You could know your class very well, and aside from small tank pulls, not knowing the dungeon and also an issue with pugs, not knowing the route can be more of an effect than not knowing your class. If you donât know what pulls, what route, what enemies than you may end up using your CDâs wrong or using the wrong talents.
Look at upper Kara, there are almost no big pulls to be made, you can pull all the mobs from the first boss room, than what? All the mana wyrms from after the third boss that you donât even need for percentage? Most of upper Kara is better suited to around having good ST and cleave damage as opposed to having high AOE damage and if someone was to go in not knowing this and building for big pulls (talents, trinkets, CD usage) than they will have a bad day.
Thatâs all true, but even small pulls/single pulls should still have a bare minimum DPS for a +20. Like you said, there is almost no routing in Upper so that isnât really a factor (I know you are talking about it generally speaking).
First pull is a 3 mob pull, single, 20+, boss, single, boss, single, boss, 15+, 2 mob, single, boss. Thatâs pretty much the whole dungeon lol.
This is 100% the biggest issue with dps that struggle to do good overall.
Knowledge is king.
For example:
Streets, you donât use CDs on the first pack because right after that itâs a double pack pull.
ID, you donât use CDs on the 2 mobs after the second boss because again, another 2 pack pull usually follows.
Upper, you must make sure you use your CDs on the first big pull before the first boss so that theyll be back up for the damage phase of the boss. Also that pack is yuge, easy +200k burst
I could go on.
I always see DPS with inconsistent usage of CDs or at bizarre times, itâs the single most important thing to getting a good overall.
If you stuff up your dps timings once in a run on a good pull it can effect your overall upto an easy 3-5k
I play MM hunter, 3x 1 min CDs and 1x 2min CDs. So every second burst youâve got to time it to get the best value out of your big CD. But youâve also got to know when the last time you can use it is so that itâs up for the boss or you do 0 damage.
It all comes with practice and trial and error.
I find my biggest problem is when I help friends out on lower keys, it throws my timings way off and sometimes I wonât have CDs where In the higher keys I would have.
I see a lot of groups around the 20 range for upper Kara looking for locks. This is why I urge Blizz to make an attempt at balancing. When we got one class smoking everyone else in that dungeon
I hate this so much, and being low keys you expect a massive, like half the dungeon pull if you do the right dungeon, but sometimes that doesnât happen and you think about holding your CDâs or not and than you hit the boss and you got nothing.
Itâs the same issue with Affliction and Shadow, go too low on your key level and your DPS suffers a lot more than on high keys where you can get the most out of doting everything and having a full dot duration.
I tanked an M2 JY the other week, had a 290+ warlock with a good IO and dungeon history and by all means they should have done well, but I am a bear tank and we had a fury warrior, so by the time I had rounded everything up and the warlock had started things where already dead and they had less damage than myself tanking.
I didnât even consider that as I practically only play classes with front loaded burst
But youâre right, and especially with inconsistent pulls from tanks in lower keys I often find myself muttering âwhat the f are you doingâ to my monitor.
First pull in ID and GD comes to mind when they just pull a single pack, itâs like bruh
But I was more thinking you blow CDs on X pull and by Y pull theyâll be up, but theyâre not because everything got obliterated in half the time
First pull on any dungeon with an inexperienced or low iLVL tank is like âBruh WTF are you doing?â And than every pull after that is like ââŚwhy am I even here?â One thing I learned from pugging is to check the iLVL of the players in the group at minimum unless I severely OP over power the dungeon on like an M2.
If weâre going to nitpick tanks, I dislike when they skip the dreadlords that are on our path. I feel bad, but as a healer, Iâve pulled a little extra at times because I wanted a dreadlord to get some mana back and a buff.
Yeh but people can pay for IO, iLVL all depends on how much you play and what drops happen unless you also pay for a leather stacked group or something. I healed an M6 ID the other day and the tank was 248 iLVL using a Darkmoon Deck as one of their trinkets.
3 of the DPS were all under 260, it was bad. But we timed it, I got my vers trinket. Sometimes you just have to deal with the low IO and iLVL players if you can carry them through the dungeon.
Would it be reasonable to assume that itâs pretty unlikely that someone would pay for 16 +20s to get to 2500 io but in the event that they did they likely scored a bunch of loot in the process?
The timer runs statistic is relatively important, I think Iâm pushing into near 30 timed 20s and up rn.
Donât get me wrong, you can have players with great io and great ilvl perform totally mediocre.
I donât pretend Iâm perfect, sometimes I goof and my overall suffers. But thereâs a difference between doing 30k overall and the next guy doing 14k with the same credentials, and youâre not gonna know until itâs too late
Some dude here posted second week of the season, 15 M+ runs and not a single piece of gear. Last night I raided 3 mythic boss kills, 2 days ago cleared heroic SOD, 1 piece of gear total that I traded. Best I can hope for is my vault giving me an upgrade or tonight on our alt run doing 2nd, 4th and 9th (KT)? boss on my main for a trinket or weapon I can upgrade to heroic.