There is also a reason why the game is so hated nowadays.
??
Is your reason “because 17 years ago Blizzard did something different”?
Because that’s a really long time to hate something but stick with it
There shouldn’t be mythic.
OK, so if limit complexity pulls heroic sylvanas can I just run in and shoot her once with my pistol and get a chance at loot?
To do uninstanced raid bosses for everything, the entire game would have to be overhauled and you’d likely make several hundred thousand (possibly in the millions, who knows) players quit.
16 years is a bit late in development to change every raid boss to tank and spank, easier than lfr style loot pinatas.
There can still be raids. But raiding should be created and viewed as side content, and not the main feature of the game. The world should be the main feature of any open world mmo.
So, to make sure I have this right; less raids, no mythic, raids bosses in the open world and just smacking it once means you’re eligible for gear?
I honestly don’t think it would hold a fraction of its players after being this way for so long. A new game would have a better chance.
I wouldn’t say no to more solo content, but shaking up the entire design on a very settled in player base doesn’t sound like fun times.
This game would be absolutely epic if world content stayed relevant. Killing world bosses and rares is the highlight of my gaming year when I can do it when in WoW. Collecting mounts, rare loot and cosmetics as well as questing. During Sl prepatch while we all where camping the rare mobs we all had this conversation. Players are wore out with the whole Raid as the main focus. If people knew they could long in and explore the world and for sure see others getting worthwhile loot a lot of us would be in heaven.
If you read all the comments raids and dungeons can still be instances.
That’s my main problem is the emphasis on raiding and m+ takes away from the world. If you look at things like Mechagon and Korthia for example those are some of the best times I’ve ever had in WoW. If I constantly had a Mechagon type zone in this game every time I logged in indefinitely I’d log in everyday till the servers shut down. Obviously they can’t just keep creating new zones to achieve this. So the answer is simple to me, make old zones matter again. The whole cycle of throwing away old content and funneling everyone into the new zones is not good. I should be able to gear in Northrend if I wanted to at level cap.
If Blizzard did what you explained WOW without question would succeed. Like you said make all zones relevant and maybe give us 2 or 3 new Korthia type zones every expansion. We will see this is the first time on the forums and social media since I’ve followed it that WoW doesn’t have a lot of defenders anymore.
What’s crazy is even the hardcore flex get good players are now realizing the game isn’t fun without casual players having fun.
From my understanding it went
“raids should be outside”
“ever quest did that; these were the downsides”
“just make everyone get credit”
“even for mythic?”
“remove mythic”
“you’ll lose players”
Then a walk back:
“you can still have instances, but I want the game to focus on this instead”
“you’ll lose players”
“I will enjoy the new wow for years to come”
Like, that’s great, but you’d be doing more damage than you think to swap from a game that has been raid instance focused for 16 years to a game where lfr is harder than the new focus of the game (tank n spank world bosses and rares) and the occasional instanced heroic raid.
Here’s a better suggestion though; give some other mmos a try. I played gw2 back in the day and it was entirely focused on big world bosses and new world zones with lots of story.
Best gear in the game came from crafting/auction house, too.
I was going to post the everquest comparison. My cousin tried getting me into it back in the day, and his stories of camping a rare mob location for 12+ hours at a time sounded like absolute torture.
Conjecture, this is just what you want.
Are we aiming for new questing zones with activities? Because we already get these.
Legion:
EN - all the current zones and wq
NH - sarumar
ToS - broken shore
Ant - Argus 3 islands, probably similar size to korthia individually
Bfa
Uldir - all the current zones + general first tier world content
Dazaralor - nothing (I think?)
Palace - Nazjatar & mechagon
Nyalotha - redone cata and mop zones
SL looks like it will continue this.
Or are we just aiming for throwing a crap load of slot machines (rares) in a small zone and running from one to the next hoping for a winning pull? Because after enough wins, participation will drop.
You’re getting pretty close to 1:1 for new zones to major raids.
