One of the biggest things I’ve seen of all the class changes in Shadowlands is DPS windows. I believe this may be a thing that is happening to everyone. With the extra abilities we’ll be learning and Cov abilities we will see a change to this.
Does Shadowlands assassination not continue to play this way?
It might if the numbers get better once we get some tuning, but as of right now it just doesn’t do enough damage fast enough to be effective I don’t think. You’re also gonna have to maintain SnD on top of garrote + rupture so that makes burst windows smaller/delayed.
Backstab just need to be more interesting again like it used to be. Not amazing damage but it needs to be engaging.
Also the loss of Hemo really makes the spec lose a lot of key nuances. Hemo was awesome to quickly build CPs in a pinch or apply SV.

Shadow dance offers a 15% damage increase baseline, so the dark shadow talent only offers an additional 15% damage rather than 30%. I don’t think the people who advocate for that pick over enveloping shadows fully understand that.
I’d way rather have more frequent access to dance + the ability to chain two dances together than a measly 15% damage increase during dance on a single charge.
Playing around with both talent combos, I definitely noticed the ability to blow up people more taking dark shadows. That’s probably just because of subs raw numbers right now though.
I’m expecting a sub nerf so I’ll also be taking enveloping shadows for SL in that case.
Thoguhts on rogue buffs post 2.0??? lmao
Dude I feel this 100% Dance is really strong but if the enemy can survive my initial opener that’s it! I am pretty much dead!. I try to kite for as long as I can but my sprint doesn’t even remove slows baseline! LOL. I think every other spec has a baseline remove slow effects. Rupture Damage is trash compared to any other usable ability as rogue.
Right now after tons of duels my opinion is hunters are just the better rogue ATM. Stealth, Flare to get unstealth, Opening burst just as strong as rogues. They also have pet damage and way more Utility than rogues
Just bear in mind that shadow dance baseline offers 15% more damage, symbols of death offers another 15%, and nightstalker offers another 12% on top of that.
I much prefer the significant increase to access that ES adds to the minor increase to damage that DS adds but that’s me.
Sub is great in PvE, I love the way shadow dance works for those encounters. But for PvP Idk bro… Some things could change for sure
I…might need to play around with ES a little more 
You’re taking Soothing Darkness over Elusiveness for the constant passive heals then, right?
Agreed, honestly. Between busying myself with super low-impact maintenance tasks (SnD + rupture) and feeling completely stunted outside of dance, I’m no longer sure that rogue is the class I want to bring into SL. BGs are what I love most and you simply can’t exhaust every enemy defensive/CC before you pop dance. Using it and immediately eating a CC/knockback or enemy immunity feels horrendous. I think I prefer the consistent strength of the other two specs but they just fall so far behind subtlety at the moment.
Nah. I can see that having merit in a PvE environment where you don’t want to lose out on damage by expending the energy/GCD on feint but soothing suffers 50% effectiveness in PvP settings. The damage preventable via elusiveness will always outpace the health returned by soothing darkness provided you feint correctly.
I stopped using Rupture and SnD all together in PvP not worth the CP spent. I don’t even have them on my bars ATM lol. I use Premed to get SnD up when it’s important. I think you said it perfectly dude
That’s what it feels like most of the time. And even more when I play against really good players. Rogue RN is just a glass cannon. I mean… Look at S priest or any Druid spec. They deal just as much damage and heal insane amounts well their defensive’s are on like 30/45 second cooldowns. Fade and barkskin and Frenzy Regen… Pvp in pre patch is really hit or miss. Some game are good others I tell myself I am re rolling tonight bro.,.
Dude in some duels and arena matches I get into… I’ll deal enough damage to kill a Druid/Pally/Spriest/Shaman 2-3 times over. 40k-60k Damage… But somehow I still lose because they can heal that much and still do enough damage to kill me. That feels [Removed] bad
That’s why I go 2x dance and sub. I do agree though if all of that is down you are a wet noodle.
I’ve been playing my MM hunter for this very reason. Its broken but at least its fun for the whole match or game, instead of pop CDs and try to live till the next CDs lol
class fantasy. the same world where rogues forgot how to disarm traps but can pick locks
Eh my hunter auto wins most duels.
Camo and gain distance. Double tap > Sniper shot > CD’s > Aimed Aimed > Chimera shot > Rapid Fire > Kill Shot if needed.
By thr time they notice your 50+ yards distance they dead lol
Welcome to Cata+ This is what the rogue community wants with “Sub” PVP, this is what they have grown accustom to, and its what they expect.
WoD was nothing like MoP. WoD was anemic by comparison, it did have burst but it was not comparable to MoP.
MoP sub was only strong however during dance and also required you have a Bleed and Find Weakness on the target. Outside of that set of rules your damage was weak, so it required you to constantly reset or wait for dance.
Believe me I know just how different every expansion was in the past I have played them all.
Wouldn’t know. All the rogues are killing me with time to spare before they run out of Shadow Dances. #feelsbad
MoP Sub could generate burst outside of SD, but you had to utilize trinkets and MFD timing.
WoD Sub definitely rewarded a more methodical and patient approach. Outside of Dance your focus was keeping SND and Rupture up so you could be ready to line up SD when needed.
Cata Sub had strong sustain, good burst and best survivability. Haha you will never see that ever in WoW again.
