15 item levels behind even the most casual raid logger. The entire reason that I’ve been gated from the content I love until the season is dead (8 keys in alliance lfg just now) is to protect the fragile egos of raidloggers. It’s enough to drive someone batty.

That’s a whole ‘nother elephant. Raid and m+ rewards should both be gated behind the vault, or neither should be gated. Either way, m+ players power should be able to keep up with raiders and pvpers.

Eh, while I don’t run as many keys these days, there have been seasons I’ve pushed keys well beyond 15 and did so for fun, knowing there’d be no upgrade for me. And I enjoy that. But I don’t think removing rewards from failed timers would exclusively drive away people who don’t enjoy keys. Keys fail to be timed for a multitude of reasons. The diminished loot with a failed key is consequence enough, imo.

Also, hi there, Moans/Jayawan! Good to see you here, too! :wink:

In another thread, someone mentioned bringing in a vendor to exchange keys via valor. Thought that was a great idea.

Yeah, I don’t know why they don’t do this already since your key difficulty you get in the vault can be for any dungeon, whether you’ve done it or not.

I have Mistwalker on multiple characters.

M+ nerds don’t bother me.
I did my time, literally.

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Seems like a crappy anti-consumer way to increase played time metrics.
Didn’t get the key you need/want? Time to spam keys until you get the one you need/want.

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So, I’d hate this BUT if it had to happen, my key better not downgrade.

Yeah, I can see that. I imagine it’s far easier for folks in a guild or community to get the keys they need, and perhaps that’s the push Blizzard is trying to encourage here. But I think a large portion of the playerbase tends to stick with struggling through pugging (at times, myself included!).

Waiting on OP to actually be good at some form of dungeon play before they tell people their opinion’s don’t matter.

Here’s a Mistwalker.

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Then hear this advice and shove it: if you want to time, find a community or friends to do the content with. If you pug, you are opening yourself up to things like not timing. Everything teh M+ crowd tosses at us can be tossed right back at them.

And, barring the highest levels, they tend to, M+14 and 15 gives 226 in the vault, Mythic CN bosses, outside the last 2, gives 226 as drops and 226 in the vault. thing is, the raid has a lock out, M+ does not.

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