I don’t think you know why a lot of hardcore are unhappy with the game, but you seem very content to state that it’s your very specific reasons that the game is dying without having any way to prove that.
Actually, that lag problem COMES FROM INSTANCING; because players can now just jump realms whenever they want to kill the Loot Pinata, it creates an intense amount of cross-server lag which would not exist otherwise.
I recommend playing the original Everquest (P99 or The Al’Kabor Project if you cant) to understand how you can have a world with NO INSTANCING, where people work, cooperate, and compete for everything. It’s exciting and immersive, but of course, could have been done better.
Oh, it’s a terrible game, but its lost game design is innovative to this day.
It isn’t just me that’s wants this……
I’ve read dozens of your posts and we have chatted before on these forums.
For some reason you really dislike the idea of casuals getting character power progression wise unless they go through some sort of crucible.
The way you think to me is archaic.
I say every skill level should achieve the highest possible item level available at some point in a raid tier playing how they want.
Difficult content should only reward real achievement not better gear. It’s the most common sense gaming idea ever to me.
Maybe harder content should provide more optimal stats or more choices but in the end the achievement should be your reward along with cosmetics.
I have also played all those other mmos as well and they are pretty good too I agree with you there.
I also know how elite players feel about the game right now because they constantly write about how they feel online and during their streams and it wasn’t that long ago I played with these folks so yeah I got a pretty good understanding of how they feel.
Because that’s what the Devs made this game to be, and that’s what I come here to do 
I play plenty of other games that do things differently, for when I want that style.
I have shooty games where everyone can use the same gun.
I have gw2 where, when I used to play it, I got the best gear at the time off the auction house + crafting and spent time killing big world bosses.
I have single player rpgs where the gear is the same on easy or hard.
I play diablo for my slot machine looting.
If at any time wow doesn’t give me what I want from it, I take a break.
If you reduce raiding, then I don’t have a game to go play when I want great raid encounters with additional difficulties and gear progression.
I know man I can tell that’s what your here to do and I’m all for it.
I can see how your defending your style of play in the forums because right now your style of play is getting nuked all over social media and the internet.
People don’t like the elitism form players and game design right now. It’s totally dominated the game for almost 3 years now and it’s just wore a lot of us out.
I don’t want to play with folks that play the way you do and it’s nothing against how you play.
Shadowlands slapped casual play in face and players of tired of hearing how deserving someone is or isn’t based on the content they do. It’s work to farm mounts or maintain many characters and it takes way more effort and time to do that in comparison to raiding.
All the top guilds are really upset they have to play hours and hours just to raid and it’s hilarious.
The top world first streamer is literally advertising a large boosting community.
People don’t want to be part of a game like that when it’s in your face all the time.
Boosting is really what most Great players end up doing after they farm up a raid tier. People don’t like it. As for me I don’t really care but when all power profession is gated to content and players I don’t enjoy doing or play with the type of players that do it well I care.
To this specifically; I’m for pvp competition to be an even playing field.
In pve, where me doing more dps doesn’t lock you out of rewards or completion; I think it’s fine. 13 ilvl is supposedly a 13% increase? But the real whacky stuff is the borrowed power systems everyone goes on about, that add huge amounts of dps and are sometimes awarded more to those who do higher content.
As for everyone being able to achieve the max ilvl? I don’t think it would be fun.
Casual players see it as: “now I can access higher gear!”
Hardcore see it as: “another thing for me to do to get ready.”
You have to figure out how quickly to feed out mythic gear for world content without making it better than existing methods OR being so slow it’s pointless.
You have to remember; every 6-8 months is a new tier of gear. So how many pieces of 252 should I get in 6 months from just world content?
This right here Duffle is what hard core raiders need to realize you don’t have to do everything.
How long do you think players are going to keep accepting that as a justification for why casual play shouldn’t reward better item level.
If a casual player say this raid tier was able to reach 252 4 months into a tier it’s something raiders should have to accept.
Maybe there is a better way but that is just an example. Also by the time most guilds clear heroic, both heroic and mythic have been needed tremendously.